Wicked sick! I found a way to view projects when the server crashed. Click the featured scratch club, then click your messages. You can go to your projects, and browse projects by other users.
this is where you can start to learn about animation keys. They are points in space at a certain times that you can set, it automatically makes curves- smooth motion between those points.
You should start on frame 1, that number is on the button bar. with the object selected, press the "i" key. and choose "LocRotScale" now change the frame to "10" the left and right keys do this or you can click on the "1" and type it in. now rotate the object with "r" (move with "g" for grab, "s" for scale, to make big or smaller) once you have it where you want. set another key with "i" and choose "LocRotScale" now use the arrow keys to go back in time, you should have smooth motion. you can do the same for the camera. to make the camera rotate around a point in front of it, make an empty (an object that that has no geometry... useful for things like this.) place it in front of the camera, then parent the camera to it. now you can rotate the "Empty" and the camera rotates around it.
Now change the screen view at the top from "2-Model" to
"1-Animation". this shows the IPO editor. curves show up when an object that has animation curves is selected. you can select and edit curves like you do objects- the "TAB" key toggles edit mode. to make linear curves, so the object moves or rotates without speeding up and slowing, select a animation key. (dot in a curve) and press "V".
no in the "render" buttons menu you see "Start" and "End" frame numbers. change the end to 10 if you only want 10 images. on the left right below output you'll see a little folder button and file path, that's where it will make image files, if you change it to "//img/" it will make a img folder from where your blend file is and add the pictures in there. now press the "ANIM" button to render the animation.
In Blender, how do you add color, copy and paste, and link groups of objects together? I am trying to make something 3d for scratch.....I also need to knwo how to get those screenshots! Thanks!
to add color, you first need to add a material to an object. select the object with the right mouse button. hit the red sphere button (f5) in the buttons window and add a material... then find the R, G, B, sliders towards the left, play with those to get the color you want. or click the color block to the left of "Col" for a color picker.
to copy an object: select it with the right mouse button. then press Ctrl+d.
or Alt-D if you want all the copies to be the same- if you make changes to one, it changes all.
to link groups of objects so they are moved together:
Select all the objects you want together by holding down the shift key while right clicking the objects.
Decide what object you want to be the 'parent'- this is the object that you move around, and all the 'children' follow. while still holding down the shift, select the one you want to be the parent, notice it is a brighter pink. now let go of the shift, and press Ctrl+p and click 'make parent'
It's in two parts, premade images in the background arena and dots that are "projected" to match the 3d background. I would suggest reading on "3d projection". ...and I found this site helpful: http://www.kirupa.com/developer/actionscript/3dindex.htm
I wrote more below and on the side. Let me know if you have more questions.
Ok I'll try to give a primer to 3d camera transformation and projection.
Let's say you have a point in space that you want to put on the screen. Every point or vertices has an x, y, z. (2D is just x,y. 3D has a z, which is how far back it is.) Let's set ours to -1,1,0. so it's above the ground and to the left.
Your screen or your camera's view, by default is at 0,0,0. We want to move the camera back (z:-2) and up a little (y:1), so we can see the point, because right now, it's above and to the left of the camera, out of it's view. So let's set the camera's xyz coordinate to 0,2,-5, (up 2 and back 5) To do that, we actually do the same 'camera transformation' to every point in the scene... your 2d screen stays the same, but every point is actually moved back from the camera and down. To rotate the camera around the y axis camera, we have to 'transform' the x, y, points with sin and cos. Take a look in my lathe 3d modeler, in one drawing sprites for a cleaner code. (link to project)
after all the points are where you want them, you project them with FieldOfView setting, which is the zoom level of the camera. Take a look this (link to project) too.
I hope that helps.
This website helped me understand some of these concepts: http://www.kirupa.com/developer/actionscript/3dindex.htm
Thanks, I trained and work in graphic design, art, and 3d animation, so that helps. But I wanted to get into it before it widely available. Anyone can learn this now with the internet if they're dedicated.
