Trigonometry Cannon 2

Your browser needs java to view projects. Click here to install Java.

user_icon BWOG shared it 1 month ago
user_icon Based on Paddle2See's* project
33 views, 1 tagger, 4 people love it, 3 downloads
Add to my favorites?
Flag as inappropriate?

Comments

You need to be logged in to post comments

Add a Comment

 
Mawile Mawile 3 weeks, 3 days ago

nice,

Mawile Mawile 3 weeks, 3 days ago

"2 person loves it" Lolwut, That's what I got from loving it XD

ffred ffred 1 month ago

The only variable shown on the screen is the Ball’s WindVx, so, the WindVx of the Ball2 and Fire3 are always zero, because you’ve defined these as “private”. I suggest you to define a new variable “for all sprites” and drag it to all the places where the present WindVx is or the system doesn’t recognize it, even if it had the same name.

Paddle2See Paddle2See* 1 month ago

Wow...you can attack with massive firepower with this version. And I see you've put in some safety improvements too...only cannonball number 1 can damage the cannon. Nice work :)

BWOG BWOG 1 month ago

I guess I forgot to change that. I guess they arn't very explosive. :P

(view all replies)
Lucario621 Lucario621 1 month ago

Nice improvements.

Please Wait...