Download this project!
DOWNLOAD FOR BEST QUALITY
REALLY COMPLICATED LOOKING SCRIPTS! PREPARE YOURSELF AGAINST INTIMIDATION.
use the arrow keys to move around. press and hold up arrow to jump. PLEASE DOWNLOAD!
**object types:
grey circle -- wheel
blue rectangle thing -- platform
yellow transparent circle -- bubble
guy with brown hair, red shirt -- YOU!
green guy -- an enemy guy
**controls:
left/right arrow keys -- move from side to side while on a wheel or platform
up arrow key -- hold down then release to jump
:WHILE IN BUBBLE:
move mouse - direct the bubble
mouse distance from bubble -- how fast
mouse over bubble -- pops the bubble
Over time, the bubble will change color and then pop. Be prepared.
:ABOUT WHEELS:
they spin. some faster, some slower, some are bigger, some are smaller. when jumping, timing is everything. oh, and one of them orbits another.
:ABOUT PLATFORMS:
platforms can be very versatile. There is not a single instance of the platform class that is not just an extension of it. some spin like wheels, some are elevators, some are like hover-disks.
when you have landed on a platform, walk around. if you walk over the side of a platform, you'll go onto the other side.
:ABOUT THAT GREEN GUY:
he's your enemy. his main attack is stalking you when your on his land and staring at you in a menacing manner. He hopes that it will cause you to jump off and possibly fall to your death. on the inside, he only hates you because he is jealous that he does not know how to jump to other places, and is pretty lonely.
:ABOUT YOU:
you jump around. when you get ready to jump, a little arrow appears over your head, and you turn darker.
***** About this Project *****
I did this project over a year ago and I got a lot of stuff done. A big thing this was about was testing what I could do with Scratch in terms of using some of the features, and about making an engine for a cool game I thought of.
I recently went back to it and I downloaded and looked at the code. WOW! it had so much things in it. I refreshed my memory by playing it and examining the code, then I made a new type of thing, called a bubble. the bubble works differently, it broadcasts the player. but only the player can use the bubble right now.
Then, I realized that I still had some glitches with the landing on the platforms. I looked at my code, thought "what in the world was I thinking, this makes no sense at all!" and I scrapped it all. With my new knowlege of vectors and how to use them (last math class we had a test about them, like the distance from a point to a plane, and normal vectors, & stuff like that), I made a quick & simple formula and it works like a charm.
Oh, I also added an elevator platform. why don't you try figuring out how it works? ;)
remixers welcomed! the objects are intended to be representative of classes!
if you want more, press love-it!
**** MORE: HOW TO REMIX ****
This is intended for remix. I am not going to make a full game because I really don't enjoy doing level design. I know some other people do enjoy that stuff though, so I hope you try. if you do, here's a guide:
* Wheel ( X, Y, radius, speed )
to create a new wheel, just duplicate a wheel. really any wheel. wheel6 is special though. it is a Satellite_Wheel. you can make other wheels that move and stuff, just be careful. I suggest not removing any code.
WHEN YOU MAKE THE NEW WHEEL, NAME IT SOMETHING (like Wheel7 or something descriptive like that) AND ADD "Wheel7" (or whatever the name is) TO THE LIST "Wheels"
Now, in the wheel scripts, there are a few parameters: radius, speed, X, and Y. all objects have X and Y. they are just the object's location. it can be changed in another script. The radius is changed by changing the size variable (in looks). The speed is basically just how fast it rotates.
* Platform ( X, Y, length, thickness)
The platform is really extendible. you should probably not make it perfectly flat because then, the only way to get off is by jumping off the bottom.
When you create a new Platform, first name it something (like Platform4) and then add that name to the "Platforms" list. Also, if you want it to interact with the Environment, change it where the thing says "source of Player = [Platform_Name]" to the platform's name.
You can change the platform's costume in the costume editor to make it longer or shorter. you can even remove the little bar thingies; they don't matter except for consistency's sake. But you need to then set size to 100%, find out what the new length is, and then put this in the thing in the block of code at the bottom ( "set size to 30%" "set thickness to 35 * size / 100 " "set length to ### * size / 100 " ) and you can change the size here also.
Then, in its script, define how it interacts. If you can program well, you can make it do some fancy stuff; otherwise, you could make it spin or something.
* Bubble (X, Y)
I only have made one of these, so I have only a few guidelines: Add its name to "Bubbles" list, and put it in any location.
maybe you could change how long it lasts for, but try to make it clear how much time is left by changing what the color effect is. maybe you could also make it pop if it goes to a certain location or touches something.
* Enemy ( source, motion mode, ... )
These are tricky. I suggest you copy Enemy1, add his name to "characters" (even though it isn't being used for anything yet), and maybe change its costumes or something.Or change its behavior. basically copy a couple movement / action scripts from Player and make it controlled by an AI. AI is tricky. Enemy1's AI makes him smart enough to randomly change direction every once in a while, and to follow Player when he is on the Enemy1's territory.
Maybe you could make it a Friend1 instead of an Enemy2. maybe you could make it talk. maybe you could make it have spikes that push the Player off of the planet. I don't know.
have fun! scratch on!
