Wanna join my forum. It's for scratchers. It would be awesome if you would join because then you could help the new scratchers. I really hope you join. To see it go to this forum topic (link to forums) and follow the link to "My Forum"
Nice! Originally, when I looked at the project's entry on the front page, I thought: "Oh, gosh! It's gonna be another one of those cheesy projects that somehow manages to get the front page even though it sucks..." But, once I actually got to the project, I realized that the concept was actually really good! I do have a few suggestions, though. How about giving the blocks a little physics before they come to rest. AKA, make them fall. That would make the game more challenging.
There are a ton of major glitches in this game, I sometimes get this when I do not plan out how I want things to work before I start laying blocks down, I advise that if you planned while laying blocks down, a total revise of this entire game.
Ok, I've tried what you said, and I didn't work. I was wondering if you could download it, fix it and upload it with comments explaining where I went wrong. Obvisouly don';t if you don't want to.
I think the problem is in your main motion loop for your fleas. They never exit it...but then you call it again when the next level starts. I've had similar problems when I start a routine that is still running, the pointer seems to get confused. Try making a flag variable and using a Repeat Until the flag is set a certain way, then set the flag variable when the fleas are at the goal.
Thanks :D Only wish I could fix the glitch. Any ideas?
Download this project!
Download the 19 sprites and 79 scripts of "Fleas Demo" and open it in Scratch
Project Notes
TOP DOWNLOADED :D
Guide the fleas into their new home, by guiding them over obstacles.
There is a major glitch in the game, which I am yet to fix. If you complete a level and then move onto another level, the fleas will all escape at the same time, causing the sensing to go wrong. If anyone has any idea why this happens I will be very thankful. The best way to avoid this is to press the green flag after every level.
I hope you like this demo, and press the love it button!
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Wanna join my forum. It's for scratchers. It would be awesome if you would join because then you could help the new scratchers. I really hope you join. To see it go to this forum topic (link to forums) and follow the link to "My Forum"
the only glitch I see is after you play a first level, the second level's fleas are messed up and all come out.
cool!!!!!!!
Nice! Originally, when I looked at the project's entry on the front page, I thought: "Oh, gosh! It's gonna be another one of those cheesy projects that somehow manages to get the front page even though it sucks..." But, once I actually got to the project, I realized that the concept was actually really good! I do have a few suggestions, though. How about giving the blocks a little physics before they come to rest. AKA, make them fall. That would make the game more challenging.
Nice idea. Might look into that if I ever remake it. Thanks for the compliments :D
Nice
There are a ton of major glitches in this game, I sometimes get this when I do not plan out how I want things to work before I start laying blocks down, I advise that if you planned while laying blocks down, a total revise of this entire game.
Well I know theres tonnes of glitches, as stated in the notes, but I don't plan to do anything with this project.
Top downloaded :D
Ok, I've tried what you said, and I didn't work. I was wondering if you could download it, fix it and upload it with comments explaining where I went wrong. Obvisouly don';t if you don't want to.
Ok... The whole thing has mucked up now. Downloaded it and it is totally different to what I uploaded... Now i gotta fix that :P
Thanks I'll try it now.
I'm talking about the Forever loop under the When I Receive StartLevel in the comment below...
I think the problem is in your main motion loop for your fleas. They never exit it...but then you call it again when the next level starts. I've had similar problems when I start a routine that is still running, the pointer seems to get confused. Try making a flag variable and using a Repeat Until the flag is set a certain way, then set the flag variable when the fleas are at the goal.
Cool! It's Lemmings on Scratch at last! I'll take a look at your problem.
This is amazing!
Thanks :D Only wish I could fix the glitch. Any ideas?