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    <title>Midecah's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/168023</link> 
    <description>Recent Projects Feed for Midecah</description> 
    <language>en-us</language> 
    <pubDate>Thu, 26 Nov 2009 10:06:23 GMT</pubDate> 
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    <managingEditor>Han and Andres</managingEditor> 
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    <item> 
      <title>Chess</title> 
      <link>http://scratch.mit.edu/projects/Midecah/569176</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Midecah/569176_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;As far as I know, this is the first functional chess engine for Scratch.- You play white, the computer plays black.- &quot;New Game&quot;, obviously, resets the board for a new game. This may take a few seconds.- To move, click on a piece. All possible moves will be highlighted, and clicking on a highlighted square will move the piece to it.- After you move, &quot;Thinking...&quot; will appear at the top of the screen. The white line above that indicates the progress of the AI engine.- The checkmate and stalemate detection is not thoroughly tested, but it should work.- All of the piece and board images were created by me in Google SketchUp, rendered in Kerkythea, and finished with the GIMP. The &quot;New Game&quot; images were also made in the GIMP. Any web search engine should find these free programs.- Please be patient with the AI; Scratch is not well suited to the computational demands of even this primitive chess engine.</description> 
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