Paper Minecraft v9.2c (Minecraft 2D)
1 to 9 - Select Item Click - Mine or Place block
WASD - Walk/Swim/Jump E - Open / Close Inventory
E+hover - Open / Close a chest, crafting table, furnace or door!
Space - Drop a single tile from a stack while dragging.
F - Eat food N - Label a sign or chest
Q - Drop item P - Pause / Unpause
T - Talk / Command O - Save your game
M - Music / Sounds L - Keyboard Lagging?
* For Saved Games: http://scratch.mit.edu/discuss/topic/9284/
30 Oct 2014 - v9.2c - Defaulting to frame skipping off (lag prevention off) - Scratch Team has implemented my chrome key lag fix and it works a treat! - At least for me ;) - How's things for you?
14 Oct 2014 - 2 MILLION VIEWS! That's Awesome!
11 Oct 2014 - v9.2b - Fixed save bug
10 Oct 2014 - v9.2 - Added shift click to inventory (Quick move)
9 Oct 2014 - v9.1 - Speed Improvements (Don't forget L toggle)
11 Sept 2014 - v9.0 - Added Zombie Pigmen.
25-07-2014 - v8.10d - Converted more costumes to bitmap
23-07-2014 - Passed 1,500,000 Views... wow! :)
09 June 2014 - v8.10b - Yay... Finally made the axe reversible so it faces the same way as you
22 May 2014 - v8.10 - @Scratchifier fix for the blank screen bug
08 May 2014 - 1 million views!!! YAY!!! Thanks everyone :)
23 Apr 2014 - v8.9c - Updated costumes to remove many white background issues in dark areas.
25 Mar 2014 - v8.9 - Wolves now start passive, hurt them and they will attack. Click on them with a bone has a 1/3 chance of taming it.
21 Mar 2014 - v8.8 - Scratch has fixed the brightness effect for us! So
I have reinstated the lighting engine effects by default.
12 Mar 2014 - v8.7c - Fixes to work around Scratch Bugs (see: http://scratch.mit.edu/discuss/topic/32172/?page=1#post-272431)
10 Mar 2014 - v8.7 - Attempted to hack in a little knock back...?
07 Mar 2014 - v8.6 - Added wolf spawn egg, tooltips & natural apples
05 Mar 2014 - v8.5 - Added Emeralds
04 Mar 2014 - v8.4 - Added wolves (they will follow you if you hold out a bone)
03 Mar 2014 - v8.3 - Moss stone dungeon area with a chest treat.
27 Jan 2014 - v8.2 - Redstone category in creative + inventory tab allowing you to finally switch around items in your actual inventory from creative, including the ability to equip your armour - Yay!
09 Jan 2014 - v8.1 - Items flow in water, Added Placeable bedrock to creative. Lava burns up items.
07 Jan 2014 - v8.0 beta - Nether (alpha) & nether portal.
04 Dec 2013 - v7.7b - Pressing 'T' now brings up command help sheet. Pressing 'L' toggles keyboard lag trick, Pressing 'M' enables/disables sound (and music once I've added it)
03 Dec 2013 - v7.7 - Sounds!
29 Nov 2013 - v7.6 - Added iterative tile loader so as you move around you may see parts of the level load up.
29 Nov 2013 - v7.5 - Added Trapdoors, Improved mob intelligence + added passive mob following steve scripts if he is holding their fav food :)
28 Nov 2013 - v7.4 - Added Levers, Added more commands.
26 Nov 2013 - v7.3 - Press 'N' to Write On signs & chests.
25 Nov 2013 - v7.2 - Implemented bonemeal... including giant mushrooms.
25 Nov 2013 - v7.1 - Added Blocks of Iron, Gold, Diamond & Redstone. Blocks of redstone also act as a special form of repeater.
22 Nov 2013 - v7.0 - Torches need to be attached attached to a block. Added Fences. Press Down to drop through a platform. Harvested items gently float in air.
21 Nov 2013 - v6.9 - Actually quite a big update! 1) Bug fixed to spawning code, 2) Eggs hatch faster, 3) Mobs in pitch black areas are hidden, 4) User spawned mobs DO NOT DESPAWN - that's a biggie if you are designing levels for adventure mode! 5) Added Fly Mode indicator, 6) Fire activates TNT, 7) Added Stairs - YAY!, 8) Reflected recipe support.
19 Nov 2013 - v6.8b - Added new Pressure Block (3 iron over 6 stone). Reacts to mobs and can be pushed by pistons.
19 Nov 2013 - v6.8 - Added horizontal pistons, Added 'Q' to drop currently held item
18 Nov 2013 - v6.7 - Added burning things :)
18 Nov 2013 - v6.6b - Added Iron doors.
13 Nov 2013 - v6.5 - New Directional Wireless repeaters
12 Nov 2013 - v6.4 - Added support for example worlds...
12 Nov 2013 - v6.3b&c - Changing the way pistons pull back items, and added redstone wireless repeaters :)
11 Nov 2013 - v6.2c - Jungle tree saplings will now grow (no jungle biome yet). Pressure plates active doors as well as pistons.
