RPG movement engine

user_icon Ingoguy15 shared it 8 months, 3 weeks ago
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Ingoguy15 Ingoguy15 8 months ago

Yeah, uh, sorry. I didn't think of that

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ratermat ratermat 8 months, 1 week ago

as this shoud use a changing map

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Ingoguy15 Ingoguy15 8 months, 2 weeks ago

There is no idea that I immediatly have for a story. The only problem I found is trying to make the enemies and their unique behavior will take too long. I might need help on that. Anyhow, I will take your suggestion into account but I have another project, a collaboration with Razzsputain. It's top secret and uber-original.

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magus5 magus5 8 months, 3 weeks ago

To combine the two first you export all the sprites in both of them to one project then you re-make the walking one not use=ing the sprites in the combat one yet. after ur done make enemies on the walking one that when toched or clicked on brocast a message that triggers the combat one to play and when combat one is done then yo make combat one hide until the next battle. before you post it make it have quest such as kill 40 ogres or to kill the legendary ogeres. make you learn thes by clicking on citicens that will use the talk function to tell you. finally make shops and gold. please credit me if you us this info. by saying in credits or project notes: magus5 helped in coding. thankyou.

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Ingoguy15 Ingoguy15 8 months, 3 weeks ago

And by the way, this isn't a chat room.

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Ingoguy15 Ingoguy15 8 months, 3 weeks ago

It isn't supposed to. This is just to provide for buttons (the blue things) and the mini map (the grid with the red dot.) There is no story, just the mechanics.

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conradskill conradskill 8 months, 3 weeks ago

this makes no sense

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aidie123 aidie123 8 months, 3 weeks ago

is anybody there?? please i want to chat.

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aidie123 aidie123 8 months, 3 weeks ago

im new, so treat me properly. "please"!!!!

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