Continued: The direction you get knocked back has been edited so that instead of only getting knocked back in a single direction, it's determined by the direction you're facing, so it's easier to get out when backed into a corner. The final boss has also been made to be more easier when you fight him. The bug with Dracula still attacking even after defeated should be fixed. The heart pendant that made your hearts negative is also fixed. It sets your hearts to 0, instead of a negative number.
Continued: The axe sub weapon now travels in a higher and more perfect arc, and does extra damage against the second boss, making him more easier to deal with. The axe used to curve in a strange V shape, but now it's an almost perfect half circle.
The cross sub weapon has been edited to instead move forward, then immediately move back, it slows as it reaches it's vertex point, and gets faster as it moves away from it.
The same thing has been done with the coins. They now bounce more perfectly.
Continued:
I also compressed many of the scripts, and made some commands more easier, like Master Morris' "touch me to begin the battle" has become "click me to begin the battle."
Also, as another update, each and every single character other than Nathan has something to say. This includes the boss characters.
Okay, I made my upgrade. Instead of adding another boss, I added a helpful character. A fairy that restores your HP when you get damaged. She heals you six times. The amount is more than the max damage you can take from any opponent.
To summon her, use the fairy ring. The toy ring had been changed to become it. Also, the Claiomh Solais is now a usable item. It increases each and every one of Nathan's stats by a massive amount. More than any other item.
@jakholle: I think I will. There are too many bugs in this project, anyways.
I'm currently working on a project right now, and I'll make the extra boss after I'm done with it.
The project I'm working on is a scratch project, so I'll be uploading it later. About five months from the time I'm writing this.
I thinking about adding an extra boss. If enough people demand for an extra boss, I'll add it. I'll also change the game layout so that it'll be easier to talk to people in game as well. I might even add some NPCs...
Really great! I love this game! I created two Castlevania projects: 'Symphony of the NES' and 'Castlevania ROB The Final Battle'. If you want to play them, go to jakholle's Stuff or jakholle | My Stuff or something like that.
Edited to buff out those little glitches. If any more found, telling me would be great. (Even though I don't vist too often)
On another note, the heart pendent is suppost to make your hearts go to negative. It randomly increases or decreases, even if it dose go to negative.
wow! what an achievement, awesome game and great story too! love the twist at the end. i recommend people download the game for the best gameplay experience...
Full of glitches
hearts went below zero from heart pendent, no thing happened.
if you get hit you can go through walls.
plus way too hard.
keep working on this and i know it will be awsome!! god job!!!
Name is based on my series on youtube. http://www.youtube.com/user/CastlePokemetroid
This project is my maze project, but edited with a few more sprites and a little more complicated scripts. My maze was originally for me to get used to the scratch program, so I could turn said maze into this.
Controls are explained in the game itself. If you can't read the little note in the bottom right, press M for controls. Sub weapons deplete your hearts, normal attacks don't.
Click characters to talk, click yourself to close shop.
My friend made Hugh Baldwin's follow script.
Cast of characters and who they are: Nathan Graves. From the video game Castlevania Circle of the Moon. He's the main character.
Hugh Baldwin: From the same game as Nathan. He's Nathan's rival and he's the one with the long black hair at the beginning of the game.
Morris Baldwin. From the same game as the two at the top. He's the old man and Hugh's father.
Hammer. The shop keeper. He's from Castlevania Aria of Sorrow, but the doll's of my own creation. The doll appears in some of my swords of sorrow episodes.
Soma Cruz. From the same game as Hammer. He's the short one in white coat.
Death, the reaper of souls. This version of death is from Castlevania Dawn of sorrow. He's the one with the scythe.
Pirate. Regular monster from Castlevania Dawn of Sorrow. The way you fight him is to grab the pirate's lost gold coin. Like all monsters in the game, you get gold from beating him, and there's no limit to how much gold you can get from this monster, since you fight him over and over.
Victory Armor. The green armor, also the first boss. From Castlevania Harmony of Dissonance.
Zyper. The green, mask wearing guy with the claws. His power in Castlevania Dawn of Sorrow is to control time, in this game, his power is to throw a lot of daggers.
Omega Metroid. It's the most biggest boss in this game and it's the last boss of Metroid Fusion.
Lilli. The healing fairy in this game. She comes from Rosenkreuzstilette, and in her original game, she can be used as a homing weapon.
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this rocks!
Continued: The direction you get knocked back has been edited so that instead of only getting knocked back in a single direction, it's determined by the direction you're facing, so it's easier to get out when backed into a corner. The final boss has also been made to be more easier when you fight him. The bug with Dracula still attacking even after defeated should be fixed. The heart pendant that made your hearts negative is also fixed. It sets your hearts to 0, instead of a negative number.
Continued: The axe sub weapon now travels in a higher and more perfect arc, and does extra damage against the second boss, making him more easier to deal with. The axe used to curve in a strange V shape, but now it's an almost perfect half circle. The cross sub weapon has been edited to instead move forward, then immediately move back, it slows as it reaches it's vertex point, and gets faster as it moves away from it. The same thing has been done with the coins. They now bounce more perfectly.
Continued: I also compressed many of the scripts, and made some commands more easier, like Master Morris' "touch me to begin the battle" has become "click me to begin the battle." Also, as another update, each and every single character other than Nathan has something to say. This includes the boss characters.
Okay, I made my upgrade. Instead of adding another boss, I added a helpful character. A fairy that restores your HP when you get damaged. She heals you six times. The amount is more than the max damage you can take from any opponent. To summon her, use the fairy ring. The toy ring had been changed to become it. Also, the Claiomh Solais is now a usable item. It increases each and every one of Nathan's stats by a massive amount. More than any other item.
soma cruz=awesomeness
but omega very hard
я россиянин и поетому говорю по русски !
BETTER THE BEST!!!!
@jakholle: I think I will. There are too many bugs in this project, anyways. I'm currently working on a project right now, and I'll make the extra boss after I'm done with it. The project I'm working on is a scratch project, so I'll be uploading it later. About five months from the time I'm writing this.
PLEASE MAKE ANOTHER BOSS!
I created a new Castlevania project called 'Castlevania - Order of Scratch'.
I thinking about adding an extra boss. If enough people demand for an extra boss, I'll add it. I'll also change the game layout so that it'll be easier to talk to people in game as well. I might even add some NPCs...
Really great! I love this game! I created two Castlevania projects: 'Symphony of the NES' and 'Castlevania ROB The Final Battle'. If you want to play them, go to jakholle's Stuff or jakholle | My Stuff or something like that.
Cool! ♥
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awesome game dude!The second boss still doesn't stay on the ground enough. hey can i use a couple of your sprites?
kool game nice fighting nice bosses
Please reply to the last comment
I beat portrait of ruin, harmony of dissonance,circle of the moon,and the Draculax chronicles
fun but the second boss is in the air to long and u need to make the atacks faster
I got and beat the dracula x chronicles
tight game
I beat aria of sorrow and dawn of sorrow.
Edited to buff out those little glitches. If any more found, telling me would be great. (Even though I don't vist too often) On another note, the heart pendent is suppost to make your hearts go to negative. It randomly increases or decreases, even if it dose go to negative.
wow! what an achievement, awesome game and great story too! love the twist at the end. i recommend people download the game for the best gameplay experience...
oh awsome game it is hard but it is fun woooo.
Full of glitches hearts went below zero from heart pendent, no thing happened. if you get hit you can go through walls. plus way too hard. keep working on this and i know it will be awsome!! god job!!!
woa