A very cool project..... makes all the struggles in Javascript irrlevant. Keep at it BATzerk...... you will go far. (but make sure the homework gets done too!) Awesome.
Yeah, I agree, butwait. Though... if you DO download it, you don't have that issue--you can right-click to adjust the sliders (very handy)... here... not so much. (But thanks for the suggestion!)
Cool rope! My suggestion for improvement would be to make the upper left quandrant exclusively available for variable input (e.g. make the rope itself "blind" to input from that part of the screen).
And yes, RedNeptune, you have permission to use whatever part of my Slider Collision code you need. (I'm guessing the part that registers the velocity of the mouse-pointer?)
And as for the object at the end of the rope, you're definitely on to something; I've been thinking about making another version of my Click-and-Drag-elastic-band-ball simulation thing where I take this ROPE and make it into the band. That way, the band slacks if the balls are too close, and after a set distance, the band straightens out. Idk, that's the "vision" I have.
RedNeptune, that's very odd you mentioned adding wind... I tagged on a tiny bit of code in class this morning that simulated a wind effect... (Basically, it was, under a Forever block, "Change x velocity by Wind" and "Change Wind by [pick random -0.100 to 0.100". Although I never planned on posting it. I didn't want to clutter it with another variable, but now that you bring it up, I think I just may!) ;]
Suggestion: you can also make it so you you can add an object to the end of the rope, change it's mass, change it's location on the rope, etc... and you can add wind. :)
Thanks! I'll be introducing a newer version soon, one that at least doubles the amounts of points so it doesn't look as blocky, and maybe I'll tweak with the numbers to get the realism down even more. (I'm also open to suggestions at this point!)
ZOMG!! As usual, I had the concept for this way before I actually made it. I'm really glad with the way it turned out, to be quite honest. Although it still looks a little blocky, it does exactly what I want it to. --As usual, have fun!! X9
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set rope elasticity to 20, and length to one, gravity to 10, and subt. const. to 0!
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coo...
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Great!
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Great job!
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I see
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if ther is 20 elasticy and 1 length it will go crazy i find alot of gliches
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I have an idea! you could make without Elasticity, make it so it can not go longer than the rope length.
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I think it's cool how the string bounces around!
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great!
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Awesome, I really want to analyze the coding sometime ;)
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its kinda good...
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Reeeealy good
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Wait, is it me, or did you add a background?
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Don't worry, that is a word.
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one word glitchy if that is a word
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Great project. This is just an idea, I am not sure if it could work, but you could make a stickman with limbs that obey the laws of gravity!!!
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This is so awesome ^.^
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coooooooooooooooooooooooooooool ow make a monkey head that does that
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I LOVE IT! Doesn't look like much at first but wow... the gravity is my favorite part too. Elasticity is fun to play with =D
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A very cool project..... makes all the struggles in Javascript irrlevant. Keep at it BATzerk...... you will go far. (but make sure the homework gets done too!) Awesome.
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Awesome
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Well for what I know, It uses pen and going from sprite to sprite
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how did you make this?!?! its so cool!
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this is cool check out my projects
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very impressive
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This is amazing!
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Love it!
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cool
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Hey BATzerk! Congradulations for making this program into the favorites!
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Honestly, you lost me with those scripts. 2 thumbs up btw.
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wow I love it!
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XD this is so addictive
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Wow I love the effect BATzerk!
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Really nice game. Come check some of my games.
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This game is so good and
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Brilliant.
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Ya, it works better on the website then on scratch, but I do not think it is that blocky.
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Very creative physics modeling!
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Thanks, nicolasx! It's really awesome to hear that you like it so much! =]
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WOW!!!!!!!!!!!!!!!!!!!THIS IS THE BEST PROJECT I HAVE SEEN!!!!!!!!!!!
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Yeah, I agree, butwait. Though... if you DO download it, you don't have that issue--you can right-click to adjust the sliders (very handy)... here... not so much. (But thanks for the suggestion!)
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Cool rope! My suggestion for improvement would be to make the upper left quandrant exclusively available for variable input (e.g. make the rope itself "blind" to input from that part of the screen).
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Oh, thank you! No, it's the bounciness. I'm not clever enough to make mine work properly. My work is graphics.
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And yes, RedNeptune, you have permission to use whatever part of my Slider Collision code you need. (I'm guessing the part that registers the velocity of the mouse-pointer?)
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And as for the object at the end of the rope, you're definitely on to something; I've been thinking about making another version of my Click-and-Drag-elastic-band-ball simulation thing where I take this ROPE and make it into the band. That way, the band slacks if the balls are too close, and after a set distance, the band straightens out. Idk, that's the "vision" I have.
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RedNeptune, that's very odd you mentioned adding wind... I tagged on a tiny bit of code in class this morning that simulated a wind effect... (Basically, it was, under a Forever block, "Change x velocity by Wind" and "Change Wind by [pick random -0.100 to 0.100". Although I never planned on posting it. I didn't want to clutter it with another variable, but now that you bring it up, I think I just may!) ;]
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go to my project parade you were one of the four people picked to be in it
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Oops, I mean the code in "Slider-Collision Simulation", sorry. :)
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Also, may I use the code for one game I'm working on? You will be given credit, of course. 8)
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Suggestion: you can also make it so you you can add an object to the end of the rope, change it's mass, change it's location on the rope, etc... and you can add wind. :)
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Thanks! I'll be introducing a newer version soon, one that at least doubles the amounts of points so it doesn't look as blocky, and maybe I'll tweak with the numbers to get the realism down even more. (I'm also open to suggestions at this point!)
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Amasing.
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Wow I even looked at the script.
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Excellent.
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