3d simulation-mouse sensing

user_icon Cyclone103 shared it 2 months, 2 weeks ago
120 views, 3 people love it, 1 tagger, 7 downloads, in 7 galleries, 1 remix
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Worfaniggles Worfaniggles 2 weeks, 6 days ago

Why not have the mouse scroll control (same as [when key up/down arrow pressed]) move the camera. Side angles wouldn't be perfect, but it would add some coolness to be able to zoom with the camera.

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Cyclone103 Cyclone103 2 weeks, 6 days ago

I guess that could be possible.....

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Cyclone103 Cyclone103 2 weeks, 6 days ago

Not really. I just happen to be on now.

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s_federici s_federici 3 weeks, 4 days ago

Good job cyclone103!

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Cyclone103 Cyclone103 3 weeks, 4 days ago

Thanks!

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Aqua3468 Aqua3468 3 weeks, 4 days ago

this doesn't work......

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ElCapitanoFlapjack ElCapitanoFlapjack 3 weeks, 4 days ago

Hey! I used something like that, try it out: (link to project)

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boisvert boisvert 2 months ago

That's really nice - have you considered using the mouse position to do something like head tracking? e.g. "mouse up" means you're "looking up" etc.

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Cyclone103 Cyclone103 2 months ago

yea, but for this I thought it would be cooler to have reverse-control

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Lucario621 Lucario621 4 weeks ago

Head tracking? Search that up on youtube and theres one with the wii remote and its coolio dude!

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ProgrammerDude ProgrammerDude 2 months ago

wow, very cool

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Cyclone103 Cyclone103 2 months ago

thank u! the code for opposite-mouse tracking is forever go to x: mouse x -(2* mouse x) y: mouse y -(2* mouse y)

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logan996 logan996 2 months, 2 weeks ago

weird BUt AMAZINGLY AWSOME!

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whyicool96 whyicool96 2 months, 2 weeks ago

cool

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gamerguy1212 gamerguy1212 2 months, 2 weeks ago

...? nothing happens...

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Cyclone103 Cyclone103 2 months, 2 weeks ago

put your mouse in the exact middle and u will be able to see it then

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