Very nice, I love the drifting. The only think that needs improving is the track/scenery. Maybe you could include some grass and mud textures. Maybe some trees and houses as well.
Now, it's OK; but the first attemp I made to play with this game I did get no car movement at all. Well, is the old recipe: get out and get in. I loved it.
Chess isn't my bag either. I may try the jump after some more experiments with scrolling. I'm trying to figure out how to get the "frame rate" up. This 4x4 grid works pretty well, but going bigger is really bogging Scratch down, I'm wondering if hide/move/show will help (without looking awful), or maybe having most of the background sprite be transparent. I've seen some scrolling projects that work pretty well by keeping the "sprite of interest" nailed to the origin and dragging the background, but that won't do for what I have in mind. Lots of stuff to try, but so little time.
A jump would be really cool! Go for it.
Per your question on the chess AI - probably not, chess isn't really my thing and I don't see how you could do a half decent job without arrays of some sort. Why don't you take a stab at it? It would be pretty easy to do Tactical Nuclear Chess - each side gets off one shot then all pieces are swept from the board and the game is over! :)
That's certainly possible. I also thought about some potholes to avoid, a stream to go thru (or jump over, you could hit a "ramp", and have the car appear to go "up" by growing in size). An AI opponent would be a nice challenge as well. I doubt that I'll do much more with this project though, it lacks the artillery/explosions/destroying an enemy that I like. I'm thinking that I'll fiddle a bit more with scrolling to make it more generalized, (this one is just 4 "tiles") then do something with tanks or planes or something. A big scrolling world would be really nice for a naval battle game.
An update to "DriftCar", this project adds a scrolling background - DriftCar always needed more real estate, and I was curious about scrolling in X and Y.
Arrow Keys to Steer, Up Arrow to Accelerate, Down arrow for brakes.
The "world" for the car is comprised of 4 sprites: UpperLeft, UpperRight, etc., with the "rotation center" of each in the corner that will be the center of the "world". This lets Scratch push the background almost off the screen so that the whole world is available. The "Map" Sprites are a bit crude... Sorry.
The variable displayed in the upper left is reset (along with the timer), when you press "t". It counts updates (increments each time the program does a "move") for 10 seconds, then divides the number by 10 and stops, giving an idea of the "frame rate". If you download and are "looking at" a sprite that does a lot of calculating (like the car), it gives a value that is about 1/2 of what presentation mode gives. I'm curious what it will show in "Java".
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I like it a lot
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sweeet! very realistic and fun!
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Very nice, I love the drifting. The only think that needs improving is the track/scenery. Maybe you could include some grass and mud textures. Maybe some trees and houses as well.
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This is very fun! :)
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cool scolling!
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Neat scrolling landscape
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i love it!
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Now, it's OK; but the first attemp I made to play with this game I did get no car movement at all. Well, is the old recipe: get out and get in. I loved it.
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Chess isn't my bag either. I may try the jump after some more experiments with scrolling. I'm trying to figure out how to get the "frame rate" up. This 4x4 grid works pretty well, but going bigger is really bogging Scratch down, I'm wondering if hide/move/show will help (without looking awful), or maybe having most of the background sprite be transparent. I've seen some scrolling projects that work pretty well by keeping the "sprite of interest" nailed to the origin and dragging the background, but that won't do for what I have in mind. Lots of stuff to try, but so little time.
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A jump would be really cool! Go for it. Per your question on the chess AI - probably not, chess isn't really my thing and I don't see how you could do a half decent job without arrays of some sort. Why don't you take a stab at it? It would be pretty easy to do Tactical Nuclear Chess - each side gets off one shot then all pieces are swept from the board and the game is over! :)
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Very nice. I really like the "feel" of the drifting movement.
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That's certainly possible. I also thought about some potholes to avoid, a stream to go thru (or jump over, you could hit a "ramp", and have the car appear to go "up" by growing in size). An AI opponent would be a nice challenge as well. I doubt that I'll do much more with this project though, it lacks the artillery/explosions/destroying an enemy that I like. I'm thinking that I'll fiddle a bit more with scrolling to make it more generalized, (this one is just 4 "tiles") then do something with tanks or planes or something. A big scrolling world would be really nice for a naval battle game.
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Very realistic and fun to run! Can you add dust plumes coming off the tires? That's about all it needs.
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Running online gives about the same "framerate" as presentation mode...
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