The only variable shown on the screen is the Ball’s WindVx, so, the WindVx of the Ball2 and Fire3 are always zero, because you’ve defined these as “private”. I suggest you to define a new variable “for all sprites” and drag it to all the places where the present WindVx is or the system doesn’t recognize it, even if it had the same name.
Wow...you can attack with massive firepower with this version. And I see you've put in some safety improvements too...only cannonball number 1 can damage the cannon. Nice work :)
This is the same as Paddle2See's except that there are 3 balls total. You use the 1,2 and 3 keys to fire the diffrent balls, the up and down arrow keys to change the angle, the left an right arrow keys to move the cannon, and the x key to clear the screen.
Also, for some reason the 2 and 3 balls don't act right when you change the ball wind setting.
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nice,
"2 person loves it" Lolwut, That's what I got from loving it XD
The only variable shown on the screen is the Ball’s WindVx, so, the WindVx of the Ball2 and Fire3 are always zero, because you’ve defined these as “private”. I suggest you to define a new variable “for all sprites” and drag it to all the places where the present WindVx is or the system doesn’t recognize it, even if it had the same name.
Wow...you can attack with massive firepower with this version. And I see you've put in some safety improvements too...only cannonball number 1 can damage the cannon. Nice work :)
I guess I forgot to change that. I guess they arn't very explosive. :P
(view all replies)Nice improvements.