What the heeeeeeeeeeeeeeeeeeeelllllllllllllll...how the flip you do that its sick and as the other boy said i rate you 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
Hope you don't mind if I add it to some gallerys of mine. If you go onto THE SCRATCH GALLERY you can win a love it, go onto my favorets, get into the winners gallery, go onto my friends list and get your work shown on my website www.EGEmeda.co.uk
Comments
You need to be logged in to post comments
Add a Comment
1 | 2 | 3 | 4
scratch is harder for me since I do (college degree) programing books like C#, Java, Javascript, C++, and more. -I'm just your super smart 10-year-old
(view all replies)Comment Reply
100% smooth here! I love the background shading!!
(view all replies)Comment Reply
Wicked sick! I found a way to view projects when the server crashed. Click the featured scratch club, then click your messages. You can go to your projects, and browse projects by other users.
(view all replies)Comment Reply
Check out what I made with it!!! (link to project)
(view all replies)Comment Reply
Whoa! That sounds VERY complicated! I might have to give it a shot :P
(view all replies)Comment Reply
Another use for python. :)
(view all replies)Comment Reply
Thanks, but how do you rotate the camera? I see no way of doing it evenly without a Python script, and I don't even have Python.
(view all replies)Comment Reply
this is where you can start to learn about animation keys. They are points in space at a certain times that you can set, it automatically makes curves- smooth motion between those points. You should start on frame 1, that number is on the button bar. with the object selected, press the "i" key. and choose "LocRotScale" now change the frame to "10" the left and right keys do this or you can click on the "1" and type it in. now rotate the object with "r" (move with "g" for grab, "s" for scale, to make big or smaller) once you have it where you want. set another key with "i" and choose "LocRotScale" now use the arrow keys to go back in time, you should have smooth motion. you can do the same for the camera. to make the camera rotate around a point in front of it, make an empty (an object that that has no geometry... useful for things like this.) place it in front of the camera, then parent the camera to it. now you can rotate the "Empty" and the camera rotates around it.
(view all replies)Comment Reply
Now change the screen view at the top from "2-Model" to "1-Animation". this shows the IPO editor. curves show up when an object that has animation curves is selected. you can select and edit curves like you do objects- the "TAB" key toggles edit mode. to make linear curves, so the object moves or rotates without speeding up and slowing, select a animation key. (dot in a curve) and press "V".
(view all replies)Comment Reply
no in the "render" buttons menu you see "Start" and "End" frame numbers. change the end to 10 if you only want 10 images. on the left right below output you'll see a little folder button and file path, that's where it will make image files, if you change it to "//img/" it will make a img folder from where your blend file is and add the pictures in there. now press the "ANIM" button to render the animation.
(view all replies)Comment Reply
The 3D engine is AWESOME. I think it is the best on the whole website.
(view all replies)Comment Reply
try to make it a game! that'll be a challenge I give this a................2.2 It's pointless... but cool :D
(view all replies)Comment Reply
In Blender, how do you add color, copy and paste, and link groups of objects together? I am trying to make something 3d for scratch.....I also need to knwo how to get those screenshots! Thanks!
(view all replies)Comment Reply
to add color, you first need to add a material to an object. select the object with the right mouse button. hit the red sphere button (f5) in the buttons window and add a material... then find the R, G, B, sliders towards the left, play with those to get the color you want. or click the color block to the left of "Col" for a color picker.
(view all replies)Comment Reply
to copy an object: select it with the right mouse button. then press Ctrl+d. or Alt-D if you want all the copies to be the same- if you make changes to one, it changes all.
(view all replies)Comment Reply
to link groups of objects so they are moved together: Select all the objects you want together by holding down the shift key while right clicking the objects. Decide what object you want to be the 'parent'- this is the object that you move around, and all the 'children' follow. while still holding down the shift, select the one you want to be the parent, notice it is a brighter pink. now let go of the shift, and press Ctrl+p and click 'make parent'
(view all replies)Comment Reply
cool. did you make it with blender?
(view all replies)Comment Reply
I made the background in blender the dots are placed there in scratch.
(view all replies)Comment Reply
Wow look at my 3d games
(view all replies)Comment Reply
how do you get the 3-D simulation
(view all replies)Comment Reply
It's in two parts, premade images in the background arena and dots that are "projected" to match the 3d background. I would suggest reading on "3d projection". ...and I found this site helpful: http://www.kirupa.com/developer/actionscript/3dindex.htm I wrote more below and on the side. Let me know if you have more questions.
