siddthesquid from the IRYP gallery... professionalism: you hav instructions in the game, they were easy to follow... everything was in the right place, a few glitches i guess... graphics: all is ok, but the land couldve been better, as well as the tanks complexity: this seems somewhat hard to make, and everything seems pretty good in terms of the programming... fun: this is what it is down to... you couldve made the shooting smoother, and you shouldve made someone eventually die..
Siddthesquid from the iryp gallery professionalism: everything is there except for the menu! the menu is the key to a good professionalism. graphics: good job in this place. You couldve used a different font, and you couldve make the background a little lighter (or the font lighter). complexity: i feel there wasnt enough... this all seems pretty easy to make, even if it may take some time. fun: this is way to easy, maybe if you made a score, a timer. erm, its ok i guess here...
siddthesquid again from the IRYP gallery professionalism: ok, im following this, but there are glitches. Everything else seems fine, since you dont need a menu for a computer....yea... graphics: hmmm, it took me a while to figure ot that was a butterfly. The background is sort of messed up with the windows symbol, but not too shabby complexity: definetly full marks fun: not much to do, defeinetly couldve added moer lyk a few games or so. you couldve even importated another one of ur.....
projects into this project. The color changing was monotonous...mmhmm.... professionalism: 7/10 graphics: 7/10 complexity: 10/10 fun: 2/10 overall: 5.6/10
This is siddthesquid from the IRYP gallery im going to start off with professionalism: well... i feel like its missing something, besides the menu... im gonna take away 2 points for that graphics: please try making some of your own. Also, the graphics that you did make, please make them a little better. The spikes couldve been more straight, the spiral couldve been rounder, etc complexity: Hmmm... you couldve added a little more during the game, like power ups or something, but...
i guess this is ok for right now in terms of the complexity. Gameplay: ok.... lacking here, it was way too short (im glad ur making a seqeul, but i review one game alone), and i couldnt really tell i was losing lives (like you shouldve shown the monster getting hurt or something). When the character fades, you should make him fade a little less... Professionalism: 8/10 Graphics: 5/10 Complexity: 8/10 Fun: 5/10 OVERALL: 6.2/10
once again, me from iryp... professionalism: yea... this shud get full marks on my standards. It has the menu, the finger was kinda kool, the intro (the fact that u could skip it XD)..but i guess im gonna hav to take off a point. dont tell users to look to another project for project notes. graphics: its there, its all there. mayb a little more better graphics, but i can only take off .5 points at the most. complexity: intro. i lyk the beginning where you can unlcok a feature, a map, yep.
fun: character is a little slow... im not sure if i can do with those glitches, erm.... im not sure what was happening, truthfullly, i barely had any fun. professionalism: 9/10 graphics: 9.5/10 complexity: 10/10 fun: 1/10 overall: 6.1/10
hey this is siddthesquid from the ipryp gallery... lets start off with professionalism hmmm... yea pretty professional looking to me. You got the buttons right, everything is in the right place. You could've used a menu in the beginning, because i didn't know what to do. professionalism includes the project notes, so you've got it pretty good there. graphics---im sorry, but they are somewhat poor. i couldnt tell what some of the things were.
complexity--- hmmm... seems complex, youve added a store, a battle place, many things. full marks for that.... lastly, we hav the fun rating. I had some fun yea, but couldve gone with a menu or instructions somewhere, but i figured it out quick enough professionalism: 9/10 graphics: 4/10 complexity: 10/10 fun: 8/10 overall: 7.8/10
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AHEM... My game has been here for three weeks, and it is still unreviewed.
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sry im on vacation...but this gallery is a drag neways
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Can you rate my Pokemon Beta (remember, it's a beta. Were still working out the bugs)
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Hello, can you review my demo? I added it to the top.
