Power shovel 1.1

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user_icon JSO° shared it 4 years, 1 month ago
user_icon Based on Paddle2See's* version of Paddle2See's* project
1178 views, 6 taggers, 36 people love it, 6 remixes by 6 people, 141 downloads, in 12 galleries
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lol90 lol90 6 months, 3 weeks ago

Rock went to heaven. I dunno how.

Jerboa Jerboa 6 months, 1 week ago

Same.

JSO JSO° 6 months, 3 weeks ago

Yeah, it's kinda glitchy sometimes.

(view all replies)
flamekyle flamekyle 10 months, 2 weeks ago

5 rocks, but after 200 seconds the rock fell through the ground.

axxonyara axxonyara 1 year, 5 months ago

2 rocks

thelegosensei thelegosensei 1 year, 7 months ago

funny

bigbrownhouse bigbrownhouse 2 years ago

fun when iz bord

fatlord12333 fatlord12333 2 years, 1 month ago

Beautiful

JSO JSO° 2 years, 1 month ago

Thank you =)

samurai768 samurai768 2 years, 2 months ago

Sometimes, the rocks will randomly fly up into the air, without touching it.

Tarantulakid96 Tarantulakid96 2 years, 4 months ago

Awesome!

Monkeyboy314 Monkeyboy314 2 years, 5 months ago

I flung so many rocks accidentally that all nearby towns would be destroyed :)

JSO JSO° 2 years, 5 months ago

:) Thanks for all your comments by the way =)

terminator68 terminator68 2 years, 5 months ago

wow!

adowney530 adowney530 2 years, 5 months ago

13 rocks with 30 seconds left. Then I dropped it.

dusski dusski 2 years, 6 months ago

how did you made the click next to the boxes with rocks loaded and time left

JSO JSO° 2 years, 6 months ago

You mean the clock type of thing? It's a pen drawing **

Laser_Time Laser_Time 2 years, 7 months ago

only 3 rocks -.-

Laser_Time Laser_Time 2 years, 7 months ago

I BROKE THE TRUCK OH NOES

Fionan Fionan 2 years, 8 months ago

6 rocks with 42 seconds left. (I broke the cane)

ddawg99 ddawg99 2 years, 8 months ago

that is difficult!

wobblynobs wobblynobs 2 years, 10 months ago

i didnt load any it fle wup in the sky when i touched it and went out of the screen

Oramis Oramis 2 years, 8 months ago

Same here.

kasperelo kasperelo 2 years, 10 months ago

i cleard to take up a rock!

kasperelo kasperelo 2 years, 11 months ago

cool!

cambamanii cambamanii 2 years, 11 months ago

the ball came out of the claws and then floated

animalia animalia 2 years, 11 months ago

AND WHEN I DO I HEAR A DRILL!

animalia animalia 2 years, 11 months ago

I CAN GRAB THE THIBNG IM DRIVING.

christigirly christigirly 2 years, 11 months ago

so wats with the slow throwing...ugghhhh

christigirly christigirly 2 years, 11 months ago

cool man but its cool man

XianLin XianLin 3 years ago

it doesn't work.

XD_Master XD_Master 3 years, 1 month ago

O_O i threw the rock sky high! thats the last time i drive this thing lolz.

Wibbymuffin Wibbymuffin 3 years, 2 months ago

fun

Treefrog54 Treefrog54 3 years, 4 months ago

Newer score 12 im good

Treefrog54 Treefrog54 3 years, 4 months ago

What was this remixed from

Treefrog54 Treefrog54 3 years, 4 months ago

My New Score 11 Rocks This Is Fun!

Treefrog54 Treefrog54 3 years, 4 months ago

My Score 7 Rocks

75zx 75zx 3 years, 4 months ago

and is thar a difrent????!!!!

75zx 75zx 3 years, 4 months ago

did you coppy paddle2see or. . . did he copy you i D O N T K N O W OR... did you both mak it lol

alien99 alien99 3 years, 7 months ago

good project btw

alien99 alien99 3 years, 7 months ago

what was recording one in the sounds section of the body for?

Cyclone103 Cyclone103 3 years, 7 months ago

This gave me a good idea! (link to project) I was inspired!

spidermanreader spidermanreader 3 years, 8 months ago

I got 4!!!!!!

