
<rss version="2.0">
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    <title>Chupi's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/9276</link> 
    <description>Recent Projects Feed for Chupi</description> 
    <language>en-us</language> 
    <pubDate>Sat, 28 Nov 2009 22:03:53 GMT</pubDate> 
    <docs></docs> 
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    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Spiral Illusion</title> 
      <link>http://scratch.mit.edu/projects/Chupi/20967</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Chupi/20967_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Inspired by MisterWiiWii's &quot;Hypnosis&quot; project. It wasn't running fast enough on my computer because he used the swirl effect to make a spiral. This one just uses rotation and a spiral made in MS Paint.Stare at the center of the spinning spiral for about 30 seconds, then look at something else.I suggest setting speed to around 30 or -30. Positive numbers make the spiral &quot;shrink&quot; (causing other things to appear to grow). Negative numbers vise-versa.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Chupi/20967_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Mario Cat</title> 
      <link>http://scratch.mit.edu/projects/Chupi/3526</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Chupi/3526_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Not yet a playable game, but it demonstrates some basics for a Mario-style game:-Jump on enemies to squash them.-Being hit decrements the number of lives, then makes you invincible for a second or two so you don't lose more lives from one hit.-Touching an enemy from above kills it; touching one from the side or from below kills you.TO DO:-Add more enemies. Just clone the mouse a few times.-More kinds of enemies. A bat or bee, maybe.-Add platforms. Just draw them on the stage in that dark gray color the floor is.-Probably needs some work to bounce off the bottom of platforms or jump through them sanely.-Start with fewer lives? 9 is traditional for a cat, but seems to make a fairly lame game.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Chupi/3526_sm.png</imagelink>
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    <item> 
      <title>Mandelbrot</title> 
      <link>http://scratch.mit.edu/projects/Chupi/3340</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Chupi/3340_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;USE: Set the pixel size and maximum iteration count with the sliders, and hit the green flag go.-Big pixels make the picture blockier, but doubling the pixel size quadruples speed.-Fewer iterations give less detail toward the inside and (because of the color scaling) make more abrupt color changes.  More iterations make a better picture but take much longer.HOW IT WORKS:-Image drawing: It draws rows of pixels by moving forward one brush-width with the pen down, then changing the color. After each row, it picks up the pen and returns to the start of the next row, one brush-width down. This takes two nested repeats.-Fractal: For each point, it initializes the complex numbers C and Z to the current point. It then repeatedly applies Z=Z^2+C until Z escapes from a circle of radius 2. Iteration count gives pixel color. This is the innermost repeat-until.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Chupi/3340_sm.png</imagelink>
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