(view all replies)Comment Reply
On a scale of 1 to 3, I give this infinity. Hey. it rhymes! 1,2,3, infinity
(view all replies)Comment Reply
i just got blender and im working on a game in scratch about king arthur and i need some help on one thing: how do i change the color of my images?
(view all replies)Comment Reply
sorry I was slow at answering your question, I wrote a little tutorial above.
(view all replies)Comment Reply
i would like to learn more about the camera rotation and how it effets he x,y of the dot.
(view all replies)Comment Reply
Ok I'll try to give a primer to 3d camera transformation and projection. Let's say you have a point in space that you want to put on the screen. Every point or vertices has an x, y, z. (2D is just x,y. 3D has a z, which is how far back it is.) Let's set ours to -1,1,0. so it's above the ground and to the left. Your screen or your camera's view, by default is at 0,0,0. We want to move the camera back (z:-2) and up a little (y:1), so we can see the point, because right now, it's above and to the left of the camera, out of it's view. So let's set the camera's xyz coordinate to 0,2,-5, (up 2 and back 5) To do that, we actually do the same 'camera transformation' to every point in the scene... your 2d screen stays the same, but every point is actually moved back from the camera and down. To rotate the camera around the y axis camera, we have to 'transform' the x, y, points with sin and cos. Take a look in my lathe 3d modeler, in one drawing sprites for a cleaner code. (link to project) after all the points are where you want them, you project them with FieldOfView setting, which is the zoom level of the camera. Take a look this (link to project) too. I hope that helps. This website helped me understand some of these concepts: http://www.kirupa.com/developer/actionscript/3dindex.htm
(view all replies)Comment Reply
2.5
(view all replies)Comment Reply
1.5
(view all replies)Comment Reply
3
(view all replies)Comment Reply
7
(view all replies)Comment Reply
3...billion
(view all replies)Comment Reply
i rate it 3!
(view all replies)Comment Reply
4
(view all replies)Comment Reply
Holy... thats amazing!
(view all replies)Comment Reply
so your a big man,cool
(view all replies)Comment Reply
did you download blender...how?
(view all replies)Comment Reply
3
(view all replies)Comment Reply
are you a kid or a profesional dude because your sick at graphics
(view all replies)Comment Reply
Thanks, I trained and work in graphic design, art, and 3d animation, so that helps. But I wanted to get into it before it widely available. Anyone can learn this now with the internet if they're dedicated.
(view all replies)Comment Reply
please make a game like that
(view all replies)Comment Reply
What the heeeeeeeeeeeeeeeeeeeelllllllllllllll...how the flip you do that its sick and as the other boy said i rate you 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
(view all replies)Comment Reply
Hope you don't mind if I add it to some gallerys of mine. If you go onto THE SCRATCH GALLERY you can win a love it, go onto my favorets, get into the winners gallery, go onto my friends list and get your work shown on my website www.EGEmeda.co.uk
(view all replies)Comment Reply
Awesome!!! You used scratch routines to do this or sprites?
(view all replies)Comment Reply
i rate this a 55555555555555500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
(view all replies)Comment Reply
very good
(view all replies)Comment Reply
quality (1-3) 2 awesomeness (1-3) 1,000,000!!!
(view all replies)Comment Reply
impressive dude, 3D!
(view all replies)Comment Reply
2 bit choppy but still cool
(view all replies)Comment Reply
RATING:3 (Awsome totally!)
(view all replies)Comment Reply
3 For Me!!!
(view all replies)Comment Reply
Great job! I'm still not sure how to make 3D models on scratch yet. Anyway, your project gets a 2. It's a little choppy at places.
(view all replies)Comment Reply
WOW COOL 3!
(view all replies)Comment Reply
this is amazing, u get a 3.
(view all replies)Comment Reply
Thank you very much! I will use your scripts in my new 3D game, and will give credit to you.
(view all replies)Comment Reply
My new Mini Golf game is here! Mini Golf V0.9! (link to project)
(view all replies)Comment Reply
Check out my Kirby Platformer!!!! (link to project)
(view all replies)Comment Reply
thanks..i just downloaded it onto my computer and i added a shortcut to the video toturials page... thanks!
(view all replies)Comment Reply
can you see my game? (link to project)
(view all replies)Comment Reply
YOU ARE THE SCRATCH GOD
(view all replies