If you follow the arrows through the obstacle with your player then you will receive a big speed bonus. Both these items will prove vital in winning against the red player, who moves faster than the blue one.
Controls
Up Key - Move Up
Down Key - Move Down
Left Key - Move Left
Right Key - Move Right
If at any point the blue player acquires his flag the red player will go into defensive mode and attempt to recover his flag.
To throw a spanner in the works I have added a BOOST and an obstacle. The boost can gradually makes the player who absorbs it smaller to increase evasive skills. It also makes the player a lot faster. The obstacle has two modes. If you bump into it the wrong way, you will simply bump off it.
duno why my notes aren't showing up but here they are:
Capture the Flag Part 3
This time I have deviated from the rules a wee bit. The red player is controlled by the CPU, while the user controls the blue player. Once again the objective is to capture the red flag and return it to your blue base. If you bump into a player who has a flag then flag gets returned to it's base.
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Download the 8 sprites and 23 scripts of "ctf-3" and open it in Scratch
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If you follow the arrows through the obstacle with your player then you will receive a big speed bonus. Both these items will prove vital in winning against the red player, who moves faster than the blue one. Controls Up Key - Move Up Down Key - Move Down Left Key - Move Left Right Key - Move Right
If at any point the blue player acquires his flag the red player will go into defensive mode and attempt to recover his flag. To throw a spanner in the works I have added a BOOST and an obstacle. The boost can gradually makes the player who absorbs it smaller to increase evasive skills. It also makes the player a lot faster. The obstacle has two modes. If you bump into it the wrong way, you will simply bump off it.
duno why my notes aren't showing up but here they are: Capture the Flag Part 3 This time I have deviated from the rules a wee bit. The red player is controlled by the CPU, while the user controls the blue player. Once again the objective is to capture the red flag and return it to your blue base. If you bump into a player who has a flag then flag gets returned to it's base.