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    <title>dinther's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/36565</link> 
    <description>Recent Projects Feed for dinther</description> 
    <language>en-us</language> 
    <pubDate>Thu, 26 Nov 2009 06:44:33 GMT</pubDate> 
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    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>MadPong</title> 
      <link>http://scratch.mit.edu/projects/dinther/34610</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/dinther/34610_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Version: 1.0

Move paddle with the mouse.

(Download it. It is faster than on-line)

MadPong is a regular pong game but with a twist. The paddle is not straight but curved. This means that you can apply a lot of effect on your strikes.

The ball starts of slowly but rapidly increases in speed later on. Can you beat 100?

Technical:

I needed a special approach to avoid the need for sin and cos functions on the curved paddle. The way it works is that the  program tracks the x position of the ball. The difference in X between the ball and the paddle is simply taken as a paddle surface normal angle. The direction of the ball is then flipped around this normal thus producing the correct exit angle after the bounce.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/dinther/34610_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Meteoroid</title> 
      <link>http://scratch.mit.edu/projects/dinther/34522</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/dinther/34522_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Keys:
up: thrust
left:rotate left
right: rotate right
space: fire

Here is a sample project on how to do a meteoroid space ship with inertia and shooting up to four bullets simultaniously.

Go ahead. Download it and build your own game around it.

The key trick is the use of a Dummy sprite that is moved to obtain the cos and sin values for a given angle.

Of course linear algebra would be a solution too.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/dinther/34522_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Ship Sim (Large but good)</title> 
      <link>http://scratch.mit.edu/projects/dinther/32891</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/dinther/32891_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Video:
http://nz.youtube.com/watch?v=eA6KaRm_EPY

Version 1.6

Keys:

H=Horn
R=Reverse
C=Help
Arrow Keys=Power and rudder

New is a help screen that you can bring up by pressing the C key

Steer this ship into the harbour. Large ships have a lot of inertia so take it easy on the power and rudder and be patient.

The entire map is visible on the introduction screen. You start outside the harbour and you need to follow the dark dots into the harbour. You are finished when the entire boat is docked inside the light marked rectangle at a speed of near zero.

Don't crash into the docks or you need to start all over again.


Area:

Rotterdam Botlek
Source: Google Maps</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/dinther/32891_sm.png</imagelink>
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