It is posted to be shared, please feel free. I put the script together, but didn't invent anything new here, these equations are exactly what you'd find in a physics textbook!
This is SOOOOOOOOOO easy, I got 10 on my first try. Great game and physics though. p.s. to anybody who is stuck: find a certain place to aim the "gun" throughout the game.
Nice! I didn't get anywhere close to a 10 using trial and error. Guess it's time to fire up the old brain...it seems to me it would be easier if you gave a readout of the gun angle.
Projectile motion challenge!
Press "S" to Start
Real Physics, using the textbook equations for motion. Try to aim (up/down arrows) to hit the target.
When you press "Spacebar", your projectile will be fired, and at that same instant, the cord holding the Bowling Ball up will be cut. and it will start to fall.
If you know your Physics, you'll do well, despite the "strange" units of measure used in the Scratch world: Gravity is Gravity after all, no matter how you choose to measure it!
Comments
You need to be logged in to post comments
Add a Comment
you know... when u aim for the bowling ball, it hits every time with every bullet... :-)
Thanks!
It is posted to be shared, please feel free. I put the script together, but didn't invent anything new here, these equations are exactly what you'd find in a physics textbook!
Cool! Can I use your gravity formula please?
Perhaps it should begin with the bullet to make it a bit more challenging. However, if you know your Physics...
This is SOOOOOOOOOO easy, I got 10 on my first try. Great game and physics though. p.s. to anybody who is stuck: find a certain place to aim the "gun" throughout the game.
Nice (sorry I am posting on all your projects at the mo, but they are great!).
i need help!!
Think of gravity as acceleration, think of acceleration as "relative". You can't miss... It is a bit buggy online, I'll see if I can clean that up.
Nice! I didn't get anywhere close to a 10 using trial and error. Guess it's time to fire up the old brain...it seems to me it would be easier if you gave a readout of the gun angle.
Cool