RC Rally 3D v1.1

user_icon JSO shared it 8 months, 3 weeks ago
1113 views, 26 people love it, 4 taggers, 126 downloads, in 21 galleries, 1 remix
Add to my favorites?
Flag as inappropriate?

Comments

You need to be logged in to post comments

Add a Comment

awsomemaster awsomemaster 1 week, 2 days ago

awesome!

(view all replies)
Comment Reply

EGEmedia EGEmedia 1 week, 3 days ago

Can anyone reading this please go to my website www.EGEmedia.co.uk and click on videos. There you will see a movie I made for my Silver Arts award but if you can comment that would help me louds with my award! So can you please comment on my Video on my website www.EGEmedia.co.uk thankyou

(view all replies)
Comment Reply

Nascar155 Nascar155 1 week, 6 days ago

LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(view all replies)
Comment Reply

Nascar155 Nascar155 2 weeks ago

Look at my projects, please!

(view all replies)
Comment Reply

Wjc0906 Wjc0906 3 weeks, 6 days ago

Best Game on Scratch!

(view all replies)
Comment Reply

magus5 magus5 1 month ago

best! thing! ever!

(view all replies)
Comment Reply

Sakani Sakani 1 month, 1 week ago

this right here is the start of a 3d engine. with this anything 3d can be made we just have to try. I think this is not only one of the best projects on scratch but it is one of the projects that can be enhanced

(view all replies)
Comment Reply

bubble-07 bubble-07 1 month, 2 weeks ago

I know how to make AI! Just make the car, and add a collision checking sprite like the one found in my project "Physics Platformer demo". Put two different colors at the front, and each tells it that when it collides with grass, it moves away. Well, view my project if this isn't clear.

(view all replies)
Comment Reply

smulvey smulvey 1 month, 2 weeks ago

I love it

(view all replies)
Comment Reply

smulvey smulvey 1 month, 2 weeks ago

HOPE YOU WIN!

(view all replies)
Comment Reply

oliver255 oliver255 1 month, 3 weeks ago

In the begining i always go threw the fist house it is crazy

(view all replies)
Comment Reply

Ketchup13 Ketchup13 1 month, 3 weeks ago

thats pretty sweet!

(view all replies)
Comment Reply

BlackDream BlackDream 2 months, 1 week ago

I've got to do better. You are way better than me.

(view all replies)
Comment Reply

eastcoastghost86 eastcoastghost86 2 months, 3 weeks ago

i wish i was that good

(view all replies)
Comment Reply

robbie robbie 3 months ago

amazing

(view all replies)
Comment Reply

rajado rajado 3 months, 1 week ago

this is damn good

(view all replies)
Comment Reply

3 months, 3 weeks ago

this is awesome!

(view all replies)
Comment Reply

JSO JSO 3 months, 4 weeks ago

Use the arrow keys to accelerate, brake, turn left and turn right.

(view all replies)
Comment Reply

bla bla 3 months, 4 weeks ago

how do you turn

(view all replies)
Comment Reply

philiptx philiptx 4 months, 1 week ago

you click on them

(view all replies)
Comment Reply

JSO JSO 4 months, 4 weeks ago

They will be available on scratch resources, a scratch-resource site that i'm making. The beta will be online in a few days.

(view all replies)
Comment Reply

JSO JSO 4 months, 4 weeks ago

http://reinerstilesets.4players.de

(view all replies)
Comment Reply

Oldschooler2 Oldschooler2 4 months, 4 weeks ago

what website, that is

(view all replies)
Comment Reply

Oldschooler2 Oldschooler2 4 months, 4 weeks ago

uh, JSO, where did you get the car sprites?

(view all replies)
Comment Reply

JSO JSO 5 months ago

Yes, i know it would look better, but his project uses big tiles, all centered to one position, like in jens' project big. It already uses 3 layers (gound, road, obstacles), each 4 sprites with a forever loop that chages there position to the position of the track. This is the reason why the game runs so slow. Adding a new layer, and 4 sprites, will make it too slow.

(view all replies)
Comment Reply

TheWrockBrothers TheWrockBrothers 5 months ago

It would be nice if you made a different sprite for the base of the buildings, and the tree, that was solid, instead of the whole sprite, and that the things that are solid right now would just be there so the car could go behind it.

(view all replies)
Comment Reply

JSO JSO 5 months ago

Ok, forget the second version. My projects are deleted by the nasty installer/uninstaller of 1.2 beta...

