SlidingScrollingCar

user_icon EdnaC shared it 5 months, 1 week ago
193 views, 9 people love it, 1 tagger, 23 downloads, in 2 galleries
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DougV2 DougV2 2 days, 18 hours ago

I like it a lot

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LordLightning LordLightning 4 months ago

sweeet! very realistic and fun!

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04lukeb 04lukeb 4 months, 2 weeks ago

Very nice, I love the drifting. The only think that needs improving is the track/scenery. Maybe you could include some grass and mud textures. Maybe some trees and houses as well.

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Erik12345 Erik12345 4 months, 2 weeks ago

This is very fun! :)

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Jesus4ever Jesus4ever 4 months, 3 weeks ago

cool scolling!

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James135 James135 4 months, 3 weeks ago

Neat scrolling landscape

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Samurai Samurai 4 months, 3 weeks ago

i love it!

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ffred ffred 4 months, 3 weeks ago

Now, it's OK; but the first attemp I made to play with this game I did get no car movement at all. Well, is the old recipe: get out and get in. I loved it.

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EdnaC EdnaC 5 months, 1 week ago

Chess isn't my bag either. I may try the jump after some more experiments with scrolling. I'm trying to figure out how to get the "frame rate" up. This 4x4 grid works pretty well, but going bigger is really bogging Scratch down, I'm wondering if hide/move/show will help (without looking awful), or maybe having most of the background sprite be transparent. I've seen some scrolling projects that work pretty well by keeping the "sprite of interest" nailed to the origin and dragging the background, but that won't do for what I have in mind. Lots of stuff to try, but so little time.

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Paddle2See Paddle2See 5 months, 1 week ago

A jump would be really cool! Go for it. Per your question on the chess AI - probably not, chess isn't really my thing and I don't see how you could do a half decent job without arrays of some sort. Why don't you take a stab at it? It would be pretty easy to do Tactical Nuclear Chess - each side gets off one shot then all pieces are swept from the board and the game is over! :)

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chalkmarrow chalkmarrow 5 months, 1 week ago

Very nice. I really like the "feel" of the drifting movement.

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EdnaC EdnaC 5 months, 1 week ago

That's certainly possible. I also thought about some potholes to avoid, a stream to go thru (or jump over, you could hit a "ramp", and have the car appear to go "up" by growing in size). An AI opponent would be a nice challenge as well. I doubt that I'll do much more with this project though, it lacks the artillery/explosions/destroying an enemy that I like. I'm thinking that I'll fiddle a bit more with scrolling to make it more generalized, (this one is just 4 "tiles") then do something with tanks or planes or something. A big scrolling world would be really nice for a naval battle game.

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Paddle2See Paddle2See 5 months, 1 week ago

Very realistic and fun to run! Can you add dust plumes coming off the tires? That's about all it needs.

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EdnaC EdnaC 5 months, 1 week ago

Running online gives about the same "framerate" as presentation mode...

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