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#1 2009-11-08 03:37:05

OmalleyPike
Member
Registered: 2009-11-08
Posts: 4

Advanced Objects Of Their Type

Well. I Think The Title Says It All. This Is Basically A Forum For Advertising Your "Advanced" (In Order To Be Advanced It Need 50 Scripts Or More). I'm Interested In What You Guys Make. I Make A Music Player, 222 Scripts, 34 Sprites. Now That's Advanced.

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#2 2009-11-08 04:01:45

what-the
Member
Registered: 2009-10-04
Posts: 298

Re: Advanced Objects Of Their Type

I'm not shore how advanced this is but it is based on the popular game show "Deal or no Deal"
It has:
38 sprites
132 scripts
36 varaibles
1 list
Uses a temp variable to shuffle up the variables
It is able to make a list hide and show
uses maths and lost and lost of if's
if you're still interested heres the link  http://scratch.mit.edu/projects/what-the/743903


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#3 2009-11-08 04:06:29

OmalleyPike
Member
Registered: 2009-11-08
Posts: 4

Re: Advanced Objects Of Their Type

Ok Ill Check That Out

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#4 2009-11-08 04:14:57

OmalleyPike
Member
Registered: 2009-11-08
Posts: 4

Re: Advanced Objects Of Their Type

Yeah That's Pretty Advanced

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#5 2009-11-08 07:38:45

Dazachi
Member
Registered: 2009-09-12
Posts: 338

Re: Advanced Objects Of Their Type

What about one of this one sprite 1 scripters. They are really advanced. Look at the "Line"


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#6 2009-11-08 17:10:07

Brass45
Member
Registered: 2009-05-03
Posts: 46

Re: Advanced Objects Of Their Type

All right, let me say this here."Advanced" projects arn't determined by the number of scripts, but rather the efficency and complexity of the script.For instance, newer members tend to make a bunch of short, simple scripts to do a job that a scratching veteran could do in about 1/10th of the scripts and sprites used.For instance, I made a tank scrolling game with 80-something scripts and 15+ sprites, and I now realize I could do the same thing with about 6 sprites and 15-20 scripts, dramatically reducing lag. Another prime example would be 1-sprite 1-script games,(LINE is the best example of this now, or maybe SQUARED)which represent the pinnacle of efficency in scratch.


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-Socrates

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#7 2009-11-08 17:29:21

Dazachi
Member
Registered: 2009-09-12
Posts: 338

Re: Advanced Objects Of Their Type

Exactly.


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#8 2009-11-08 17:55:27

samurai768
Member
Registered: 2009-07-21
Posts: 1345

Re: Advanced Objects Of Their Type

I made 3-4 of those. Doody however, I dont he/she has EVER made one.

OMG! ANOTHER DOODY! http://scratch.mit.edu/users/Doody1000

I really think that the more scripts there are, the less confusion there should be for the computer. Its like telling an artist EXACTLY what you want. IDK why there is lag with a bunch of scripts.


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#9 2009-11-08 18:01:04

Dazachi
Member
Registered: 2009-09-12
Posts: 338

Re: Advanced Objects Of Their Type

It also depends on what kind of project.


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#10 2009-11-08 18:02:34

Dazachi
Member
Registered: 2009-09-12
Posts: 338

Re: Advanced Objects Of Their Type

I have a feeling that this is becoming sort of a Inspiration and More topic.


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#11 2009-11-08 18:23:16

carnack
Member
Registered: 2009-06-30
Posts: 12

Re: Advanced Objects Of Their Type

I made Whrlwind Superstar Ultra, it has 108 scripts and somewhere around 30 to 50 sprites.


http://www.supersherbert.myadopts.com/siggy.php?id=32
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