fullmoon's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/20036 Recent Projects Feed for fullmoon en-us Fri, 25 Jul 2008 11:43:35 GMT CakePHP Han and Andres genghisu Book of Scratch Users (page 3) http://scratch.mit.edu/projects/fullmoon/222784 Remix and add a page for yourself! In a drastic turn of events, I used Photoshop for my page. http://scratch.mit.edu/static/projects/fullmoon/222784_sm.png For Cyclone103 http://scratch.mit.edu/projects/fullmoon/219248 Let's see if this loads. I made this in Flash, and I have to say, it was some of the most fun I've ever had making an icon. I tried to adapt it to my video player, but since Scratch sometimes imports JPEGs in a weird order, it didn't work too well. Anyway, have fun! http://scratch.mit.edu/static/projects/fullmoon/219248_sm.png coolFractals http://scratch.mit.edu/projects/fullmoon/218256 Fractals are geometric shapes that "nest" so that each shape is a rought copy of the whole. Plus they're fun to watch. This isn't my formula, I just adapted a justBasic sample project and added a pause feature (click the stage). Space to get a new shape, and the slider controls the X/Y height (or zoom) of the next pattern. I'm working on a way to zoom in on the current shape, but then again, I'm "working" on a lot of things ;) http://scratch.mit.edu/static/projects/fullmoon/218256_sm.png ANOTHER BR Update http://scratch.mit.edu/projects/fullmoon/218236 Pretty much just to let you know I'm still working on this. More bug fixes, jaw-dropping Level 2 fies, and a preview of Level 5. http://scratch.mit.edu/static/projects/fullmoon/218236_sm.png Context Menus http://scratch.mit.edu/projects/fullmoon/215157 DOWNLOAD TO WORK! I'll fix it later... http://scratch.mit.edu/static/projects/fullmoon/215157_sm.png Right-Click Sensing (Download to Work) http://scratch.mit.edu/projects/fullmoon/201523 Scratch is a great programming language until we decide we want boring things like comboboxes and context menus. Then we have two options: kidnap Jens and force him to hack Scratch for the functions we want, or, whenever possible, find our own way of doing things. This project showcases an oddity of Scratch that can be developed to your liking, especially if you can figure out how to make it work online, in Java. Please?t http://scratch.mit.edu/static/projects/fullmoon/201523_sm.png Potter Puppet Pals Motion Engine http://scratch.mit.edu/projects/fullmoon/200730 ***THIS IS NOT A COMPLETE GAME!*** Just a test/response to forums involving directional gunfire. I plan to turn this into a game eventually, since I'm such a big fan. Your can change character once the ghoul moves out of the way. Click play, then the greenflag...sorry! http://scratch.mit.edu/static/projects/fullmoon/200730_sm.png CoverFlow Slideshow http://scratch.mit.edu/projects/fullmoon/197028 In a desperate attempt to prove that whatever Apple can do, I can do better, I've attempted to simulate the Cover Flow interface on iPod, iTunes, and OSX 10.5 (Without the flip effect, of course. I have a life, not a team of graphic designers awaiting my every command). Use the scrollbar to scroll through the icons, or use the left and right arrow keys. Click an icon to focus it. You can click on the round button in the upper right hand corner for some more options. Those are some one-sprite sliders. You can also start or stop a slideshow by clicking on the dots in the upper left hand side. Feel free to use this for your own slideshows or whatever else you want. I've expanded the scrolling interface to include vertical scrolling, too, if anyone's interested. Have fun! UPDATE: Fixed the *********** sliders. Now I can go to bed. http://scratch.mit.edu/static/projects/fullmoon/197028_sm.png Random Trig Arm http://scratch.mit.edu/projects/fullmoon/184517 I hope that nobody finds a use for this, but I was so inspired by Paddle2See's Power Shovel (or is it JSO's? Both projects seem to be based off of each other) that I decided to see how many arms you could add before things got out of hand. Use the arrow keys to move. http://scratch.mit.edu/static/projects/fullmoon/184517_sm.png Test: Video Player http://scratch.mit.edu/projects/fullmoon/177799 If the Scratch team won't give us video support, we'll take it from 'em, in the form of hundreds of GIF's. I doubt that this will ever catch on, as you have to sacrifice either pause function or sound (although my player supports either). I just want to point out the nifty volume bar. I'll add tooltips and stuff later, but for now, just know you can drag the progress bar when it's pause to crawl through the video. It's a short Flash animation that my friends and I used for our ridiculous movies for literature class. Here's a challenge: How long does this take to load online on a scale of 1-10, 10 being almost instantly, and 1 being that it won't even get past the Java loader. I'm a 7.5! http://scratch.mit.edu/static/projects/fullmoon/177799_sm.png Widget-Full Qwerty Keyboard http://scratch.mit.edu/projects/fullmoon/171845 Whew! This was quite a task! The underlying math and principles of any one-sprite widget are simple, but this one requires 102 separate inputs to be programmed. Luckily, I blindly stumbled upon a formula that helps shorten the script. It consists of two parts: The keyboard, which reads the mouse position in relation to it (it can be draggable, and I'm working on resize), and puts the value into the variable "inkey$". Then, it broadcasts it to the "reader.keyboard0" sprite, which switches to the appropriate costume. This would be excellent for a text entry program, but I'm too tired to come up with one now. I hope that someone puts this to good use, because I'm about to collapse! http://scratch.mit.edu/static/projects/fullmoon/171845_sm.png BR2 http://scratch.mit.edu/projects/fullmoon/168026 UPDATES: -Fixed jumping bug -Improved collision -Made Level 2 somewhat harder -You can now die (yay?) http://scratch.mit.edu/static/projects/fullmoon/168026_sm.png Precursor Translator http://scratch.mit.edu/projects/fullmoon/162897 I'm a fan of the Jak and Daxter series on the PS2, and I was getting really sick of running around while having no idea what the mysterious glyphs the game uses in place of English mean. It turns out that Naughty Dog (who produced the game) actually made this into a font...so I made a translator. Now you can decode whatever they put on those ads all over Haven city. Have fun! Note: thanks to Sarah Combs for the font, I found it on DevianArt. Google "Precursor Font"; it's a truetype. http://scratch.mit.edu/static/projects/fullmoon/162897_sm.png Blizzard's Run Alpha http://scratch.mit.edu/projects/fullmoon/161903 Yep! I'm leaving this on for a bit just to confirm that I'm still alive. It's about the gameplay equivalent of cardboard right now as you can't die nor move between levels. Archmage needs a fruit basket or something for figuring this scrolling out. Try code 9203 (I'm up to level 3, but I'm really busy right now, this'll probably be finished over the summer). Basically, you're a harp seal who is captured by some hunters, escapes, and must warn the "people". Arrow key, space to move. Intro, control screens, menus after school gets out...I calculated that we have 1385 minutes left of a certain teacher...start counting to 83100! USE P TO PAUSE (sorry, I forgot to mention that before...) http://scratch.mit.edu/static/projects/fullmoon/161903_sm.png Fission Menu Template http://scratch.mit.edu/projects/fullmoon/158975 Just a little menu I thought up a while back for my Scratchboard project. It's quite useful, and although limited to eight options, it's possible to add multiple layers. I hereby give this up to WidgetFarmer1, who I hope will add this to his compilation of GUI objects. Have fun! Note: I fixed an unsightly layering glitch and removed the confusing layering effect. http://scratch.mit.edu/static/projects/fullmoon/158975_sm.png