Logank's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/21928 Recent Projects Feed for Logank en-us Fri, 25 Jul 2008 01:22:03 GMT CakePHP Han and Andres genghisu Bubbles http://scratch.mit.edu/projects/Logank/185283 Warmer days, makes me think of doing stuff outside. Then it rains, and it makes me think of doing stuff in Scratch, that makes me think of doing stuff outside. Just a simple bubble popping project. No points, no score, no goal.... but that's the whole point of blowing bubbles, right? http://scratch.mit.edu/static/projects/Logank/185283_sm.png Full Interactive Raytracer3.1 http://scratch.mit.edu/projects/Logank/145796 Canthiar's Original Raytracer project and notes: <A href="http://scratch.mit.edu/projects/Canthiar/53171">http://scratch.mit.edu/projects/Canthiar/53171</A> This is a full raytracer written in Scratch that supports ambient, diffuse, and phong lighting, light occlusion and a single level of reflection. Running this program requires a lot of patience since it can take several hours to render the scene with the pen size set to 2. This was a lot of fun to write. I think the Scratch team has done a wonderful job in developing such an extinsible language. LoganK's notes When I first saw Canthiar's raytracer, I was amazed, but a little disappointed that I couldn't change anything. So I downloaded it and then was doubly amazed at the math that was involved. Once I figured out how to change the positions of the objects, I wanted an easier way to do it. That's when I decided to try and make my own remix. I hope someone else finds it interesting. Even though I don't get most of it, it was fun going through Canthiar's code and figuring out a little of it. ...if anyone's interested, it took 12 hours, 8 minutes and 24 seconds to render the entire scene at pensize 1. http://scratch.mit.edu/static/projects/Logank/145796_sm.png Slotcar Construction Set http://scratch.mit.edu/projects/Logank/108519 Good Old Fashioned Slotcar Racing! ***This is a 2 player game*** SLOTCAR CONSTRUCTION & RACING SET I used to love building my own custom tracks just about as much as racing on them, when I was younger. This is a small 'virtual' taste of that. If you'd rather jump right into racing. I've included 3 pre-made tracks. If you do decide to build your own, remember that you don't have to drag the track pieces into position; just click once to pick up, and again when it's in the correct position. The cars DO need to be dragged to the starting line though. It's important to not be going too fast at the corners, or your car will jump the track and go spinning out of control... just like on my old (real) track! Each time you press a speed change key, your speed will change by one increment. What that means, is that pressing and holding the speed up key, will only count as one press. If you want to speed up more, then you must press the key more than once. The same applies for slowing down. http://scratch.mit.edu/static/projects/Logank/108519_sm.png MirrorDraw http://scratch.mit.edu/projects/Logank/97727 Playing around with the drawing tools, and thought I'd post this fun little experiment online. Draw on the left side of the screen. http://scratch.mit.edu/static/projects/Logank/97727_sm.png Road Rash http://scratch.mit.edu/projects/Logank/54101 Road Rash This is my response to YAYALEC's request for skateboard games. Move your mouse back and forth to keep your skater's balance. Avoid the Road Rash as long as you can! Thanks YAYALEC for the "challenge" :D I hope you and everyone else enjoys it. music by Kevin MacLeod http://scratch.mit.edu/static/projects/Logank/54101_sm.png Airplane - CYMM http://scratch.mit.edu/projects/Logank/50851 A pretty straightforward mini flight sim. You start, sitting on Runway 07 at the Fort McMurray Regional Airport, in Alberta Canada. Make sure you start your engine first (S) Then speed up using (A) - you can slow down later using (Z). Pull back on the control yoke (Down Arrow), before you reach the end of the runway. Once you're airborne, fly around using the (Left/Right) Arrow keys. When you want to land, line up on the runway, slow down a bit, and push forward on the controls (Up Arrow) when you're over the runway. You can press the space bar to toggle a smoke trail. Sometimes the smoke switch sticks, so you might have to hit it a few