(view all replies)
Comment Reply

JSO JSO 5 months, 1 week ago

Yeah i know how to do it now! Instead of controlling the car-sprites, you can Point dot-sprites to waypoints - on the minimap. That way i can handle with the scratch borders (Scratch team - please delete the scratch borders if possible!). A screen area around the polayer dot can be chacked, and <if touching ScreenSchecker>set car2_show to 1 - but i am still working on that! :)

(view all replies)
Comment Reply

Oldschooler2 Oldschooler2 5 months, 1 week ago

If this had AI oppenents, it would rock. (To do that however, you'd need to set up the costume to the direction, that is, "point towards..." etc. Which would be very difficult indeed.)

(view all replies)
Comment Reply

Masterock Masterock 5 months, 2 weeks ago

omg this is sooooooooooooooooooo awesome

(view all replies)
Comment Reply

Oldschooler2 Oldschooler2 5 months, 2 weeks ago

Uh, are you really from Belgium? If so, where in Belgium (no, I ain't a cop)?

(view all replies)
Comment Reply

Mcjenkins7 Mcjenkins7 5 months, 3 weeks ago

how do u play?!

(view all replies)
Comment Reply

JSO JSO 5 months, 3 weeks ago

Hmm... Ofcourse it's on the planet blob :))

(view all replies)
Comment Reply

blob8108 blob8108 5 months, 3 weeks ago

the ground wobbles like jelly!

(view all replies)
Comment Reply

Caroline226 Caroline226 6 months ago

cool!

(view all replies)
Comment Reply

MiBa MiBa 6 months, 2 weeks ago

Could you add this to my gallerie? Its called "The World of Projects". I don't have very many so far.

(view all replies)
Comment Reply

MSWarner MSWarner 6 months, 3 weeks ago

Cool! P.S. Please come and look at my projects

(view all replies)
Comment Reply

andrew_conjunktion andrew_conjunktion 6 months, 3 weeks ago

yo this is wierd

(view all replies)
Comment Reply

Mike16112 Mike16112 7 months, 3 weeks ago

Kewl

(view all replies)
Comment Reply

EdnaC EdnaC 8 months ago

Nice idea. Steering only works if you are pushing "up arrow", tho the car continues to go. This is (IMO) a "glitch". Start of a cool game. Maybe it could go two player, as well as having "AI". Good job! -Mr Ed

(view all replies)
Comment Reply

JSO JSO 8 months, 1 week ago

There are n't any instructions yet...

(view all replies)
Comment Reply

sunnygirl1 sunnygirl1 8 months, 1 week ago

(but i can't read the instructions)

(view all replies)
Comment Reply

sunnygirl1 sunnygirl1 8 months, 1 week ago

wow. IT LOOKS SOOOOOOOOOOO COOL!

(view all replies)
Comment Reply

bigB bigB 8 months, 1 week ago

very good. i think you should make it so you are timed for a lap or something.

(view all replies)
Comment Reply

OzPeter OzPeter 8 months, 1 week ago

3D looks good!

(view all replies)
Comment Reply

apg apg 8 months, 2 weeks ago

That is really good. I made a bumper car game that is sort of similar. It is less good though. I would add a link to project if I knew how.

(view all replies)
Comment Reply

JSO JSO 8 months, 2 weeks ago

The scrollin' map, works with Jens' system from his project "big", click at this (link to project) to view it.

(view all replies)
Comment Reply

04lukeb 04lukeb 8 months, 2 weeks ago

how do you do the scrolling map?

(view all replies)
Comment Reply

oliver255 oliver255 8 months, 2 weeks ago

i Can go threw water

(view all replies)
Comment Reply

04lukeb 04lukeb 8 months, 2 weeks ago

Exellent but steering could be a little more responsive

(view all replies)
Comment Reply

dinther dinther 8 months, 2 weeks ago

Very well executed. I can't wait to use that scrolling solution in my program tonight. Have a look at my Ship Simulator (link to project)

(view all replies)
Comment Reply

Mayhem Mayhem 8 months, 2 weeks ago

To get around the problem of some waypoints beng off-screen, you can have an additional sprite, that is set to goto a location of the same location as the current waypoint but divided by 10 - eg if waypoint is at 300, 510 the "directosprite" will be at 30,51. You only need one directosprite as it can be set to change which waypoint it is getting its position from whenever the currect waypoint is reached.

(view all replies)
Comment Reply

Mayhem Mayhem 8 months, 3 weeks ago

You might be able to add an AI opponent using a waypoint system - a series of ghosted sprites that the AI cars move straight towards.

(view all replies)
Comment Reply