try this (link to project)
much smoother, one script, collision and velocity, no sensors. 1s 2s i couldnt make 1s 1s cuz i need to be able to change the level
Do you know why this needs work (no offense)? Because you're wrong, that's why. Multi-scripted projects have more lag, and the vibrating effect doesn't hapen.
Go ahead ;D You can use whatever movement engine there is on this site; I just just archmage's because it was fast to implement. The platform stuff is quite separated from the movement.
Also,one minor glitch:when your standing on a platform and the backround changes,the sprite will remain in place as there is nothing broadcasting to make it fall
In theory,you could even replace the one "Forever" block you used with a "Repeat Until" block by having a condition for the block that will never be fulfilled
(EG:"Repeat until XVel=10000")
I can't help you directly, but there are several places where you could check for help, including{A:Forums(specifically the all about scratch, advanced topics,and new user forums) and{B:Projects(there are TONS of projects on tutorials, and there was actually a design studio gallery called HELP ME!!! a while back.ust search for "tutorials" and find your perfect tutorial project)Hope that helps!
Pretty simplistic, If you want to see a complex platformer go check out my stuff and look at assasins creed scratched. In that there is alot of specific reactions and interactions to the environment.
I've created my own, because I wanted to test a new sort of platformer scripts.
Instead of using a big forever loop (like most of the platformers on Scratch), I've used multiple scripts, starting with when key pressed hats. it keeps smooth by using repeat until loops. Only one forever loop is used, the one that changes x and y by variables.
This kind of platformer engine will be a little less responsive for smaller projects, but when youre project gets big, the movement will keep pretty smooth.
a forever loop causes a vibrating effect when you don't move. That is fixed here, because it stops calculating when the right position is found.
Arrow keys to move and jump
Space to change ground
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try this (link to project) much smoother, one script, collision and velocity, no sensors. 1s 2s i couldnt make 1s 1s cuz i need to be able to change the level
It need sensors,games without sensors are really glitchy. Oh,i made an scroller engine :(link to project) Do you like it ????
Do you know why this needs work (no offense)? Because you're wrong, that's why. Multi-scripted projects have more lag, and the vibrating effect doesn't hapen.
ummm kind of irritating my brother exploded and he is a 17 year old boy who still pees in his pants he actually flagged this project 10 times
there is no vibrating effect when done right for forever loops.
rubbish
I'm going to make a remix of this and add sensors so the ball cannot go through the platforms. :)
Go ahead ;D You can use whatever movement engine there is on this site; I just just archmage's because it was fast to implement. The platform stuff is quite separated from the movement.
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Also,one minor glitch:when your standing on a platform and the backround changes,the sprite will remain in place as there is nothing broadcasting to make it fall
In theory,you could even replace the one "Forever" block you used with a "Repeat Until" block by having a condition for the block that will never be fulfilled (EG:"Repeat until XVel=10000")
cool! You should make the platforms thinner though. Can't believe a game without levels can beat mine that does have levels!
Very cool! I love it!
I' sort nof new to scratch. I don't know how to tell the make the variable do what I want them to. Can anyone help me?
I can't help you directly, but there are several places where you could check for help, including{A:Forums(specifically the all about scratch, advanced topics,and new user forums) and{B:Projects(there are TONS of projects on tutorials, and there was actually a design studio gallery called HELP ME!!! a while back.ust search for "tutorials" and find your perfect tutorial project)Hope that helps!
(view all replies)This is not a scroller platformer. Look at archmage's scrolling tutorial, it's really good.
(view all replies)Sure. Just ask :)
(view all replies)Check out my platformer engine: (link to project)
Remix please: (link to project)
How do you get it to fall faster near the end of your jump?
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Pretty simplistic, If you want to see a complex platformer go check out my stuff and look at assasins creed scratched. In that there is alot of specific reactions and interactions to the environment.
add me to freinds!
sweeeeeeeeeeeeeeet!
I think you can't - you can't on my pc. But maybe it is a bug in the player, or in my program :)
Actually,you can:just use a normal movement script,except replace the "Forever" block with a "Repeat until(unfillable condition)"
you need to make it not able to jump when its not on the ground. otherwise: i guess its pretty clever!
if touching (ground colour)> advanced script
I might use this for my next game
Wow this is pure genius.
(link to project)
Thank you for putting t in-I needed a platformer for my game (even though I have archmage's sliding-I want to do a different one)
this is really clever! i loveit but not my faveourite