Ingoguy15's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/58649 Recent Projects Feed for Ingoguy15 en-us Tue, 7 Oct 2008 14:45:39 GMT CakePHP Han and Andres genghisu Starfield generator http://scratch.mit.edu/projects/Ingoguy15/185448 This project generates 260 stars, of two sizes (200 small, 60 large.) This is a byproduct of an experiment to dynamically create various objects. Use it as you like! http://scratch.mit.edu/static/projects/Ingoguy15/185448_sm.png Proof of concept- Turret placement http://scratch.mit.edu/projects/Ingoguy15/141505 This proves that, in Scratch, turrets can be animated and placed in one quick and simple click. You may use this for yourself, this is a byproduct of Station Defense http://scratch.mit.edu/static/projects/Ingoguy15/141505_sm.png Station defense http://scratch.mit.edu/projects/Ingoguy15/109989 From the maker of Super stick (me), and the guy who ripped it and remixed it (Razzsputain) comes Obscure Studios. From Obscure Studios comes STATION DEFENSE! This is a beta release, please read the instructions. For those who refuse, here are the controls: Mouse: Fire and guide turret Left and Right arrows: Move shield. Space: Fire flak defense weapon 1: Go to blasts 2: Go to beam mode 3: Go to shield projector (shield blocks all, ordinary shield is replaced, shield is always in front of turret.) You must shoot the missiles and block the enemy lasers. This game (when done) will feature weapon upgrades, automatic turrets (also upgradeable) and more! Have fun! V 1.0.1.1 Changes: *Fixed a major bug that caused the whole game to malfunction when the logo still broadcast the menu script AFTER you skipped it and the game started. V 1.0.1 Changes: *Increased shield response *Added ability to skip the intro (Still a bit buggy, bear with us) *Improved weapon 3 graphic. http://scratch.mit.edu/static/projects/Ingoguy15/109989_sm.png Grid maker http://scratch.mit.edu/projects/Ingoguy15/80740 This handy little thing is for those of us with imperfect eyesight and who can't make a perfect grid. This little thing does it for you! You are free to use it for whatever, so long as you give me credit. http://scratch.mit.edu/static/projects/Ingoguy15/80740_sm.png Super stick V.2.4 http://scratch.mit.edu/projects/Ingoguy15/76781 This is an experimental flying game that I thought that I was done with, but I had another version with three songs instead of 1. I compressed the songs cuz I know how to do that now and here it is complete with a few bug fixes! New in V.2.4: As of right now, this is my final version. If something major comes up, I'll address it, or if I feel like updating, I will. The last update tells you how much time you've wasted playing http://scratch.mit.edu/static/projects/Ingoguy15/76781_sm.png Turret game engine http://scratch.mit.edu/projects/Ingoguy15/76670 This is another installment of my line of game engines, now called The Department for Development of Game Engines for Lazy People, or TDDGELP. As the name suggests, this is another game engine for people lacking the experience or will to make one themselves. If you use these in a game, you must give me credit. Have fun! This engine is for a person itching for missile command, complete with sound, a cursor, and 25 bullets! (Yes it WAS agony making the same change 25 times in a row.) Missiles not included. Fire with space and point with the mouse http://scratch.mit.edu/static/projects/Ingoguy15/76670_sm.png RPG movement engine http://scratch.mit.edu/projects/Ingoguy15/68713 My RPG movement engine. I'm not gonna bother with the combat engine. http://scratch.mit.edu/static/projects/Ingoguy15/68713_sm.png RPG combat engine http://scratch.mit.edu/projects/Ingoguy15/68711 Finally, after tons of work, a basic combat engine is made. You click the attack or magic buttons and then select your target by clicking it. Now the hardest part: Merging the two. This is where you guys come in. Please email me at JPNyden@yahoo.com with the movement and combat engines successfully attached. Or you can post it to the Funky Monkey's gallery. Music by ParagonX9 Resubmitted edit: removed useless variable http://scratch.mit.edu/static/projects/Ingoguy15/68711_sm.png