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    <title>_Dragon_MC_'s Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/29054</link> 
    <description>Recent Projects Feed for _Dragon_MC_</description> 
    <language>en-us</language> 
    <pubDate>Thu, 26 Nov 2009 15:14:54 GMT</pubDate> 
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    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Turret</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/115801</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/115801_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A turret that DOES work! It even has wind.Left and Right arrow keys change driection; Up and Down arrow keys adjust power.You cannot adjust either while the turret is firing.Space to fire. 0 to clear the pen markings.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/115801_sm.png</imagelink>
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    <item> 
      <title>Halo Joke</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/92144</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/92144_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A Halo joke, for those of you who know who the main character in Halo is. (or who know Wodunne)The project explains all; post your thoughts in the Comments, and don't forget to click Love It if you think it's funny!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/92144_sm.png</imagelink>
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    <item> 
      <title>3D Cube--Er, I Mean Prism</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/77073</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/77073_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Woo hoo, a simple rotating cube--oops, I mean rectangular prism. It's not the most perfect cube--I mean rectangular prism in the world, but I'm learning.You can adjust the height of the prism, and also its rotation speed.Pressing the Spacebar will hide the lines, revealing the vertices. Press the Spacebar again to show the lines.That button in the top right-hand corner is the Rotate Button. Click on it to switch between Auto and Manual modes. In Auto mode, the program will rotate the prism on its own; in Manual mode, the user can use the Left and Right arrow keys to rotate the cube.Download and view in presentation mode for best performance.P.S. Press Q, and the bottom vertices (points) will rotate by crazyOffset!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/77073_sm.png</imagelink>
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    <item> 
      <title>Sierpinski Gasket</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/48251</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/48251_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The Sierpinski gasket is my favorite fractal, and now I've figured out a recursive--no, iterative algorithm to make one! It isn't the most efficient algorithm in the world, but it works.



Oh yeah. Sorry if I'm a little late, and someone else has already made this XP



Inspired by toontownmiser. The script for his gasket was really long, so even though his program makes the pattern faster than mine does, I thought that there must be a way to reduce the script a little bit. So I made this.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/48251_sm.png</imagelink>
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    <item> 
      <title>Failed lighting project</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/39926</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/39926_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;I was trying to make a project that works like this: click where you want the light to originate from. A sprite will move and stamp itself until it hits a wall, which is green (don't ask), or the edge. Then it will return to the light source and do that again until it has done a complete 360. But for some reason, I can't get it to collide with the wall. Please help!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/39926_sm.png</imagelink>
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    <item> 
      <title>weird turtle art</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/33528</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/33528_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Text in the project explains all.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/33528_sm.png</imagelink>
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    <item> 
      <title>Array levelmaker v0.2</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/27510</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/27510_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;An example of using an array to VERY SLOWLY draw a level for a game. The layout is for a game I might try to develop called Tanque.

INSTRUCTIONS: Wait for the level to load. After that, arrow keys move. Holding down the Z key lets you turn without moving.

GLITCHES:
None :D

CHANGELOG:
v0.1: Fixed the wall glitch.
v0.2: Changed the tile images. Also made it randomly place air vents. Also made a bottom bar, on which will soon go the variables.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/27510_sm.png</imagelink>
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    <item> 
      <title>HyperPong v0.1</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/25568</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/25568_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Challenging four-sided pong game. Use the mouse to move the pads. I will add more stuff to make it look better soon. 

Here it is, v0.1! (I know, you were expecting so much more.) The biggest thing I changed was, I made an awesome bar that shows the time. I also fixed another minor thing: three of the pads were oh-so-slightly misaligned, so I fixed them. 

This project is on Dave911's High Score Board at: 
http://scratch.mit.edu/projects/Dave911/26040</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/25568_sm.png</imagelink>
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    <item> 
      <title>Project Slythir DEMO</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/25557</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/25557_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A demo of what will hopefully be my greatest creation yet, Project Slythir. Instructions and credits in-game.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/25557_sm.png</imagelink>
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    <item> 
      <title>Hyperdraw</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/24256</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/24256_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A drawing program. (Why else would it be called HyperDraw!?)The Pencil and Eraser tools don't need explaining; Line Draw, however, is used like this:  Click somewhere and the cursor will go to that place.  Click a second time in a different place and the cursor will draw a straight line there. Or you can just hold down the mouse button to draw dashed lines.Click somewhere on the Color Palette to change the pen's color. The X position of the click determines the color, while the Y position is for the shade. Since the Color Palette has half of its possible resolution, the Color and Shade changer buttons are for precise changes.The box that says &quot;Commonly Used&quot; above it has nine colors that are used often.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/24256_sm.png</imagelink>
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    <item> 
      <title>Pseudo-3D Drawii</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/23989</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/23989_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Idea taken from combining Drawii, by Dragon_MC_ (which is my other account) and Pseudo-3D Art by me. Arrow keys move and turn.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/23989_sm.png</imagelink>
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    <item> 
      <title>Pseudo-3D Art</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/23946</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/23946_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Simply hold down the mouse to draw. The cursor changes its color and size as its y position changes. I might add more features later.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/23946_sm.png</imagelink>
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    <item> 
      <title>Colorized Weirdwave</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/22698</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/22698_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A &quot;weirdwave&quot; is a term that I'm trying to coin. It's a sinewave in which the top and bottom goals aren't the same (huh? I guess you can only understand if you look at my Sinewave script: screenshot at http://i33.photobucket.com/albums/d62/neomatt887spics/sinewave.jpg). Anyways, set the top and bottom goals for the wierdwave and pres Space to see what you've created. Set the goals the same and you see a sinewave; set them differently and you will get some interesting effects. When it's done an artificially intelligent robot-thingy will travel across the teal line. (Last part was just 'cause I was bored.)</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/22698_sm.png</imagelink>
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    <item> 
      <title>Display</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/22384</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/22384_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A model of a display. The tiny dot on the display represents the black dot on the screen. The yellow dot always goes to the x and y positions of the black dot divided by ten.Controls that I've added in:Pressing 1 switches to Arrow Keys mode. The dot on the display will turn yellow. The arrow keys move the black dot.Pressing 2 switches to Mouse mode. The dot on the display will turn green. The black dot goes to the mouse.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/22384_sm.png</imagelink>
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    <item> 
      <title>Ask The Stikman</title> 
      <link>http://scratch.mit.edu/projects/_Dragon_MC_/22029</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/_Dragon_MC_/22029_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;In the new show Ask The Stikman, you get to ask the main character of Stickeh!, the game series that I'm developing, whatever you want. Ask your questions in the Comments section of the webpage, and I will update the project so you can see his answers.Keep watching after he's finished his speech for a surprise!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/_Dragon_MC_/22029_sm.png</imagelink>
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