11 Nov 2013 - v6.2 - Added Skeletons, More Spawn Eggs, Bones & Bone meal...
8 Nov 2013 - v6.1g - Added a pressure plate
6 Nov 2013 - v6.1d - A little experiment with pistons.
30 Oct 2013 - v6.0 - Added infinite worlds with different Biomes, new trees, compacted save games with faster load times and bug fixes. Used @DadOfMrLog 's random number generator to support seeds.
25 Oct 2013 - What am I working on? WORLD SEEDS - This is not released yet, but I have incorporated @DadOfMrLog 's random number generator into my world generator so that I can build worlds using seeds (including caves, etc). This will allow people to share seeds in the comments for cool worlds, but also allowed me to update my save game code to reduce the size of snapshots, and will lead the way to adding multi-chunk worlds and the nether!
24 Oct 2013 - v5.4 - Added spider mob.
23 Oct 2013 - v5.3 - Added Sugar Cane to terrain generation. Sugar Cane will grow on soil or sand near water, Cactus will now grow as long as it is on sand.
22 Oct 2013 - v5.2 - Chickens, Eggs, Feathers, Beef, Steak, Milk, Raw/Cooked chicken, recipes for arrows, bows, cake, new spawn eggs (still no natural way to acquire string or sugar cane)
21 Oct 2013 - v5.1c - Passive mobs no longer de-spawn so you can capture them, and mobs are saved in your save games! YAY!!!
21 Oct 2013 - v5.1b - Mob's will chase you for 15 seconds after losing sight... then give up.
21 Oct 2013 - v5.1 - Added Craftable Bread, Cows & Leather
20 Sep 2013 - v5.0 - Added Leggings, implemented Defense Points.
12 Aug 2013 - v4.9d - Mobs only chase you if they have direct line of sight.
2 Aug 2013 - v4.9c - Added Chestplates
1 Aug 2013 - v4.9b - Added helmets (and done huge amounts of work to allow for it in the background... Let me know if you find things have broken ok?)
18 Jul 2013 - v4.9 - Hoe, Seeds, Farmland & Wheat. (also slowed down lava)
16 Jul 2013 - v4.8 - Added more interesting cave interactions with surface. Updated water placement to better fit land deformations. Updated tree shape & improved overlapping trees. Added long grass, flowers, mushrooms & pumpkins to land generation. Added clay to sand around lakes.
14 Jul 2013 - v4.7 - Flash update has caused mega slow down - Had to disable the lighting engine.
12 Jul 2013 - v4.6 - Added bows & arrows + half stack moving by holding space before dragging.
10 Jul 2013 - v4.4 - Added commands. Press 'T' to talk (a few of the supported commands include: /time set day, /gamemode c and /gamemode s)
10 Jul 2013 - v4.3 - Added a new Start Game screen that allows you to configure your game world settings. Sleeping on a bed causes your respawn zone to be changed.
9 Jul 2013 - v4.2 - Spawn Eggs added to creative mode.
9 Jul 2013 - v4.1b - Platform blocks! Wood, Cacti, Chests and other blocks that were walkthrough-able can now be stood upon.
5 Jul 2013 - v3.16 - Added CREEPERS!!!
5 Jul 2013 - v3.15b - Mobs now sustain fall damage & lava damage + Zombies burn in sunlight.
5 Jul 2013 - v3.15 - Sleeping update - Press 'E' on a bed to begin sleeping, and E again to wait. Note that unlike in real Minecraft, you can currently sleep at any time... and it 'really' speeds up time (by a factor of x20). If a mob attacks you, you are woken up.
4 Jul 2013 - v3.14 - Creative mode. Double jump to enter fly mode.
3 Jul 2013 - v3.13 - Added experimental creative mode...
3 Jul 2013 - v3.12 - I've added Jack O'Lanterns, Sheep, Wool & Beds.
2 Jul 2013 - v3.11 - Added Flat WOrlds
2 Jul 2013 - v3.10c - Arrghh!!! Pickaxes still falling from trees! I have also updated Steve so that he appears on the inventory screen
29 Jun 2013 - v3.9 - Opening and Closing doors - Press E over the door to open it!
28 Jun 2013 - v3.8 - SAVE GAMES!!! Press 'O' to output your save game snapshot, then click the green flag and choose load game to enter it back in! (http://scratch.mit.edu/discuss/topic/9284/)
26 Jun 2013 - v3.7 - 1) Modified the game startup to pre-process the light and water flow so that this is done 'before' the player sees the world. 2) Buckets now are required to transport liquids 3) Updated lava/water interactions to produce stone, cobblestone & obsidian when they collide. 4) Source water blocks two blocks apart will create a 3rd water source block in the middle.
