
<rss version="2.0">
  <channel> 
    <title>toontownmiser's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/19064</link> 
    <description>Recent Projects Feed for toontownmiser</description> 
    <language>en-us</language> 
    <pubDate>Sat, 28 Nov 2009 22:30:07 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Peg Soiltaire v.1</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/97516</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/97516_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a classic peg solitaire program.The goal is to jump pegs until only one remains. When one peg jumps over another, the peg that was jumped is taken off the board. The game ends when you can no longer make any jumps, and the goal is to have only one peg remain on the board when you are finished.To use this program, select the puzzle you want to play with the arrows, then press &quot;Play Puzzle&quot;. Once the pegs and the board have appeared, click on the peg you want to move, and then click on one of the pegs that turn red. You will jump over this peg, and this peg will be taken off of the board. The program will then check to see how many pegs are left, and how many possible jumps there are. You will see a CHECKING... icon while this is happening. When the CHECKING... icon dissapears, you can select another peg, if the game has not ended.When you win or lose a game, you can stop, try again by pressing &quot;Play Puzzle&quot; while you have the same puzzle selected, or play a different puzzle by choosing another one and pressing &quot;Play Puzzle&quot;Puzzles are listed in order of difficulty.If you are feeling up to a challenge, and have some spare time, try the &quot;Ugggh!&quot; Puzzle!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/97516_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>whack a mole</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/77218</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/77218_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;should be pretty self-explanatory.just hit the moles on the head with your hammerYou have three lives ( represented by new hammers in the corner)When you let a mole alone too long, it will break your hammerIf you complete a level, you'll recieve a completion bonus.Please post your high-score in the comments so that others can see.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/77218_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Spirograph (!)</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/32405</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/32405_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Wheee!This is my first attempt at making a &quot;true&quot; spirograph in scratch, by that I mean a spirograph that acts as one does in real life.Try playing with the values. The one in the screenshot has these values:Wheel Radius: 39Ring Raduis: 100Wheel Offset: 90Because I'm using trig here, the drawing process is a tad slow.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/32405_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Reversi v0.1</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/30245</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/30245_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The Goal ofReversi is tocover the board with as much of your colour as poss-ible. Players take turns pl-acing pieceson the board un-til it is full. Then,whoever has themost of theircolour wins.When a pieceis placed, the pieces in directhorizontal andvertacal lines change to thatcolour as wellIn order to placea piece, it must be adajecent to an existing piece (at the begining of the game, a piece may be placed next to the purple square)</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/30245_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>slope-detecting physics engine</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/30220</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/30220_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is just a quick physics engine that detects slopes and slides sown them if left alone.Left arrow = leftRight arrow = rightspace = jump</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/30220_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Tower of Hanoi</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/28738</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/28738_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is my version of the tower of hanoi puzzle. I was inspired by this project by daeheryn:http://scratch.mit.edu/projects/daeheryn/26800This has horrible graphics in comparision, but I made it so that it can solve itself. just press the&quot;Auto-Solve&quot; button.The rules are this:Try to move the tower to one of the other pegs in as few moves as possibleYou can only move the top disk in a stackYou can not put a disk on a smaller disk</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/28738_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>sirpinskinski's gasket</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/28737</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/28737_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;this was a test, to see if I could get a turtle art gasket to work. This uses a recursive turtle art set of instructions rather than using a random ititerative process as many people (including me :D) have used</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/28737_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Fredkin's Cellular Automation</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/27396</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/27396_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;To use this project:Change the bounds of the grid with the buttons(increments by 8)Press initilize.Now using the mouse on the grid, enter a small pattern at the center of the grid.Set the number of generations (4 is usually enough, but you can have as many as thirty)Press start.This form of cellular automation was created by Edward Fredkin in 1960(!! WARNING !!)The pattern entry can be a bit ansy.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/27396_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Scratch Soft OS v1.7</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/27140</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/27140_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is (no longer) my first shot at a Scratch-based operating system.I despreatly need games to integrate into this. Partly because I lack creativity, and partly because I'm just plain lazy. If you have a game you'd like me to put in, contact me or put it in the Scratch Soft gallery (Try to keep the number of sprites, variables, and photos low, so that there is still room for expansion in the project)To use it, click the button with the icon at the bottom-left, then navigate the menus.v1.7 includes:-3 Programs   -DrawIt   -FigureIt (calculator)   -JotIt -4 settings: -Button/Icon color shifting -Background color shifting -Background shade shifting-Optional Background image -0 Documents -You can click the buttons that branch off this menu, but there are no files in them.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/27140_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Two-sprite  Calculator</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/27121</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/27121_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is an improvement on my previous Calculator projects. It uses just two sprites (one for computation, one for output) To use it: type in a number. (Note that if you want a negative number, you must note it now. by pressing the up arrow) then, if you want decimals after the integer portion, press the down arrow, and input the decimals (up to nine) If you want Pi as a number, press Z instead of typing the number in. Then type the letter associated with the operation you want (see text onscreen) If the display resets, type in the second number, otherwise do nothing Press space and the answer will be displayed to nine decimal places 

This project is due for integration into my ScratchSoft OS v1 project</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/27121_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>elipse-circle</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/27066</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/27066_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a snippet that could be used in a paint program.To use it, click anywhere on the screen (while it is not drawing a circle or ellipse!) to initiate a center point for your shape. Then, keep holding the mouse down to set the boundarys for your shape, then let go!The program takes the initial click point to be the center (x and y) then updates the size factors while the mouse if held down by:abs (x-x mouse) / radius of perfect sine/cosine circle (here it is 100)andabs(y-y mouse) / raduis...Then draws a circle at x+sin*x factor and same for y with cosine</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/27066_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Scratch Soft OS v0.5</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/26395</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/26395_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is my first shot at a Scratch-based operating system.To use it, click the button with the icon at the bottom-left, then navigate the menus.v1.1 includes:-2 Programs   -DrawIt   -FigureIt (calculator)-4 settings: -Button/Icon color shifting -Background color shifting -Background shade shifting-Optional Background image -0 Documents -You can click the buttons that branch off this menu, but there are no files in them.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/26395_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Koch Snowflake</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/26060</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/26060_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is just a turtle art program that shows the first 5 ititerations of the Koch curve snowflake.The last ititeration is drawn in black.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/26060_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>cannon ball</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/25845</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/25845_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Another pen toy!Aim and press space to fire!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/25845_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>binary array</title> 
      <link>http://scratch.mit.edu/projects/toontownmiser/25688</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/toontownmiser/25688_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;this project used binary instead of base ten to create a stamp-costume based array. This type of array is more storage-efficient for very large numbers 
Instructions:
Set the bounds of the array with the max x and max y sliders, then press initialize, and wait until the button is **completely** gray.
Then choose x and y coords for within the array, a number from 0-255 to store, and then press assign.
When you want to retrieve a number, choose the x-y-coords, and press retrieve.

(NOTE: all array slots are automaticly set to 0)</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/toontownmiser/25688_sm.png</imagelink>
    </item> 
     
  </channel> 
</rss>
 