Future Updates

user_icon Colkadome shared it 2 months, 4 weeks ago
162 views, 9 people love it, 2 taggers, 8 downloads, in 1 gallery, 3 remixes
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Ivaash Ivaash 1 day, 9 hours ago

Very nice ideas How about a webcam block

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Sacrifice4u Sacrifice4u 2 days, 7 hours ago

i cannot believe no one has mentiond a PRINT block. that is the best block ever!

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Impossible666 Impossible666 2 days, 22 hours ago

color [] touching color other than [] = <not<color [] colour []> :P

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Jonathanpb Jonathanpb 4 days, 4 hours ago

I would use most of those blocks. For a future block, what about 'distance to sprite'?

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newareagle newareagle 1 day, 15 hours ago

Already have that under sensing.

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gadgetman gadgetman 4 days, 11 hours ago

must have show/hide variable block!!!

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sonick636 sonick636 18 hours, 9 minutes ago

i know! I really want to hide my variables!

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Chrischb Chrischb 6 days, 1 hour ago

All those blocks would be very helpful!

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help-man help-man 1 week, 6 days ago

how bout distince to color

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illusionist illusionist 1 week, 6 days ago

I LOVE IT!!!!!!!!!!!!!!!!!!!

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Dolfus555 Dolfus555 2 weeks ago

i totally agree with the [color () touching [sprite]]. and, add this one: {only key [] pressed}

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Roadcrosser Roadcrosser 3 weeks ago

adding on to newareagle for variables, it is helpful to have a [change (variable=) type to (type=)] and [show][hide] variable blocks and <click (sprite=)?> block

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videogame9 videogame9 3 weeks, 6 days ago

how about this one? (link to project)

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newareagle newareagle 4 weeks ago

It would be nice if you could further adjust the variables size and type (slider, large readout, etc). Maybe a change variable _____ to _______ ,and a set variable _______ size to __

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592 592 1 month ago

I Would Like a Block That 3D's Every 2D Thing on the project Screen

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terminator68 terminator68 1 month, 1 week ago

I know this is ridicoulous, but rather quit cool at the same time...a block that sawaps scripts! Example, swap script (#) with script (#) from sprite().

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lizey lizey 1 month, 1 week ago

cool

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treeko90097 treeko90097 1 month, 2 weeks ago

a "disable sprite(#)'s scripts for (X amount of seconds, block would be nice. and then one restart all the scripts of that sprite would be very helpful as well.

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alee alee 1 month, 3 weeks ago

The ability to clone a Sprite would be very useful. I would also be nice to be able to destroy individual (and possibly all) clones.

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redsooty9 redsooty9 2 months ago

We could use a vairable for speed

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newareagle newareagle 4 weeks ago

Are you talking about maxspeed, because if so, this is how you do it. Set Maxspeed to X. Forever if X/Y Velocity > Maxspeed, set X/Y veolcity to Maxspeed.

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Smarticool Smarticool 2 months ago

Wonderful!

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Wjc0906 Wjc0906 2 months, 1 week ago

yes!

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demosthenes demosthenes 2 months, 2 weeks ago

What about a if sprite X is Xing sprite? Or maybe a sprite (then a scroll down menu? Or a broadcast command where you can put a variable in the what to broadcast.

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terminator68 terminator68 1 month, 1 week ago

I always wanted a variable broadcast :)

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demosthenes demosthenes 2 months, 2 weeks ago

Totally!

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Dance_pants Dance_pants 2 months, 3 weeks ago

What about a "treat color [] as edge" or something along those lines.

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nikkiperson2 nikkiperson2 2 months, 3 weeks ago

Even these simple little blocks could save a WHOLE lot of scripts. i really need the <i receive___>

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terminator68 terminator68 2 months, 3 weeks ago

yep! i always wanted the i recieve one :D!

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Cyclone103 Cyclone103 2 months, 3 weeks ago

good ideas, i agree with most of them

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Dibbo222 Dibbo222 2 months, 3 weeks ago

the new one on the top left would be good

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Dibbo222 Dibbo222 2 months, 3 weeks ago

ye um jom just stop talking..

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Lilweezy Lilweezy 2 months, 3 weeks ago

view my project NBA Live 09

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jom jom 2 months, 3 weeks ago

oh and a vartable for speeed

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jom jom 2 months, 3 weeks ago

uhh thats it

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jom jom 2 months, 3 weeks ago

and text on a sprite should be able to be several fonts and sizes

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Smarticool Smarticool 2 months ago

I agree!

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jom jom 2 months, 3 weeks ago

oh and add text

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jom jom 2 months, 3 weeks ago

and jump _ feet

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jom jom 2 months, 3 weeks ago

vartable <> go to x y and vartable <> glide to x y

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1tchy 1tchy 3 weeks ago

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dsdude10 dsdude10 2 months, 3 weeks ago

the show and hide variable blocks are just what I need

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jom jom 2 months, 3 weeks ago

if i reseve variables yes!!!

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shadow_7283 shadow_7283 2 months, 3 weeks ago

An easy way to get rid of a variable you don't want (show or hide)is to create a sprite that will forever go to front and place it in front of the variable.

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Giantfishy Giantfishy 2 months, 3 weeks ago

Not that I'm critisizing Scratch.

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Giantfishy Giantfishy 2 months, 3 weeks ago

Cool! I've often thought that it would be a bit easier with the <I recieve> block... and the |Clear __'s marks| block is a good idea too.

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Dibbo222 Dibbo222 2 months, 3 weeks ago

yeah what paddle2see said in both comments

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Paddle2See Paddle2See 2 months, 4 weeks ago

BTW - you could have kept the old comments by sharing the project again, making sure the name was the same. It would then replace the old project and keep all the comments. But, on the other hand, you got front page exposure again by making it a new project.

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Paddle2See Paddle2See 2 months, 4 weeks ago

When you see them in all their lovely colors, it makes them seem so real! I can almost drag them over into my projects and put them to use...

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redsooty9 redsooty9 2 months, 4 weeks ago

AWESOME! I WILL HAVE TO GIVE A LINKFOR A PROJECT FOR ANDRES!, BE RIGHT BACK!

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rygy9 rygy9 2 months, 4 weeks ago

id like em all!

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Zelda123 Zelda123 2 months, 4 weeks ago

Great ideas!

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fullmoon fullmoon 2 months, 4 weeks ago

Yes! However, hidden and shown aren't strictly neccessary, just make a variable that tracks the show and hide. I love stamp over and draw over, but <I recieve> just wouldn't work because receiving a broadcast is not a boolean action, like <key space pressed?> which is either true or false. Did you make this in Squeak?

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434MESAseneca 434MESAseneca 2 months, 4 weeks ago

how about glide__steps

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DigiFox DigiFox 2 months, 4 weeks ago

The hide/show variables are what I need.

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