gfesakis's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/57239 Recent Projects Feed for gfesakis en-us Sun, 12 Oct 2008 04:34:47 GMT CakePHP Han and Andres genghisu icecream price list with feedback and scaffolding http://scratch.mit.edu/projects/gfesakis/205524 In this version, children try to make the price list for an ice cream shop. The application gives feedback if a combination is duplicated in the list using optical and sound effects. In addition the cat gives a hint when clicked saying a flavor that not all the ice creams are in the list. Finally clicking cloud a non considered combination is given. http://scratch.mit.edu/static/projects/gfesakis/205524_sm.png What coin is fair? http://scratch.mit.edu/projects/gfesakis/72175 The microworld selects randomly the probability for each side of the coins among the values: (20,50,80). So each coin can be fair or unfair. The user can execute one experiment clicking a coin or produce a sequence of experiments cliking on the red circle. The goal is to find the unfair coins. Learning could be fun. Merry Christmas G. http://scratch.mit.edu/static/projects/gfesakis/72175_sm.png Icecream shop http://scratch.mit.edu/projects/gfesakis/72067 This microworld permits the student to play with combinations and arrangements of four ice cream flavors (colors) to two ball icecreams. User makes an icecream with the spoon. The spoon is dragable with a single clik on it. In order to empty the spoon just feed the cat. Cliking on the camera takes a photo of the icecream. Students could: 1. produce all the possible photos 2. produce all the possible ice creams 3. play with the prices (e.g. what icecream can we buy with 5 Euros etc) The prices of the icecreams are changing with click. User can erase photos in reverse order clicing the delete button that appears when at least one photo is visible. Have a good time and be carefull not to explode the cat! :-) http://scratch.mit.edu/static/projects/gfesakis/72067_sm.png Guess the sum of two dices http://scratch.mit.edu/projects/gfesakis/70090 This chance game is based on the distribution of two dices sum. The player must first bet (predict) on the outcome of the dices dragging the yellow tokens to the rectangles. Each rectangle represents a possible dice sum. The tokens need only one left click to start dragging. After the betting of all tokens the player can shake the dices clicking on them. A token (id any) is removed from the rectangle corresponding to the sum of the dices. The game is finished when all the token go to their initial position. The player must find betting strategies that minimize the total number of trials needed to finish the game. http://scratch.mit.edu/static/projects/gfesakis/70090_sm.png FROG http://scratch.mit.edu/projects/gfesakis/68951 The frog is jumping on pont lilies randomly. Each lily is associated to a direction (up, right, down and left) as the corresponding arrow depicts. The direction of each lily is changing by clicking on it. The pencil is following the directions of the the lily for each jump. Choosing the directions can control the pencil despite the fact that each jump chooses randomly a lily that is not possible to be predicted. The whole microworld is based on the formal problem of the random walk (or drunk ard's walk). Can you make the pencil go where ever you predetermine; Can you make the pencil draw specific schemata; Have fun. G. http://scratch.mit.edu/static/projects/gfesakis/68951_sm.png HIVE http://scratch.mit.edu/projects/gfesakis/68494 A microworld for chance and probability Education in PreK-2 grades based on the Hive metaphor. User can change: 1. the flower state blue flowers give no honey. 2. the initial state of the hive (position of the pencil) clicking on the honey tins. The action starts cliking the bee. The cat clears the graph. http://scratch.mit.edu/static/projects/gfesakis/68494_sm.png Cars racing using spinner http://scratch.mit.edu/projects/gfesakis/66934 Car racing game using a modifiable spinner. The game aims to give an interesting and concrete digital environment for young children to develop stochastic systems experiences. The game could be used for education in the PreK-2 grades or just for fun. User can change spinner's colours and see the history of outcomes along with the frequencies distribution. The program speaks Greek. http://scratch.mit.edu/static/projects/gfesakis/66934_sm.png TEETOTUM http://scratch.mit.edu/projects/gfesakis/61124 This is a modifiable TEETOTUM like virtual manipulative for use in PreK-2 grades. User can change the possible drawings and see the history of outcomes along with the frequencies distribution.The program speaks Greek. http://scratch.mit.edu/static/projects/gfesakis/61124_sm.png COIN http://scratch.mit.edu/projects/gfesakis/60267 Flip the COIN. A first edition. http://scratch.mit.edu/static/projects/gfesakis/60267_sm.png SPINNER http://scratch.mit.edu/projects/gfesakis/59958 This is a modifiable spinner designed for educational use in the PreK-2 grades. User can change spinner's colours and see the history of outcomes along with the frequencies distribution. The program speaks Greek. http://scratch.mit.edu/static/projects/gfesakis/59958_sm.png