Stickfigure Anim8er 3

by Cspace
  scripts
  sprites
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Notes and Credits

I have one more thing to say before you navigate to some random page, most likely your page or the search page, but I just have to say I am making Stickfigure Anim8er 4. This version expects to have frame-by-frame sizing, coloring, and more. Heck, I might even have keyframes!

A lot of people think I beat pivot in its own game.

Support STK8! zazzle.com/235720481558782861

I'M SORRY THAT IT IS SOOOO SLOW. THIS IS BECAUSE I HAD TO LEAVE PROCESSOR SPACE FOR THE STICKFIGURE HIMSELF. HE IS ONLY 1S1S.

In contribution to Kami Studios.

I would do a fourth version but I am totally out of making animation games.

Help: http://scratch.mit.edu/projects/Cspace/905451

I made a few updates.

This will also be the basis of my pose engine.

Updates:
Numerics update every second in position, to leave CPU. Stickfigure drawing is single threaded. Head size can be changed.

If you want to make a new animation, just press the stinking Green Flag.

My stickfixed anim8er 2 didnt work the same way this one does, so this one might have glitches. I didn't exactly use the best method of jointing.

[Try shaking the character and watch how the head grows and shrinks!]

I made a few minor adjustments to the priorities of the CPU, which means the character draws faster. I also have fixed the hips/waist dragger so it doesn't lag or follow the mouse pointer. I have also fixed the double click issue.

Also, many of you mightve noticed the number boxes I made, that are only 1s-1s, and are very flexible. You can download them in my next ControlPak.

Shared: 17 Feb 2010 Modified: 17 Feb 2010
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