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#1 2009-11-07 20:05:02

cocoanut
Member
Registered: 2007-07-10
Posts: 519

Find and Replace

You know how in, for example, Notepad, there's a tool called "find and replace"? Is there a way to find and replace blocks in Scratch?

For example, you started a game or something, and the level starts when you click the green flag. Then you want to add a start screen. It would be tedious to change all the "when green flag clicked"s to "when I receive start". For a solution, we could simply have a feature that allows all instances of "when green flag clicked" to change to "when I receive start". (Assuming "start" is the name of the broadcast.) That way much time could be saved.

Anyone else want to comment on this proposed feature?

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#2 2009-11-07 20:56:52

shadow_7283
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Registered: 2007-11-07
Posts: 449

Re: Find and Replace

I already thought of that myself and was planning to start a topic about it. I think this would be a critical feature.


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#3 2009-11-07 21:15:21

cocoanut
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Registered: 2007-07-10
Posts: 519

Re: Find and Replace

shadow_7283 wrote:

I already thought of that myself and was planning to start a topic about it. I think this would be a critical feature.

Yes indeed. ^^

It could also be used to....
Say you made a sprite with bunches of repeated scripts that are only *slightly* changed each time. If you wanted to change any part of those many scripts, it would be significantly less difficult.

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#4 2009-11-08 00:15:43

fg123
Member
Registered: 2008-11-13
Posts: 1308

Re: Find and Replace

I like this too! This would be very helpful with those long buggy scripts. *Shudder*.

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#5 2009-11-08 08:26:45

Lucario621
Member
Registered: 2007-10-03
Posts: 1379

Re: Find and Replace

I support  smile


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#6 2009-11-08 09:51:59

TimeFreeze
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Registered: 2008-08-11
Posts: 687

Re: Find and Replace

cocoanut wrote:

For example, you started a game or something, and the level starts when you click the green flag. Then you want to add a start screen. It would be tedious to change all the "when green flag clicked"s to "when I receive start". For a solution, we could simply have a feature that allows all instances of "when green flag clicked" to change to "when I receive start". (Assuming "start" is the name of the broadcast.) That way much time could be saved.

Pefect example, when I was a beginner (and sometimes now, too) it happened to me all the time. Great idea.


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#7 2009-11-08 11:25:38

scmb1
Member
Registered: 2009-03-19
Posts: 254

Re: Find and Replace

I think that's a wonderful idea.

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#8 2009-11-14 13:38:58

cocoanut
Member
Registered: 2007-07-10
Posts: 519

Re: Find and Replace

I hat to do this, but... *bump*

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#9 2009-11-14 14:31:44

greenflash
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Registered: 2009-05-27
Posts: 2455

Re: Find and Replace

Yes! I totally agree. I have been in many situations where I really wanted find and replace.  smile


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#10 2009-11-15 12:08:36

fg123
Member
Registered: 2008-11-13
Posts: 1308

Re: Find and Replace

I hope someone implements it. Maybe it will be in Streak?

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#11 2009-11-15 16:43:21

cocoanut
Member
Registered: 2007-07-10
Posts: 519

Re: Find and Replace

fg123 wrote:

I hope someone implements it. Maybe it will be in Streak?

Yeah, that would be cool! We have to get billyedward to look at this, then.

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#12 2009-11-17 23:30:44

yyst
Member
Registered: 2009-11-17
Posts: 4

Re: Find and Replace

i totality Agree

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#13 2009-11-21 13:23:14

cocoanut
Member
Registered: 2007-07-10
Posts: 519

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#14 2009-11-21 13:29:11

fg123
Member
Registered: 2008-11-13
Posts: 1308

Re: Find and Replace

Ok. Come on billyedward! Please..... Maybe the scratch team will make it!  smile

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#15 2009-11-21 13:31:49

RHY3756547
Member
Registered: 2009-08-15
Posts: 377

Re: Find and Replace

I use variables for this. It's very easy.

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#16 2009-11-21 13:58:48

cocoanut
Member
Registered: 2007-07-10
Posts: 519

Re: Find and Replace

RHY3756547 wrote:

I use variables for this. It's very easy.

How??

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