Well, thanks! It's good to see someone other than just me enjoys my projects! =] (Maybe sometime in the near future, I'll create something that's basically the same idea as Canthiar's "Two masses and a spring." I like the concept, and I'm sure I could figure out how to do it on my own in a couple of hours. It would probably be to my slingshot project as my double-gravity one is to my single-gravity one. I've written the basic code for a slingshot; all I have to do now is make a second ball that moves the same way as the first, just based on the first's dynamic position!) =o
I know what you're talking about. I guess it is similar in a way, except this is more gravity than elasticity (you should see my slingshot; that is elasticity). The only difference is that I don't really understand how he made his! (I never really took the time to figure it out.)
...Plus, I try to make my things as customizable and interactive as possible while keeping them simple and easy to use.
My attempt at getting two elements that gravitate towards one another. (Basically, my Real, Dependant Gravity Simulation, only both balls affect each other.)
There are a lot of controls and neat things you can do. Hold down G to see them all.
(Note: in this version, you cannot move the marbles using the arrow keys as usual. However, you can pick up one ball at a time by clicking on it and dragging it around.)
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This is very cool!
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its ok
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Well, thanks! It's good to see someone other than just me enjoys my projects! =] (Maybe sometime in the near future, I'll create something that's basically the same idea as Canthiar's "Two masses and a spring." I like the concept, and I'm sure I could figure out how to do it on my own in a couple of hours. It would probably be to my slingshot project as my double-gravity one is to my single-gravity one. I've written the basic code for a slingshot; all I have to do now is make a second ball that moves the same way as the first, just based on the first's dynamic position!) =o
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Yes, I know, it's KINDA like his. I don't understand it either! :P But yours is fun too!
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I know what you're talking about. I guess it is similar in a way, except this is more gravity than elasticity (you should see my slingshot; that is elasticity). The only difference is that I don't really understand how he made his! (I never really took the time to figure it out.) ...Plus, I try to make my things as customizable and interactive as possible while keeping them simple and easy to use.
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spring
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It's kinda like Canthiar's "Two masses and a string"
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