25 Jun 2013 - v3.6 - Leaves decay when not within 2 blocks of wood, cacti, signs, and other things auto harvest if the block underneath is destroyed.
24 Jun 2013 - v3.5 - Press 'F' to eat the food in your hand.
23 Jun 2013 - v3.4 - Mob spawning - Mobs now spawn only within a medium radius around Steve and despawn when they go outside that zone. Zombies now only spawn in the dark and pigs only in light.
22 Jun 2013 - v3.3 - Zombie and pigs respawn when they die, and zombies (should) spawn in the dark only.
21 Jun 2013 - v3.2 - Survival Mode - Zombies (although still around in the light) now follow you and attack with knock back (dropping rotten flesh when dead). Mobs also try not to fall off ledges, and try to jump up to escape or get you if blocked...
21 Jun 2013 - My original project is back! Scratch Team fixed a glitch and I can access my original project once more *phew*. At present the remix tree is still messed up, but maybe that will fix too soon? :)
20 Jun 2013 - Alpha release of zombie mobs - They just act like the pigs at present, except they don't run away. Eternal night time bug fixed.
19 Jun 2013 - Mega cave systems, now with cave entrances breaking the surface... Go exploring! (Oh I so need creepers & zombies now!)
18 Jun 2013 - OH NO!!! MY PROJECT HAS BEEN TAKEN OFFLINE - Got banned :( This update includes oxygen bubbles, death by drowning, suffocation & touching lava, Better cave systems + water & lava in caves + bug fixes.
18 Jun 2013 - v2.31 - Added Oxygen Bar, Drowning, Suffocation & Health Regeneration.
17 Jun 2013 - v2.30b - Sign posts and two tile wooden doors *phew*.
17 Jun 2013 - v2.30 - Health bar added, fall damage & death + respawn
16 Jun 2013 - v2.29b - Forced Delay workaround is a success!
15 Jun 2013 - v2.29 - TNT updated to be detonated by flint and steel.
14 Jun 2013 - v2.28b - The Curiouscrab fix for odd sky block tile bug and the fix for tools in the furnace burning too long?
14 Jun 2013 - v2.28 - Piggies can swim, run 'away', and be killed (giving you raw pork). You can cook pork, collect apples from trees, leaves drop saplings and you can plant saplings (trees grow in time - no check to see if there's room or water though), and flint can be harvested from gravel.
13 Jun 2013 - v2.27 - Added mob damage - But no kills yet (+bug fixes)
12 Jun 2013 - v2.26 - Added a quick splash screen!
11 Jun 2013 - v2.25 - A better day - Glitches fixed (falling blocks, flying pigs, illumination in dark areas, flowing water/lava) and introduced tool durability bar.
nt 2-3 hours pouring through code renaming and replacing every variable reference to fix it!
10 Jun 2013 - v2.24 - Added Pigs (The first mob)!
7 Jun 2013 - v2.23 - Added tool durability / damage
6 Jun 2013 - v2.22 - Added bonus chest. Improved UI textures.
5 Jun 2013 - v2.21 - Added Crafting Arrow and smelting progress indicators to UI.
4 Jun 2013 - v2.20 - Re-done the terrain generation to be random and form hills, deserts, water, beaches, small caves, trees, cacti, and other types of rock and ores, etc... This should make things a little more interesting :)
4 Jun 2013 - v2.19b - Reworked crafting to allow moving of crafted items to the crafting side in one movement. Furnaces can now be opened and fueled and blocks smelted.
3 Jun 2013 - v2.17b - Fixed leaf dropping bug. Added more wood to trees2 Jun 2013 - v2.17 - Craftable shovels, axes & pickaxes with correct dig speeds and harvesting abilities.
30 May 2013 - v2.15 - Added Inventory & basic crafting.
28 May 2013 - v2.14 - Added Inventory Hotbar & object pickup.
26 May 2013 - Added ignitable TNT
24 May 2013 - Added lots more block types & tools. Most blocks have been categorized.
23 May 2013 - Added day and night - Doubled up lighting model to store daylight and other lights separately & combine in real-time to allow degrees of sunlight without re-calculation of entire light matrix.
23 May 2013 - Added varying material light absorption levels.
22 May 2013 - Added Block Harvesting... But no inventory yet...
22 May 2013 - Added water currents and swimming
21 May 2013 - Added Experimental lighting engine
20 May 2013 - Switched Spacebar back to jump, Block Placement now uses mouse click (like minecraft pocket edition). Now supports specific block hardnesses and dig speeds.
17 May 2013 - Water... Minecraft Style :)
16 May 2013 - v2.3 - Re-growing grass & minecraft alpha style flowing water. Added Diamonds
15 May 2013 - v2.2 - Added Falling Gravel
14 May 2013 - v2.1 - Added Steve walking animation
13 May 2013 - v2.0 - Initial Release.
*** Credits ***
All the graphics are taken from the Minecraft wiki page and have not been created by me. I have rescaled them and broken them up to make the game work, but that is it at present.