SubHunt

user_icon EdnaC shared it 3 months ago
98 views, 5 people love it, 1 tagger, 12 downloads
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the_guardian the_guardian 1 month, 3 weeks ago

Very nicely done. I love the sonar overlay, and the way it follows the torpedoes when you fire them.

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Samb Samb 2 months, 1 week ago

hey i think this game is very good.Must have taken awhile to create it but its good.

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logan996 logan996 2 months, 1 week ago

AWSOME!!! but i thinlk you should make it say how many topedos you have and it should not let you fire torpedos if you have none

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RudyFriel RudyFriel 2 months, 1 week ago

it so hard

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dsdude10 dsdude10 2 months, 1 week ago

I love it!

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lilhd lilhd 2 months, 2 weeks ago

really cool but the explosions kinda look chessy.still amazing though

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Paddle2See Paddle2See 2 months, 2 weeks ago

For some game music you can use REM's new "Song of the Submarine"!

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Paddle2See Paddle2See 2 months, 2 weeks ago

This is incredible! Very detailed - great graphics. I sank a couple of destroyers and something a bit bigger. I had a couple of shots at an aircraft carrier but missed. I found that I could use my torpedoes as scouts since the viewport followed them for a bit. That was before I figured out the radar. The scout plane was fun to see but wasn't much help. I used to play a sub game called "Gato" on my old Mac back in the 80's - it was a lot of fun. This reminds me of it a bit. I wish I could help you with the sound but I have no skills or resources in that area. If I come across anything, I'll let you know. Good luck in the contest!

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EdnaC EdnaC 2 months, 3 weeks ago

As Chuck mentioned, just two more weeks remain. Still to come: The ability to surface (where you can go much faster). A destroyer that can attack you. Your whereabouts will be revealed if you ping while close to a ship or are on the surface. The captured "PBY" will allow you to scout areas to the North to get an idea what is coming your way. Then I have to tie everything together and figure out a scheme for scoring, and a way to show torpedos remaining, and get some sounds going, and build some help/instructions, and an intro screen or sequence, and just two weeks remain. Any suggestions or assistance would be appreciated. My projects are ususally weak when it comes to sounds...

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EdnaC EdnaC 2 months, 3 weeks ago

Update this evening, but still much to do. Enemy ships are now popping up, traveling from North to South. Sonar is improved, but still needs work. Chuck had some great ideas, like being able to move faster on the surface. So much to do; and us Scratchers can't just download an SDK and drop it into our project...

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ChuckB ChuckB 2 months, 3 weeks ago

Hi Everyone, Ed hasn't mentioned this but he's actually competing in a Game Programming Challenge over at gameinstitute.com. He's going up against the 'big boys' who program in C++ and DirectX. =) All I can say is he is doing very, very well and will be difficult to beat. I've played around with Scratch along with my son. I appreciate how much effort is required to make "SubHunt". Ed, Keep it up! Your game is fun, interesting, and easy to play. I'm beginning to think my game will be way too difficult and complex. We have only 2 weeks and 2 days left to submit our entries. It looks like you are on track to submit on time. Regards, Chuck (not man enough to create games in Scratch =) )

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Logank Logank 2 months, 3 weeks ago

This is a solid start! I was toying around with doing a sub sim a while ago, but this is already better than anything I had planned!

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EdnaC EdnaC 2 months, 3 weeks ago

Thanx for the input. This is a work in progress. Still working with scales and speeds, and more enemy ships are coming, as well some other surprise stuff. Lots of other projects (non-Scratch) make for slow progress on the game...

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chalkmarrow chalkmarrow 2 months, 3 weeks ago

Really nice! You always make very finely-detailed graphics.

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logan996 logan996 2 months, 3 weeks ago

This is fun but too slow and only 1 shbip to blow up

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maki maki 2 months, 4 weeks ago

KAYAKS ROCK.

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maki maki 2 months, 4 weeks ago

This is very neat, I like it.

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Paddle2See Paddle2See 3 months ago

I can see the attraction. I enjoy what little sailing I do (mostly sailing kayaks) but I prefer moving the boat with my own power. As for flying, I've always been attracted but the risk/reward ratio never quite worked out, not to mention the expense.

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Paddle2See Paddle2See 3 months ago

Yes, I was quite surprised to learn (during my research) that downwind was not always as speedy as the broad reach. As I mentioned, I don't do a whole lot of sailing, prefering to move my boats with a paddle!

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EdnaC EdnaC 3 months ago

The subterranian stuff will end soon enough... Next step is enemies that you can sink, then a better map, etc... Hopefully, I'll stay interested enough to finish this one.

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Paddle2See Paddle2See 3 months ago

I love your control screen for this sub! Really sophisticated! Also, the sub must be very advanced as it can go subterranian as well as submarine. :)

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Paddle2See Paddle2See 3 months ago

I have been tempted to make another boat that has a mainsheet control as well as a rudder control and compute the speed from the physics of the wind and the boat and the sail. Got any good formulii?

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Paddle2See Paddle2See 3 months ago

Hi EdnaC - Help yourself to the ocean from my sailing game. It's a piece of a photo of some location in Hawaii - I think it's public domain. It looks a little grainy in presentation mode. As far as upgrading the boat...probably not. My only sailing experience is dingy sailing and not much of that. I wouldn't know what to do with a jib or spinaker! I did do a little research into how a displacement sailboat typically performs and made a boat polar curve that sort of looked right. But it's not a "physics" simulation, more of a "black box" simulation. By the way - I just fixed the sail angle on the beam reach so it looks much better (too close hauled before) so you might want to give it another look.

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Paddle2See Paddle2See 3 months ago

Looks good so far!

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EdnaC EdnaC 3 months ago

You don't play (yet). This is a work in progress, and not complete. You can "drive" with the arrow keys. Yet to come: map of the area of ocean that you will patrol, enemy ships, more islands, etc...

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wiggy wiggy 3 months ago

How do you play?

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