I hope to return to this project soon and get it working on-line. The directions explain what to do, you may want to use "MoonLander" or "Spaceship" to practice. At present, you must download the project to run it, as the sprites scale differently on-line and the game detects a collision/blows up your ship.
The game doesn't work online as of yet. If you download, it should work fine. The directions will repeat and tell you what to do for each mission. You may want to practice with "SpaceShip": (link to project) to get the "hang of it". First mission is to go around the asteroid, then "dock". Some people find this very difficult...
I love this graphical style you have. Everything detailed down to the pixel!
I'm going to have to have a look at how you did some of these things.
Great Job EdnaC! :D
Eventually, I'll fix the size problem. I think I'll have the game "zoom in" when you get near the docking tower on Scratch. This will let me work around the size issue and may end up being a better game in the long run...
Holy Space Shuttle! The size of Scratch is messed up online, plus I can't cheat by not going below scratch online, oh well, success only comes to those who try.
Paddle2see, I would say you should use the radar+the direction indicator, to pass levels 2/3/4, and just press the up arrow once to control the velocity (hope this helps to all people who, unlike me, don't want to cheat (I cheated).
So you can easily destroy more ships and kill the innocent crewmembers with your sloppy piloting? Seriously though, that's a good idea and would be pretty easy do. Are you able to run the project on-line? The "SCRATCH" sprite is scaled up, which works in Scratch, but not on-line, so the other levels aren't playable. If I can figure out how to get it to run on-line, I will address that problem.
Maki,
I ran out of fuel on purpose, and found that you are correct about that being the problem. The latest version has that issue fixed. I never managed to use all of my fuel, so never tested that part of the code. (my mistake; never assume that the program will do what you wanted, when it can only do what you programmed it to do!)
The first level requires you to move to a position "below" the SCRATCH ship before it recognizes that you have touched the docking probe. Be gentle with the thruster! Maybe Maki has some tips?
Very frustrating that it doesn't work on-line. RedBaron was my inspiration for this project, and it works. I wonder what is making ShuttlePilot hang up?
Beautiful detail but this ship flies like a tank! I've crashed it a dozen times on the first level...the last time I swore I got the little nose thing to touch the green dot on the fuelling boom, but no joy, I crashed again. That is the goal, right?
I'm not sure how that could happen... If you see it again, try going back to "edit mode" and single-stepping. The ship should be running in a forever loop that it can only get out of by docking or crashing. This loop examines the keyboard for user input.
One small glitch though, on level three, sometimes after you have destroyed the asteroid, the shuttle stays in the thrust costume and you can't control it's velocity, other than that, this is glitch free!!!
YAY! I won the game! I love this, I think I am going to add a few more "maintenance" things to do if I make a remix. Keep up the totally awesome, realistic, cool, work and projects.
Slow down as you approach, the bottom half of the green is pretty safe if you are pointing away from the direction of travel (so you can use main thrusters). The rogue asteroid and the ice ball are even more demanding, as they have a velocity toward SCRATCH (and therefore toward you) The key is patience. If you made the first level and found the mining asteroid, you have the hang of it.
Sorry, the directions aren't great. I concentrate on the game, then add instructions later!. The circle has an orange pointer (on the inside) for your ship, and indicates the direction you are headed in. The pointers on the outside are "destinations". Green is the direction of SCRATCH (home), yellow is the mining asteroid. Red is used to show the direction to the rogue asteroid that you have to destroy in the third mission and the ball of Ice/Methane/Hydrogen that you must intercept in the fourth mission. The magnitude of your ship's Velocity is shown on the left, and remaining fuel is on the right. Score is based on time and fuel remaining, with fuel being more important.
Use thrusters sparingly, and get your velocity aligned with your destination. Slow down as you approach! The game may be too realistic, it takes a while to get to the mining asteroid, and going faster and faster is tempting, but that will burn up your fuel and may result in plowing into the mining asteroid.
One "online" issue it the size of the SCRATCH starship. It is much smaller when run online than when run downloaded. Changing that (which isn't good for the game), didn't fix the hanging problem. The program runs for a while, then just locks up in the Java version...
I've uploaded several times (with some edits between uploads) and haven't been able to get it to run on-line. It should work fine if downloaded, and looks nice in "presentation mode". I contacted the Scratch team to see if they will look into the issue. This is the second project I've done that had "online issues"...
Oh yeah, I got FIRST COMMENT! Now I'm going to try this thing out.
Download this project!
Download the 19 sprites and 63 scripts of "ShuttlePilot" and open it in Scratch
Project Notes
Scratch is a starship being constructed from
an iron-rich asteroid that will be hollowed out
and transformed into a ship. It will intercept,
and attach to, an outbound comet. while the bulk of the comet protects the ship, the water, hydrogen and minerals of the comet will be used to support the colony of humans,
complete construction of the ship, and provide the fuel to power and propel SCRATCH on its voyage.
As a shuttle pilot, you have the chance of a lifetime: Tryout for a position as a shuttle pilot to support the SCRATCH mission...
