I'm afraid I don't understand the question about reference point for the terminal velocity calculation. I assume you are calculating a drag force as a function of velocity and increasing the velocity until the acceleration due to the drag force matches the acceleration due to gravity. A very interesting project!
This project uses the density of the gas the object is in, the mass of the object, the frontal surface area of the object, and the wind speed and direction to calculate the terminal velocity of the object. There is also a simulate button, which allows you to see what would happen under the given conditions if this object were to fall from a set height. The pen allows you to see the exact trajectory of the object. Sometimes if the wind is set too high the object will skip a bit, so lower settings are recommended. Explosions upon hitting the ground, just for fun, are coming soon!
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cool but when you really think about it it is a lot of work for a simple task but custmizing it makes it fun! you should add hummidy effects!
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lol
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it really is supposed to be as accurate as possible.
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the drag coefficient is close enough already, but it would just make for a more accurate terminal velocity.
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mh its okay the drag coefficient is close enough as is, it is only inaccuratewith extreme figures
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Sorry, I don't know how to answer your question :(
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I'm afraid I don't understand the question about reference point for the terminal velocity calculation. I assume you are calculating a drag force as a function of velocity and increasing the velocity until the acceleration due to the drag force matches the acceleration due to gravity. A very interesting project!
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it's called combat
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I'm making a new SSSS (side scrolling split screen) much better than warlords it shoud at least be done on tuesday
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