Interactive Rope Simulation!! (5-point)

user_icon BATzerk shared it 9 months, 3 weeks ago
939 views, 35 people love it, 1 tagger, 124 downloads, in 7 galleries, 2 remixes
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nicolasx nicolasx 3 weeks, 6 days ago

20 50 0 0

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Cyclone103 Cyclone103 1 month, 1 week ago

set rope elasticity to 20, and length to one, gravity to 10, and subt. const. to 0!

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jessman jessman 3 months, 3 weeks ago

coo...

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weirdalrules weirdalrules 4 months, 2 weeks ago

Great!

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meiji meiji 4 months, 3 weeks ago

Great job!

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NobodyKnowsNorune NobodyKnowsNorune 5 months, 2 weeks ago

I see

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lukanater lukanater 6 months, 2 weeks ago

if ther is 20 elasticy and 1 length it will go crazy i find alot of gliches

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Pikachanian Pikachanian 6 months, 2 weeks ago

I have an idea! you could make without Elasticity, make it so it can not go longer than the rope length.

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Gallade_X-treme Gallade_X-treme 6 months, 2 weeks ago

I think it's cool how the string bounces around!

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beandude202 beandude202 7 months, 1 week ago

great!

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archmage archmage 8 months, 2 weeks ago

Awesome, I really want to analyze the coding sometime ;)

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mario29 mario29 8 months, 2 weeks ago

its kinda good...

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eyeblz_rkz eyeblz_rkz 8 months, 2 weeks ago

Reeeealy good

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Lucario621 Lucario621 8 months, 2 weeks ago

Wait, is it me, or did you add a background?

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Lucario621 Lucario621 8 months, 2 weeks ago

Don't worry, that is a word.

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Spazo9 Spazo9 8 months, 2 weeks ago

one word glitchy if that is a word

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04lukeb 04lukeb 8 months, 2 weeks ago

Great project. This is just an idea, I am not sure if it could work, but you could make a stickman with limbs that obey the laws of gravity!!!

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Mistz10 Mistz10 8 months, 2 weeks ago

This is so awesome ^.^

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pinkfurr pinkfurr 8 months, 2 weeks ago

coooooooooooooooooooooooooooool ow make a monkey head that does that

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LIGHTGUY LIGHTGUY 8 months, 2 weeks ago

I LOVE IT! Doesn't look like much at first but wow... the gravity is my favorite part too. Elasticity is fun to play with =D

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momgeek momgeek 8 months, 2 weeks ago

A very cool project..... makes all the struggles in Javascript irrlevant. Keep at it BATzerk...... you will go far. (but make sure the homework gets done too!) Awesome.

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apg apg 8 months, 2 weeks ago

Awesome

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Lucario621 Lucario621 8 months, 2 weeks ago

Well for what I know, It uses pen and going from sprite to sprite

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dogbloos dogbloos 8 months, 2 weeks ago

how did you make this?!?! its so cool!

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thepieguy34 thepieguy34 8 months, 2 weeks ago

this is cool check out my projects

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bigB bigB 8 months, 2 weeks ago

very impressive

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Llamalover Llamalover 8 months, 2 weeks ago

This is amazing!

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Technic20 Technic20 8 months, 2 weeks ago

Love it!

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fbboi999 fbboi999 8 months, 2 weeks ago

cool

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Lucario621 Lucario621 8 months, 2 weeks ago

Hey BATzerk! Congradulations for making this program into the favorites!

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Bisonic Bisonic 8 months, 2 weeks ago

Honestly, you lost me with those scripts. 2 thumbs up btw.

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wikedude wikedude 8 months, 2 weeks ago

wow I love it!

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Iceria Iceria 8 months, 2 weeks ago

XD this is so addictive

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gne gne 8 months, 2 weeks ago

Wow I love the effect BATzerk!

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Kresinho Kresinho 8 months, 2 weeks ago

Really nice game. Come check some of my games.

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carlab carlab 8 months, 2 weeks ago

This game is so good and

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Jens Jens 8 months, 2 weeks ago

Brilliant.

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Lucario621 Lucario621 8 months, 3 weeks ago

Ya, it works better on the website then on scratch, but I do not think it is that blocky.

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eisaman eisaman 9 months ago

Very creative physics modeling!

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BATzerk BATzerk 9 months ago

Thanks, nicolasx! It's really awesome to hear that you like it so much! =]

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nicolasx nicolasx 9 months ago

WOW!!!!!!!!!!!!!!!!!!!THIS IS THE BEST PROJECT I HAVE SEEN!!!!!!!!!!!

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BATzerk BATzerk 9 months ago

Yeah, I agree, butwait. Though... if you DO download it, you don't have that issue--you can right-click to adjust the sliders (very handy)... here... not so much. (But thanks for the suggestion!)

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butwait butwait 9 months ago

Cool rope! My suggestion for improvement would be to make the upper left quandrant exclusively available for variable input (e.g. make the rope itself "blind" to input from that part of the screen).

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MyRedNeptune MyRedNeptune 9 months, 2 weeks ago

Oh, thank you! No, it's the bounciness. I'm not clever enough to make mine work properly. My work is graphics.

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BATzerk BATzerk 9 months, 2 weeks ago

And yes, RedNeptune, you have permission to use whatever part of my Slider Collision code you need. (I'm guessing the part that registers the velocity of the mouse-pointer?)

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BATzerk BATzerk 9 months, 2 weeks ago

And as for the object at the end of the rope, you're definitely on to something; I've been thinking about making another version of my Click-and-Drag-elastic-band-ball simulation thing where I take this ROPE and make it into the band. That way, the band slacks if the balls are too close, and after a set distance, the band straightens out. Idk, that's the "vision" I have.

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BATzerk BATzerk 9 months, 2 weeks ago

RedNeptune, that's very odd you mentioned adding wind... I tagged on a tiny bit of code in class this morning that simulated a wind effect... (Basically, it was, under a Forever block, "Change x velocity by Wind" and "Change Wind by [pick random -0.100 to 0.100". Although I never planned on posting it. I didn't want to clutter it with another variable, but now that you bring it up, I think I just may!) ;]

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friends friends 9 months, 2 weeks ago

go to my project parade you were one of the four people picked to be in it

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MyRedNeptune MyRedNeptune 9 months, 2 weeks ago

Oops, I mean the code in "Slider-Collision Simulation", sorry. :)

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MyRedNeptune MyRedNeptune 9 months, 2 weeks ago

Also, may I use the code for one game I'm working on? You will be given credit, of course. 8)

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MyRedNeptune MyRedNeptune 9 months, 2 weeks ago

Suggestion: you can also make it so you you can add an object to the end of the rope, change it's mass, change it's location on the rope, etc... and you can add wind. :)

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BATzerk BATzerk 9 months, 2 weeks ago

Thanks! I'll be introducing a newer version soon, one that at least doubles the amounts of points so it doesn't look as blocky, and maybe I'll tweak with the numbers to get the realism down even more. (I'm also open to suggestions at this point!)

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MyRedNeptune MyRedNeptune 9 months, 2 weeks ago

Amasing.

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Lucario621 Lucario621 9 months, 2 weeks ago

Wow I even looked at the script.

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chalkmarrow chalkmarrow 9 months, 2 weeks ago

Excellent.

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