Trigonometry Cannon 2

Install Java to view this project right on your browser!

user_icon BWOG shared it 2 years, 3 months ago
user_icon Based on Paddle2See's* project
71 views, 1 tagger, 6 people love it, 10 downloads, in 2 galleries
Add to my favorites?
Flag as inappropriate?

Comments

You need to be logged in to post comments

Add a Comment

 
Justin910 Justin910 6 months, 3 weeks ago

i thought about trying to do this but i couldnt work out how!

BWOG BWOG 6 months, 3 weeks ago

Actually, it was originally Paddle2See's project. I just added some more cannonballs to it. Here's the original: (link to project)

Galacta Galacta 9 months ago

You seem to be rather good with math, so can I request a favor?

BWOG BWOG 9 months ago

Actually, this was Paddle2See's project. I just made a couple changes on it.

(view all replies)
Rick3137 Rick3137 1 year, 7 months ago

Cool

Mawile Mawile 2 years, 3 months ago

nice,

Mawile Mawile 2 years, 3 months ago

"2 person loves it" Lolwut, That's what I got from loving it XD

ffred ffred 2 years, 3 months ago

The only variable shown on the screen is the Ball’s WindVx, so, the WindVx of the Ball2 and Fire3 are always zero, because you’ve defined these as “private”. I suggest you to define a new variable “for all sprites” and drag it to all the places where the present WindVx is or the system doesn’t recognize it, even if it had the same name.

Paddle2See Paddle2See* 2 years, 3 months ago

Wow...you can attack with massive firepower with this version. And I see you've put in some safety improvements too...only cannonball number 1 can damage the cannon. Nice work :)

BWOG BWOG 2 years, 3 months ago

I guess I forgot to change that. I guess they arn't very explosive. :P

(view all replies)
Lucario621 Lucario621 2 years, 3 months ago

Nice improvements.

Please Wait...