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I hope to return to this project soon and get it working on-line. The directions explain what to do, you may want to use "MoonLander" or "Spaceship" to practice. At present, you must download the project to run it, as the sprites scale differently on-line and the game detects a collision/blows up your ship.
its cool ,but what is the ponit
The game doesn't work online as of yet. If you download, it should work fine. The directions will repeat and tell you what to do for each mission. You may want to practice with "SpaceShip": (link to project) to get the "hang of it". First mission is to go around the asteroid, then "dock". Some people find this very difficult...
wasnt sure what to do and where to go
MY GOD THIS IS INCREDIBLE
I love this graphical style you have. Everything detailed down to the pixel! I'm going to have to have a look at how you did some of these things. Great Job EdnaC! :D
OMG THIS IS AMAZING!
yeah
That would be cool!
Eventually, I'll fix the size problem. I think I'll have the game "zoom in" when you get near the docking tower on Scratch. This will let me work around the size issue and may end up being a better game in the long run...
Holy Space Shuttle! The size of Scratch is messed up online, plus I can't cheat by not going below scratch online, oh well, success only comes to those who try.
Yeah, a savepoint would influence me not to cheat!
Paddle2see, I would say you should use the radar+the direction indicator, to pass levels 2/3/4, and just press the up arrow once to control the velocity (hope this helps to all people who, unlike me, don't want to cheat (I cheated).
So you can easily destroy more ships and kill the innocent crewmembers with your sloppy piloting? Seriously though, that's a good idea and would be pretty easy do. Are you able to run the project on-line? The "SCRATCH" sprite is scaled up, which works in Scratch, but not on-line, so the other levels aren't playable. If I can figure out how to get it to run on-line, I will address that problem.
Well, I made it to the second level! And crashed immediatly. How about a savepoint at the beginning of each level?
Maki, I ran out of fuel on purpose, and found that you are correct about that being the problem. The latest version has that issue fixed. I never managed to use all of my fuel, so never tested that part of the code. (my mistake; never assume that the program will do what you wanted, when it can only do what you programmed it to do!)
The first level requires you to move to a position "below" the SCRATCH ship before it recognizes that you have touched the docking probe. Be gentle with the thruster! Maybe Maki has some tips? Very frustrating that it doesn't work on-line. RedBaron was my inspiration for this project, and it works. I wonder what is making ShuttlePilot hang up?
Beautiful detail but this ship flies like a tank! I've crashed it a dozen times on the first level...the last time I swore I got the little nose thing to touch the green dot on the fuelling boom, but no joy, I crashed again. That is the goal, right?
I think it might be because of the fuel variable running out.
I'm not sure how that could happen... If you see it again, try going back to "edit mode" and single-stepping. The ship should be running in a forever loop that it can only get out of by docking or crashing. This loop examines the keyboard for user input.
One small glitch though, on level three, sometimes after you have destroyed the asteroid, the shuttle stays in the thrust costume and you can't control it's velocity, other than that, this is glitch free!!!
Glad you enjoy it! THANX
YAY! I won the game! I love this, I think I am going to add a few more "maintenance" things to do if I make a remix. Keep up the totally awesome, realistic, cool, work and projects.
Slow down as you approach, the bottom half of the green is pretty safe if you are pointing away from the direction of travel (so you can use main thrusters). The rogue asteroid and the ice ball are even more demanding, as they have a velocity toward SCRATCH (and therefore toward you) The key is patience. If you made the first level and found the mining asteroid, you have the hang of it.
I have crashed into the mining asteroid I meant! LOL
Thanks, in presentation mode, I have crashed into it a total of 12 times, wait... BOOM. :-)
Sorry, the directions aren't great. I concentrate on the game, then add instructions later!. The circle has an orange pointer (on the inside) for your ship, and indicates the direction you are headed in. The pointers on the outside are "destinations". Green is the direction of SCRATCH (home), yellow is the mining asteroid. Red is used to show the direction to the rogue asteroid that you have to destroy in the third mission and the ball of Ice/Methane/Hydrogen that you must intercept in the fourth mission. The magnitude of your ship's Velocity is shown on the left, and remaining fuel is on the right. Score is based on time and fuel remaining, with fuel being more important. Use thrusters sparingly, and get your velocity aligned with your destination. Slow down as you approach! The game may be too realistic, it takes a while to get to the mining asteroid, and going faster and faster is tempting, but that will burn up your fuel and may result in plowing into the mining asteroid.
Can you please help me, I don't know how to use the circle and arrow thing, and can't find the asteroid for level two.
One "online" issue it the size of the SCRATCH starship. It is much smaller when run online than when run downloaded. Changing that (which isn't good for the game), didn't fix the hanging problem. The program runs for a while, then just locks up in the Java version...
I've uploaded several times (with some edits between uploads) and haven't been able to get it to run on-line. It should work fine if downloaded, and looks nice in "presentation mode". I contacted the Scratch team to see if they will look into the issue. This is the second project I've done that had "online issues"...
This is very interesting, al though I the physics stuff stalled my not-so smart computer. :-)
Oh yeah, I got FIRST COMMENT! Now I'm going to try this thing out.