Stickfigure Anim8er 3
I have one more thing to say before you navigate to some random page, most likely your page or the search page, but I just have to say I am making Stickfigure Anim8er 4. This version expects to have frame-by-frame sizing, coloring, and more. Heck, I might even have keyframes!
A lot of people think I beat pivot in its own game.
Support STK8! zazzle.com/235720481558782861
I'M SORRY THAT IT IS SOOOO SLOW. THIS IS BECAUSE I HAD TO LEAVE PROCESSOR SPACE FOR THE STICKFIGURE HIMSELF. HE IS ONLY 1S1S.
In contribution to Kami Studios.
I would do a fourth version but I am totally out of making animation games.
I made a few updates.
This will also be the basis of my pose engine.
Numerics update every second in position, to leave CPU. Stickfigure drawing is single threaded. Head size can be changed.
If you want to make a new animation, just press the stinking Green Flag.
My stickfixed anim8er 2 didnt work the same way this one does, so this one might have glitches. I didn't exactly use the best method of jointing.
[Try shaking the character and watch how the head grows and shrinks!]
I made a few minor adjustments to the priorities of the CPU, which means the character draws faster. I also have fixed the hips/waist dragger so it doesn't lag or follow the mouse pointer. I have also fixed the double click issue.
Also, many of you mightve noticed the number boxes I made, that are only 1s-1s, and are very flexible. You can download them in my next ControlPak.