Array-Based Rendering 5

by cygene
  scripts
  sprites
See inside
Notes and Credits

Newest version: http://scratch.mit.edu/projects/cygene/2045328

Featured 11/08/2011

1 sprite 1 script!

Please post your framerate (the number at the very bottom right)

USE TURBO SPEED

Press Space to Refresh Variables

Made with a lot of help from estorken, you should really check his projects, he's a good programmer :)

***http://cygene.wikispaces.com***

WORLDS:
1) Standard test world
2) Larger Test World
3) Kind of like a temple with pillars and symmetry
4) Temple of Time

Now has three worlds to select. Just move the slider below and press spacebar to change maps

MaxDist is the maximum distance you can see.

Field of View included. Press space to refresh.

The pi symbol is the frame-rate counter.

RayAcc is ray accuracy. Larger is less accurate but faster, and vice versa.

Resolution is the number of horizontal bars in the screen.Press space to refresh resolution

Now with constant player speed (ie speed does not change even if frame rate changes)

Solid-color texture mapping!

I'm working on a first-person shooter, but it will take a while.

Shared: 5 Aug 2011 Modified: 5 Aug 2011
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