Cyclone103 Cyclone103 3 years, 9 months ago

5 YAY wow this is hard

Cyclone103 Cyclone103 3 years, 9 months ago

OMG THIS IS GOOD

popsicle222 popsicle222 3 years, 10 months ago

AHHHHH!I HATE IT WHEN I LOSE!!!!!This game might look easy but you will think it is retarded when you break your truck just because you hit your shovel on the yellow bar.

stevii stevii 3 years, 10 months ago

cool

superscratch77 superscratch77 3 years, 11 months ago

can i have the hint.thanks

superscratch77 superscratch77 3 years, 11 months ago

Nice thing.I am going to try it

The_Dud The_Dud 3 years, 11 months ago

AWESOME!!!!!!!!!!!! but there is a glitch that has something to do with the rock.

jmudd01 jmudd01 3 years, 11 months ago

it was exhuberating!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

jeffrey1 jeffrey1 4 years ago

has a glitch

emily3678 emily3678 4 years ago

thats funny it says JSO bassed on paddle 25see project but when i go to paddles project it says bassed on JSOs project thats weird

JSO JSO° 4 years, 1 month ago

I got it! I know the reason why the rock floats up into the air sometimes. When the left or right colors ofthe ball are touching brown, a repeat until loop is started. If objects are preventing the rong from touching the floor (the brown line), it will keep increasing its y position. When therock is higher then the brown line, it will never touch brown again, so the repeat until loop keeps running... I'm thinking of a way to fix it. Thanks for reporting it!

Paddle2See Paddle2See* 4 years, 1 month ago

I also like that the sound setting is remembered between games and thanks for cleaning up more dead scripts. I tend to get a bit sloppy when I'm coding. Do you mind if I take your changes into the version on my account or do you want to keep it on yours?

Paddle2See Paddle2See* 4 years, 1 month ago

This shovel just gets better and better! Here are my thoughts: I like the count down clock; it is very clever. I also like the way the rock stays in the jaws when the W and Up arrow are pressed at the same time. It would never have occurred to me to make the rock respond to the keyboard controls - very smart! The rock not falling through the ground has some problems. Try this: place the rock on the ground. Now, drive the shovel over the rock. The rock will float up into the air! Very strange.

beandude202 beandude202 4 years, 1 month ago

i broke the truck with the shovel :) cool game

Paddle2See Paddle2See* 4 years, 1 month ago

Just wanted to thank you again for the new look and sounds, very classy!

Paddle2See Paddle2See* 4 years, 1 month ago

Look, my project is based on yours. And your project is based on mine! It is a snake eating it's own tail! (link to project)

Paddle2See Paddle2See* 4 years, 1 month ago

By the way, it seems that the problem only exists on my new HP Laptop. The project works fine on my desktop machine. But if it is a problem for one machine, it will be a problem for another so it is good to have an on/off switch.

Paddle2See Paddle2See* 4 years, 1 month ago

Okay, here's a compromise: I've got a version just about ready to go that uses the spacebar to toggle the motor sounds on/off if the user runs into the performance problem. I added a status line so they know what state the toggle is in (like, maybe their ears don't work?). One last question: In the first Forever loop of the Soundserver, you have a Stop All Sounds in addition to the Move Arm sounds play. To me, that looks unnecessary as the loop below it looks like the loop below it does the Stop All Sounds. I tried removing the one from the top loop and it didn't seem to make any difference. Am I right to assume we don't need that Stop All Sounds in the first loop? Thanks for your help.

CONNER41950 CONNER41950 4 years, 1 month ago

you would be good in my contest here is the link (link to gallery)

Paddle2See Paddle2See* 4 years, 1 month ago

On my laptop, the whole program stops for a second or so. I will download it to my desktop machine and see if it does it there as well.

andresmh andresmh* 4 years, 1 month ago

wow, even nicer than paddle2see!

nate2 nate2 4 years, 1 month ago

Good job!

Paddle2See Paddle2See* 4 years, 1 month ago

Looked into the response lag issue a bit more, I'm pretty sure it's being caused by the Stop All Sounds statements. I took those out and the downloaded version ran smoothly again. How about if we shortened up the sound loops to 2 or 3 seconds long and just allowed them to overrun a little bit when the action stops? I think I would prefer that to degrading the motion control. Since I usually play with the sound off anyway...Here's another thought: What if we put in the option to turn the sound off, and bypass all the sound logic if the user wants to run silent? Maybe it's just my computer that's got this issue...

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