AwfulKanwful

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user_icon EdnaC shared it 1 year, 9 months ago
144 views, 1 tagger, 4 people love it, 16 downloads
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Paddle2See Paddle2See* 1 year, 9 months ago

Hi EdnaC - Yes, I built the boat that you see in that picture. It's not a kit boat though, that is a skin-on-frame built from Chriss Cunningham's book "Building the Greenland Kayak". I like it because it is very light (36 lbs) and low to the water which suits my low paddling style.

Logank Logank 1 year, 9 months ago

I love the idea of using the actual tires for the slope detection! I just finished my slotcar racing game, that uses the same idea to stay on the track.

maki maki 1 year, 9 months ago

I don't mean to spam, but, if you like physics, you might want to check out and make a remix of my project: perfect circular bouncing perfect simulation

maki maki 1 year, 9 months ago

WOW, this is a really advanced project, it's cool that you can control the bikes velocity!

EdnaC EdnaC 1 year, 9 months ago

Thanks much for the comments. My original attempt was choppy and awful, my "epiphany" was realizing that to make it run, there was no time to compute, make corrective moves and fancy calculations, then get moving again. The key was to detect, correct, move, repeat. It took lots of trial and error to get to this point. It could certainly get better, sometimes the bike leaps like a horse!

Jens Jens* 1 year, 9 months ago

Hey, this is action-packed physics, beautifully done! I like your idea to make a game where you can draw your own ramps, too.

chalkmarrow chalkmarrow 1 year, 9 months ago

Wow. Nice simulation. Very accurate but at the same time smooth enough that someone could make a game based on it.

Paddle2See Paddle2See* 1 year, 9 months ago

Very nice, you just need a beat-up guy with a colorful jumpsuit to ride it!

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