When I'm a Fl
Beast Hunt
intertidal zone
Points &
Scratch the U

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when's the full version coming
Its a game engine. Like if I created a level designer. If you remixed it, you would be changing variables so that the things would be set up in some sort of level format. To turn it into a game you would have to be good at programming and also at game design. When I try to design games, it ends up like my MARS game, where you will get super bored before you ever win. What someone could do also is send me a picture of a level that uses these components. If I'm not busy, I might make the level.
(view all replies)well, the thing is, I don't know much of anything about designing levels, so I don't think you'll see anything resembling an actual game (unless it is just one level) until someone else remixes it. For that, I just hope that my instructions are clear enough.
(view all replies)This game appeals very strongly to my seventh-grade era sense of satisfaction in procrastination. You can jump! You can stick to things! You can fall into an endless abyss and reappear in 2-3 seconds! This is the sort of game I would have spent my precious few youthful years on, wasting away in front of the computer while the birds chirped in the world beyond. I like it because it makes me nostalgic, and because now it just makes me want to go take a walk or go for a swim.
so I never really intended the goal to be to just jump around and do nothing.
lol... I guess that's true. however, I must say that the weather is pretty lousy right now where I am... Also, about this project originally... My goal in making this was to make something of an engine that you could remix, adding more platforms & wheels & other things, and someone else more inclined to level creation could make a game with more of an actual goal, because I am not very good at designing game levels.
that is soooooooooooooo cool XD
waaat awesome
Awesome
can i use this engine? i will give cerdit
yep
Check out candyninja's game- be sure to love it!
Really cool, must have been very hard to make, could you check out my new project, it is called Dot Bros
hard but fun
Woah! this game is awesome and the scripts are probably super complex. (I haven't seen them yet.)
Awwsum! Aye Carumba
It looks like you worked pretty hard to make this game. Good job!
AWESOMEPOSSUM!!!!!!
DAT'S AWESOMESAUCE!
how can you get featured? i have been trying to get my series depressed guy more popular, some people really like it but i don't know how to score with the scratch team.
I don't know, just make a bunch of good projects about a variety of stuff and some of them might get featured... You can't really do much of anything else except for get paddle2see to like it a lot.
(view all replies)whoa.....that was trippy.
lol I got stuck in a bubble for like 45 seconds.
you can mouse over the bubble to escape!
Coolness!
like, 18 people have called this cool.
(view all replies)Way cool!
Nice demo but I just played Jet Pack Adventure -DEMO and it was even better
though its great for only your second project. don't expect huge publicity on your second project though. My first 10 projects were nothing worth any attention. but my 883rd project here got featured! so my advice to you is to keep scratching.
(view all replies)oh that non-math-related project you put into the math tools gallery? isn't that project just the default sprite jetpack girl with a few added backgrounds and a script for dying and for changing levels?
I'm not sure what you're talking about...
awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
awesome!
How do you make a scrolling planet jumper game? I have always tried but never succeded. This gets a 999/10. Good job
thanks. actually, I got -999 out of -10...
coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
O.m.g. I am in love with this(:
coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool!
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOl!
you can bet he used exactly 498 Os in that comment...
(view all replies)It's kind of COOOOOOOOOOL!
COOL!
Hey, Scratchfans! Look for my games, they are Funny!
Yr spamming!
This seems more like a flash or java game then a scratch game. I tried to do this once, but it didn't work.
what's a featured project? how do you make a project featured? is it some sort of type of project? or do you have to have a lot of views?
a project is featured when a member of the scratch team considers it to be exceptional in some way or something like that, then they can feature it. I believe it has to be at least a week old. There should be a forum topic about it... (link to forums) is something,
this is rite...your is 유니콘똥이나쳐먹어라
beast!!!!!!!!!!!!!!!!!!!!
This is great!!!! lov+fav but a scrolling background will be nice, so when youre falling, it accually looks like your falling (and i didnt mean that as an insult, but a suggestion)
how could that ever be an insult? ukay I might think about it but it would slow stuff down
Awsum! I fell sorry for the "enemy" I shall teach him how to jump!
... that requires a lot of intelligence, jumping does.
(view all replies)When I land on one of the platforms, sometimes the impact pushes the platform THROUGH a wheel. Collisions would be nice.
uh, well when you fall off abd you're inside a wheel it doesn't glitch so I thought it was okay.
COOL!
i wonder who phil is
???
The gravity might need some work, I float about 1cm away from a wheel and fall to my death.
you need better aiming... there is no gravity except for when you are touching it or when you are in freefall, which pulls you downwards.
IMA FIRIN MAH self
YOU CAN'T FIRE ME I QUIT!!
(view all replies):O
Awsome!!!!
can i remix?
yes
awesome!
wow ur a talented scratcher! good job
SUPER SCRATCH GALAXY!!!!!!!!!!!!!!
Awesome!
ha! maineac.weebly.com! This could be featured just reply!
nice!
How do you give someone credits? What is credits?
It's just an acknowledgement that other people contributed to your work. You can give credit in the Project Notes, or in the project itself. Something like "Thanks to SomeScratcher for the movement scripts".
I downloaded and made the green Guy move :D
good job, you done a nice project
nice
awesine dude! this is copletely awesome
Congratulations! :)
Awesome! is there a goal?
the goal is for people to remix it and stuff. I guess you could make a maze or something by rearranging.
(view all replies)THAT IS COOL AMASING GRAVITY AMASING
(link to project)
spam
(view all replies)its sooooooooo adicting