AHHHHH!I HATE IT WHEN I LOSE!!!!!This game might look easy but you will think it is retarded when you break your truck just because you hit your shovel on the yellow bar.
I got it! I know the reason why the rock floats up into the air sometimes. When the left or right colors ofthe ball are touching brown, a repeat until loop is started. If objects are preventing the rong from touching the floor (the brown line), it will keep increasing its y position. When therock is higher then the brown line, it will never touch brown again, so the repeat until loop keeps running... I'm thinking of a way to fix it. Thanks for reporting it!
I also like that the sound setting is remembered between games and thanks for cleaning up more dead scripts. I tend to get a bit sloppy when I'm coding. Do you mind if I take your changes into the version on my account or do you want to keep it on yours?
This shovel just gets better and better! Here are my thoughts: I like the count down clock; it is very clever. I also like the way the rock stays in the jaws when the W and Up arrow are pressed at the same time. It would never have occurred to me to make the rock respond to the keyboard controls - very smart! The rock not falling through the ground has some problems. Try this: place the rock on the ground. Now, drive the shovel over the rock. The rock will float up into the air! Very strange.
By the way, it seems that the problem only exists on my new HP Laptop. The project works fine on my desktop machine. But if it is a problem for one machine, it will be a problem for another so it is good to have an on/off switch.
Okay, here's a compromise: I've got a version just about ready to go that uses the spacebar to toggle the motor sounds on/off if the user runs into the performance problem. I added a status line so they know what state the toggle is in (like, maybe their ears don't work?). One last question: In the first Forever loop of the Soundserver, you have a Stop All Sounds in addition to the Move Arm sounds play. To me, that looks unnecessary as the loop below it looks like the loop below it does the Stop All Sounds. I tried removing the one from the top loop and it didn't seem to make any difference. Am I right to assume we don't need that Stop All Sounds in the first loop? Thanks for your help.
Looked into the response lag issue a bit more, I'm pretty sure it's being caused by the Stop All Sounds statements. I took those out and the downloaded version ran smoothly again. How about if we shortened up the sound loops to 2 or 3 seconds long and just allowed them to overrun a little bit when the action stops? I think I would prefer that to degrading the motion control. Since I usually play with the sound off anyway...Here's another thought: What if we put in the option to turn the sound off, and bypass all the sound logic if the user wants to run silent? Maybe it's just my computer that's got this issue...
Well, now I'm not sure what to do. The web version of your remix works great; I was able to get 17 rocks which is my usual score when my rythem is on. But the download version has some response lag that is very noticable (I noticed it most when moving the body and then releasing the key that moves any of the arm or thumb movements) and I only got 13 rocks. To see what I mean, start moving the body, then press and release one of the arm controls. The body will stop for a bit, then resume. This is probably only noticable to somebody who has been playing a lot and moves multiple controls at a time (like me). But still, I hate to put up a version that doesn't move as well. The Java version must handle the sound better somehow. Any thoughts on a way to cure the problem in Scratch version? I have never done much of anything with sound (most of my attempts end up screwing up performance) and am at a loss. Thanks.
Hey, I was thinking of loading this up under the Power Shovel 1.0 name, so all the people getting to it through the Featured Project list would get to see it right away. I'd give you credit of course. What do you think? It was a mistake to put the version number in the name to start with, live and learn.
I probably will put it up on my account, after I've had a chance to see what scripts have changed. I wasn't aware that I had "unnecessary" scripts, I need to look into that!
How many rocks can you load in 5 minutes? Operate a Power Shovel with four degrees of freedom (Left/Right, Main Arm, Forearm, Jaws).
Lift the round rocks up into the Yellow dump truck body - but don't hit the truck!
If you download, be aware that this project uses the Trigonometry functions of Scratch 1.2 and won't work on version 1.1
If you have performance problems with the new motor sounds, you can turn them on/off by using the spacebar.
Have Fun!
These are my changes:
* when "W" and "UpArrow" where pressed at teh same time, the ball falled out of the jaw. (same for "s" and "Down arrow") I've fixed that.
* Now the rock can fall everywhere, it detects the ground and stops falling down.
* I have removed the variables "upper jaw in dirt" and "lower jaw in dirt", i could not find any scripts using those two. The if (xxx) say got it" is removed too.
* I've added a round clock, so you can see how much time you've already used :)
* I have changed a script so that it keeps the sound setting.
*the rock and time label sprites are converted to one sprite (I know its pretty useless :) )
Comments
You need to be logged in to post comments
Add a Comment
Awesome!
I flung so many rocks accidentally that all nearby towns would be destroyed :)
:) Thanks for all your comments by the way =)
wow!
13 rocks with 30 seconds left. Then I dropped it.
how did you made the click next to the boxes with rocks loaded and time left
You mean the clock type of thing? It's a pen drawing **
only 3 rocks -.-
I BROKE THE TRUCK OH NOES
6 rocks with 42 seconds left. (I broke the cane)
that is difficult!
i didnt load any it fle wup in the sky when i touched it and went out of the screen
Same here.
i cleard to take up a rock!
cool!
the ball came out of the claws and then floated
AND WHEN I DO I HEAR A DRILL!
