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    <title>indigoandblack's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/19384</link> 
    <description>Recent Projects Feed for indigoandblack</description> 
    <language>en-us</language> 
    <pubDate>Thu, 26 Nov 2009 03:03:43 GMT</pubDate> 
    <docs></docs> 
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    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Attract1</title> 
      <link>http://scratch.mit.edu/projects/indigoandblack/23516</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/indigoandblack/23516_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Interesting visual effect.  Just playing around with different levels of interaction between sprites and thought I'd share.

Click the green flag to reset; click on the red sprite to watch it do its thing.

Use however you like.  Enjoy!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/indigoandblack/23516_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>MemoryPuzzle</title> 
      <link>http://scratch.mit.edu/projects/indigoandblack/23488</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/indigoandblack/23488_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A classic memory puzzle... watch a sequence of symbols, then try to repeat the sequence by clicking on symbols one at a time in order.Number of symbols can be varied from 3 to 8. &quot;Show Delay&quot; is how much time is given to each symbol. &quot;Time to Show&quot; is how much of each symbol's time (the delay) the symbol will be visible.Set Time to Show low, the symbols will &quot;flash&quot; when they're shown; set it high and they'll stay up longer.This project implements a simple random number generator (linear congruential) to create the random sequences of symbols.Please use and modify as you wish! Enjoy!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/indigoandblack/23488_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Classic &quot;8 Queens&quot; Chessboard Puzzle</title> 
      <link>http://scratch.mit.edu/projects/indigoandblack/23327</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/indigoandblack/23327_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is the classic &amp;quot;8 Queens&amp;quot; puzzle - the splash screen gives directions.

Very message driven, with some coordinate math having to do with translating mouse clicks into chessboard square coordinates ((0,0) is upper-left).

Started out as a simple &amp;quot;could-I-do-this?&amp;quot; hack, but then my stubborn, persistent side took over.

*Click the green flag first to make sure things work properly!

Improvements: Variables like Queen0Visible, Queen0X, Queen0Y do not need to be global - they ought to be local to their sprite.

Have fun, and please use whatever you find useful! (though a citation would be appreciated!)</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/indigoandblack/23327_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>SimpleAdventure</title> 
      <link>http://scratch.mit.edu/projects/indigoandblack/9556</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/indigoandblack/9556_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Couldn't figure out the &quot;best&quot; way to make sprites that you could click and drag.  If you look for mouse down + touching sprite (and move the sprite in that case), that will &quot;work&quot;, but if you move over other &quot;draggable&quot; sprites you will end up &quot;collecting&quot; all of them.  I wanted only one sprite at a time to be dragged.Look at the Key-Inv sprite to see the drag script.  This ensures that when you drag the key (sprite Key-Inv) over, say, the crowbar (sprite Crowbar-Inv), you will not pick up and move the crowbar too.The ClickDetect variable ensures that only one draggable inventory item can be dragged at one time.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/indigoandblack/9556_sm.png</imagelink>
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