inuwali's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/44411 Recent Projects Feed for inuwali en-us Sun, 12 Oct 2008 10:44:44 GMT CakePHP Han and Andres genghisu Repeat After Me http://scratch.mit.edu/projects/inuwali/269182 It seems that this game is best played when downloaded. There seems to be quite a lag between button presses and sounds. In presentation mode on your computer it should be very playable. If anybody can help me figure out how to remove the lag, I would appreciate it! I developed this game to try out lists in the new version of Scratch (I was a beta tester). The Scratch teams was nice enough to include it as an example project! Do you know about the game "Simon" that tested your memory using four colored buttons that lit up and made sounds? This is the same idea but a little more complicated. A pattern will be played for you on the buttons. You have to repeat that pattern. It starts with one button, and it will get longer if you correctly repeat it until you get the whole pattern. If you solve enough puzzles, you'll reach the next level, where a new button and musical sound will be added. The first level has just two buttons, and the last has nine. The pattern lengths also increase in difficulty. Good luck finishing! I test-played the game quite a bit and I couldn't get to the finish myself. Please download, remix and enjoy! (Or just look for the RepeatAfterMe example in the Projects folder.) Thanks to all the work the Scratch team did to add lists. It makes programming with Scratch so much more expressive. http://scratch.mit.edu/static/projects/inuwali/269182_sm.png O Needs a Star (scrolling edition) http://scratch.mit.edu/projects/inuwali/228022 Here's a game that uses my new 2D scrolling engine. You control a robot named "O" using the arrow keys. The object is to find the gold star and put it in the star-shaped hole (which you see next to you when you start). You'll need to pick up keys which open specific doors that unlock parts of the maze. Remember that you can only carry one key at a time. Things that could be improved: 1. Add music and sound effects 2. Make the game less linear and more challenging 3. It's possible, though unlikely, to go through the walls and end up outside the maze. You'll see, if you look at the code, that you could easily change the backgrounds and make your own map-based game. I used nine backgrounds (a 3x3 grid), but you can use as many as you like as long as you set up the variables properly in the four map sprite scripts. Please play, comment and remix! http://scratch.mit.edu/static/projects/inuwali/228022_sm.png 2-D Scrolling Engine http://scratch.mit.edu/projects/inuwali/227416 This is a scrolling version of my map engine! With this game you only need four sprites to play on a map of unlimited size that can scroll both horizontally and vertically. The maps can be any size as long as you use multiples of the stage dimensions. Make sure to number the backgrounds correctly and consistently in all four map sprites. You can see from their backgrounds how I do this... Basically you break the map into a grid and then number starting from the bottom left zone and proceeding row by row. The scripts will work for maps that are just one row or one column, so this could also be used for a side-scrolling game. Please remix this and create games with it! I will try to update it soon with a more elegant solution for the borders of the map. http://scratch.mit.edu/static/projects/inuwali/227416_sm.png Tank Battle http://scratch.mit.edu/projects/inuwali/156742 The two tanks take turns shooting at each other. Use the left and right arrow keys to aim the turret. Use the up and down arrow keys to increase and decrease firing power. The space bar fires a shell from the active tank. The damage for the tanks is displayed below; once a tank gets 100 damage it is killed and a new round begins. Beware the wind! Its strength and direction are shown at the bottom, and it has a pronounced effect on the trajectory of the shell. To do: 1. Damage from falling 2. Improve tank death explosions http://scratch.mit.edu/static/projects/inuwali/156742_sm.png O Needs a Star http://scratch.mit.edu/projects/inuwali/155462 (Take a look at the new scrolling version <a href="http://scratch.mit.edu/projects/inuwali/228022">here</a>!) I finally made my proof-of-concept game "Adventure Game" into a real game! You control a robot named "O" using the arrow keys. The object is to find the gold star and put it in the star-shaped hole (which you see next to you when you start). You'll need to pick up keys which open specific doors that unlock parts of the maze. Remember that you can only carry one key at a time. I have some things I'd still like to do: 1. Add music and sound effects 2. Enhance the end of the game with animation 3. Make the game less linear and more challenging You'll see, if you look at the code, that you could easily change the backgrounds and make your own map-based game. I used nine backgrounds (a 3x3 grid), but you can use as many as you like as long as you set up the variables properly in the Stage scripts. Please play, comment and remix! http://scratch.mit.edu/static/projects/inuwali/155462_sm.png Projectile http://scratch.mit.edu/projects/inuwali/65046 This project seems to expose a bug in the online player--sometimes the projectile will not fire when you choose maximum power. Please download to play properly until the Scratch team fixes the problem. This is a proof-of-concept projectile game. Use the left and right arrow keys to control the angle of the gun, and press space to fire. The longer you hold down the space bar, the more power the shell will have. Press the flag to generate new terrain. You'll need to drag the gun so that it's not touching the ground. You could use this as the basis for a scorched-earth type game with battling tanks in a terrain. Up next: tanks and wind! http://scratch.mit.edu/static/projects/inuwali/65046_sm.png Adventure Game http://scratch.mit.edu/projects/inuwali/64867 This is a proof-of-concept map-based game. You can create maps of unlimited size; you just have to make sure to number the backgrounds correctly. You can see from the Stage backgrounds how I do this... Basically you break the map into a grid and then number starting from the top left zone and proceeding row by row. The scripts will work for maps that are just one row or one column, so this could also be used for a basic side-scrolling game. Please take this project as a starting point and do whatever you like--add enemies (or friends), come up with objects to collect or puzzles to solve. http://scratch.mit.edu/static/projects/inuwali/64867_sm.png Pong! http://scratch.mit.edu/projects/inuwali/41025 A first stab at an interactive game. The computer's paddle is hopefully slightly challenging but not too hard to beat. http://scratch.mit.edu/static/projects/inuwali/41025_sm.png