I CAN GRAB THE THIBNG IM DRIVING.
so wats with the slow throwing...ugghhhh
cool man but its cool man
it doesn't work.
O_O i threw the rock sky high! thats the last time i drive this thing lolz.
fun
Newer score 12 im good
What was this remixed from
My New Score 11 Rocks This Is Fun!
My Score 7 Rocks
and is thar a difrent????!!!!
did you coppy paddle2see or. . . did he copy you i D O N T K N O W OR... did you both mak it lol
good project btw
what was recording one in the sounds section of the body for?
This gave me a good idea! (link to project) I was inspired!
I got 4!!!!!!
5 YAY wow this is hard
OMG THIS IS GOOD
AHHHHH!I HATE IT WHEN I LOSE!!!!!This game might look easy but you will think it is retarded when you break your truck just because you hit your shovel on the yellow bar.
cool
can i have the hint.thanks
Nice thing.I am going to try it
AWESOME!!!!!!!!!!!! but there is a glitch that has something to do with the rock.
it was exhuberating!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
has a glitch
thats funny it says JSO bassed on paddle 25see project but when i go to paddles project it says bassed on JSOs project thats weird
I got it! I know the reason why the rock floats up into the air sometimes. When the left or right colors ofthe ball are touching brown, a repeat until loop is started. If objects are preventing the rong from touching the floor (the brown line), it will keep increasing its y position. When therock is higher then the brown line, it will never touch brown again, so the repeat until loop keeps running... I'm thinking of a way to fix it. Thanks for reporting it!
I also like that the sound setting is remembered between games and thanks for cleaning up more dead scripts. I tend to get a bit sloppy when I'm coding. Do you mind if I take your changes into the version on my account or do you want to keep it on yours?
This shovel just gets better and better! Here are my thoughts: I like the count down clock; it is very clever. I also like the way the rock stays in the jaws when the W and Up arrow are pressed at the same time. It would never have occurred to me to make the rock respond to the keyboard controls - very smart! The rock not falling through the ground has some problems. Try this: place the rock on the ground. Now, drive the shovel over the rock. The rock will float up into the air! Very strange.
i broke the truck with the shovel :) cool game
Just wanted to thank you again for the new look and sounds, very classy!
Look, my project is based on yours. And your project is based on mine! It is a snake eating it's own tail! (link to project)
By the way, it seems that the problem only exists on my new HP Laptop. The project works fine on my desktop machine. But if it is a problem for one machine, it will be a problem for another so it is good to have an on/off switch.
Okay, here's a compromise: I've got a version just about ready to go that uses the spacebar to toggle the motor sounds on/off if the user runs into the performance problem. I added a status line so they know what state the toggle is in (like, maybe their ears don't work?). One last question: In the first Forever loop of the Soundserver, you have a Stop All Sounds in addition to the Move Arm sounds play. To me, that looks unnecessary as the loop below it looks like the loop below it does the Stop All Sounds. I tried removing the one from the top loop and it didn't seem to make any difference. Am I right to assume we don't need that Stop All Sounds in the first loop? Thanks for your help.
you would be good in my contest here is the link (link to gallery)
On my laptop, the whole program stops for a second or so. I will download it to my desktop machine and see if it does it there as well.
wow, even nicer than paddle2see!
Good job!
Looked into the response lag issue a bit more, I'm pretty sure it's being caused by the Stop All Sounds statements. I took those out and the downloaded version ran smoothly again. How about if we shortened up the sound loops to 2 or 3 seconds long and just allowed them to overrun a little bit when the action stops? I think I would prefer that to degrading the motion control. Since I usually play with the sound off anyway...Here's another thought: What if we put in the option to turn the sound off, and bypass all the sound logic if the user wants to run silent? Maybe it's just my computer that's got this issue...
Well, now I'm not sure what to do. The web version of your remix works great; I was able to get 17 rocks which is my usual score when my rythem is on. But the download version has some response lag that is very noticable (I noticed it most when moving the body and then releasing the key that moves any of the arm or thumb movements) and I only got 13 rocks. To see what I mean, start moving the body, then press and release one of the arm controls. The body will stop for a bit, then resume. This is probably only noticable to somebody who has been playing a lot and moves multiple controls at a time (like me). But still, I hate to put up a version that doesn't move as well. The Java version must handle the sound better somehow. Any thoughts on a way to cure the problem in Scratch version? I have never done much of anything with sound (most of my attempts end up screwing up performance) and am at a loss. Thanks.
Hey, I was thinking of loading this up under the Power Shovel 1.0 name, so all the people getting to it through the Featured Project list would get to see it right away. I'd give you credit of course. What do you think? It was a mistake to put the version number in the name to start with, live and learn.
I probably will put it up on my account, after I've had a chance to see what scripts have changed. I wasn't aware that I had "unnecessary" scripts, I need to look into that!
Really nice job on the graphics and sound! Thank you so much!
This is an awesome remix! Much better graphics!