Directions aren't quite complete, I have a hard time getting excited about the polishing part. The variable display is actually the wind strength, I was too lazy to put another bar in place. You're right about using "Round", I'll put that in. THANX for the comments.
Great! I love the tutorial and all the great sound effects. The Plan/Profile view approach is novel and effective. One suggestion, use the Round function on the displayed time variable so it doesn't take up as much screen space. We don't really need fractions of a second.
A two person, turn-based projectile shooter. You control a turret that launches shells at your opponent - And, during your turn (25 seconds), you can change position.
Use the upper (Tactical) view to drive the turret and plan your shots. The lower view shows the elevation of the structures between you and your enemy.
Supplies will drop during the game: Ammo (Nuke marker) takes time to load into your turret, so beware, you may be left exposed.
Upgrades will allow you as many shots per turn as you can fire.
The ferocious winds effect your shells, look at the direction and strength before firing.
When your time is up, your turret will dig in to try to survive...
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hard to understand
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awesome games (all of them)!
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wierd
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cool game!
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Directions aren't quite complete, I have a hard time getting excited about the polishing part. The variable display is actually the wind strength, I was too lazy to put another bar in place. You're right about using "Round", I'll put that in. THANX for the comments.
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Great! I love the tutorial and all the great sound effects. The Plan/Profile view approach is novel and effective. One suggestion, use the Round function on the displayed time variable so it doesn't take up as much screen space. We don't really need fractions of a second.
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Cool! I love the way your project displays two views of the same scenario.
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Wow. Fun game. Well done.
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