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6. Pocket Tanks Scratched by funkymonkey
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siddthesquid from the IRYP gallery... professionalism: you hav instructions in the game, they were easy to follow... everything was in the right place, a few glitches i guess... graphics: all is ok, but the land couldve been better, as well as the tanks complexity: this seems somewhat hard to make, and everything seems pretty good in terms of the programming... fun: this is what it is down to... you couldve made the shooting smoother, and you shouldve made someone eventually die..
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professionalism: 8/10 graphics: 8/10 complexity: 10/10 fun: 7/10 overall: 8/10
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5. MIND OF THE TARDIS by EGEmedia
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Siddthesquid from the iryp gallery professionalism: everything is there except for the menu! the menu is the key to a good professionalism. graphics: good job in this place. You couldve used a different font, and you couldve make the background a little lighter (or the font lighter). complexity: i feel there wasnt enough... this all seems pretty easy to make, even if it may take some time. fun: this is way to easy, maybe if you made a score, a timer. erm, its ok i guess here...
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professionalism: 8/10 graphics: 9/10 complexity: 6/10 fun: 5/10 overall: 6.6/10
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4. Windows for Scratch by EGEmedia
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siddthesquid again from the IRYP gallery professionalism: ok, im following this, but there are glitches. Everything else seems fine, since you dont need a menu for a computer....yea... graphics: hmmm, it took me a while to figure ot that was a butterfly. The background is sort of messed up with the windows symbol, but not too shabby complexity: definetly full marks fun: not much to do, defeinetly couldve added moer lyk a few games or so. you couldve even importated another one of ur.....
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projects into this project. The color changing was monotonous...mmhmm.... professionalism: 7/10 graphics: 7/10 complexity: 10/10 fun: 2/10 overall: 5.6/10
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3. The Big Foot Game by EGEmedia
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This is siddthesquid from the IRYP gallery im going to start off with professionalism: well... i feel like its missing something, besides the menu... im gonna take away 2 points for that graphics: please try making some of your own. Also, the graphics that you did make, please make them a little better. The spikes couldve been more straight, the spiral couldve been rounder, etc complexity: Hmmm... you couldve added a little more during the game, like power ups or something, but...
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i guess this is ok for right now in terms of the complexity. Gameplay: ok.... lacking here, it was way too short (im glad ur making a seqeul, but i review one game alone), and i couldnt really tell i was losing lives (like you shouldve shown the monster getting hurt or something). When the character fades, you should make him fade a little less... Professionalism: 8/10 Graphics: 5/10 Complexity: 8/10 Fun: 5/10 OVERALL: 6.2/10
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2. Qaintal - 0.70 by SonicPops
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once again, me from iryp... professionalism: yea... this shud get full marks on my standards. It has the menu, the finger was kinda kool, the intro (the fact that u could skip it XD)..but i guess im gonna hav to take off a point. dont tell users to look to another project for project notes. graphics: its there, its all there. mayb a little more better graphics, but i can only take off .5 points at the most. complexity: intro. i lyk the beginning where you can unlcok a feature, a map, yep.
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fun: character is a little slow... im not sure if i can do with those glitches, erm.... im not sure what was happening, truthfullly, i barely had any fun. professionalism: 9/10 graphics: 9.5/10 complexity: 10/10 fun: 1/10 overall: 6.1/10
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1. Gobo RPG by SonicPops
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hey this is siddthesquid from the ipryp gallery... lets start off with professionalism hmmm... yea pretty professional looking to me. You got the buttons right, everything is in the right place. You could've used a menu in the beginning, because i didn't know what to do. professionalism includes the project notes, so you've got it pretty good there. graphics---im sorry, but they are somewhat poor. i couldnt tell what some of the things were.
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complexity--- hmmm... seems complex, youve added a store, a battle place, many things. full marks for that.... lastly, we hav the fun rating. I had some fun yea, but couldve gone with a menu or instructions somewhere, but i figured it out quick enough professionalism: 9/10 graphics: 4/10 complexity: 10/10 fun: 8/10 overall: 7.8/10
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