times to get it to work ;) Don't let your altitude or speed drop into the red zone unless you're over the runway, or else you'll have to get a new plane (reset). Enjoy! http://scratch.mit.edu/static/projects/Logank/50851_sm.png Reflections http://scratch.mit.edu/projects/Logank/50109 Lasers and Mirrors! What fun! The object is to hit your opponents crystal. You can switch your own mirrors, up to a maximum of 3 on a single turn. Move your coloured triangle reflector, to set up your initial reflection. When you're ready, press space bar to fire your beam. Five hits, wins, but you also have to have at least 2 points over your opponent. Issues: -sometimes after a few bounces, the beams get too close to the edge of a mirror, and don't reflect properly or at all :\ - it's possible to have one (or both) crystal(s) appear in a location that you can't hit either because your own crystal is in the way, or because you can't switch your opponents mirrors. If this becomes a big problem, I'll add a "shuffle" button. http://scratch.mit.edu/static/projects/Logank/50109_sm.png SharkHole http://scratch.mit.edu/projects/Logank/38793 Fish is controlled by: W - up A - left S - down D - right. Shark is controlled by the mouse. Fish gets points by staying out of Sharks mouth; Shark gets points by eating Fish First one to 20 points wins. Concept by Connor K (age 6) Graphics and Script by LoganK Playtested by Connor K and LoganK http://scratch.mit.edu/static/projects/Logank/38793_sm.png ScratchASketch http://scratch.mit.edu/projects/Logank/35865 I was thinking of my old Etch-a-Sketch and thought it would be neat to make a Scratch version. The 'shake to clear' button was a last minute thought, but I'm glad I added it. http://scratch.mit.edu/static/projects/Logank/35865_sm.png Fishhook http://scratch.mit.edu/projects/Logank/35163 30 minute challenge. From start to finish, including creating the sprites. This is a 2 player game. Player 1 uses W (up) A(left) S(down) D(right), and tries to eat food to increase score (which at times, will increase health). Player 2 uses the arrow keys to guide the hook to try and catch the fish. http://scratch.mit.edu/static/projects/Logank/35163_sm.png LostTreasure http://scratch.mit.edu/projects/Logank/33227 Running through the jungle, looking for the fabled Diamante Humongo, you have to avoid traps and dangerous beasts alike. Lost Treasure... with glitches. It's playable, but there are a few problems still. I don't know if I have the skill to fix it, so I'm releasing it as is. Thanks to jonnie339's "how far can you jump?" project for helping me figure out an arcing jump script. oh... and it's easier to just run over the crocs, rather than jumping. http://scratch.mit.edu/static/projects/Logank/33227_sm.png Lightning Generator http://scratch.mit.edu/projects/Logank/18366 Thought it would be interesting to try to simulate lightning. Each bolt is randomly drawn when you press SPACE or when you start a &quot;storm&quot;. There's no sound though. Press SPACE to initiate a lightning bolt, or... Press A to start an electrical storm. Press Z to stop the storm after you've started it. By default, there's a 1 in 3 chance of a lightning strike every 2 seconds. If you download this, you can change the timing in the stage script. Feel free to use this, but please post a message with a link to your project, so I can see where you used it. Thanks! http://scratch.mit.edu/static/projects/Logank/18366_sm.png Sir Robogoboguitar http://scratch.mit.edu/projects/Logank/18215 I'm just practicing with different music loops. http://scratch.mit.edu/static/projects/Logank/18215_sm.png Xevioid-v0.5 http://scratch.mit.edu/projects/Logank/16831 This is my first actual attempt at a "game". I hope somebody enjoys it. If you have any suggestions or feedback, please post it. I would kinda like to do another version with different terrain/graphics... if anyone's interested. I'd like to acknowledge Drakonen, as I had a peek at his "Scroll Test" script to help me with my scrolling background, as well as general tips. Cheers! http://scratch.mit.edu/static/projects/Logank/16831_sm.png BatEyes http://scratch.mit.edu/projects/Logank/12307 What would you do with a bat flying around you? (It's supposed to be a blanket that he's hiding under) http://scratch.mit.edu/static/projects/Logank/12307_sm.png