
<rss version="2.0">
  <channel> 
    <title>slobasso's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/16138</link> 
    <description>Recent Projects Feed for slobasso</description> 
    <language>en-us</language> 
    <pubDate>Fri, 27 Nov 2009 00:25:14 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Simon</title> 
      <link>http://scratch.mit.edu/projects/slobasso/644208</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/644208_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Created By: Steve LoBassoTest your memory with a classic game.Replay the sequence using the four colored buttons. See how far you can get.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/644208_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Sliders</title> 
      <link>http://scratch.mit.edu/projects/slobasso/19494</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/19494_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Created By: Steve LoBassoUse the mouse to move the big blocks over the smaller blocks of the same color. Blocks will slide in a specified direction until they hit another block or a wall. There are 30 levels.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/19494_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Java Sprite Bounds</title> 
      <link>http://scratch.mit.edu/projects/slobasso/11950</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/11950_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This shows how the Java version differs in how far offscren sprites can go.Use arrow keys or asdw to move sprite.Use space to try different sprite sizes.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/11950_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Pipes</title> 
      <link>http://scratch.mit.edu/projects/slobasso/11568</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/11568_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Created By: Steve LoBassoCreate a run of pipes to keep the water moving as long as possible.Replacing sections costs time and points.Looping back through a section gets bonus.Complete the required number of tiles to move to the next level.Hit the Bonus button to speed up the water and get a better score.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/11568_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Java_draw_bug_1</title> 
      <link>http://scratch.mit.edu/projects/slobasso/11248</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/11248_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Differences in Scratch drawing behevior related to non-integral sprite positions.In the Java version, the right and left drawings should look the same but do not.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/11248_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Artillery</title> 
      <link>http://scratch.mit.edu/projects/slobasso/8547</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/8547_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Created By: Steve LoBassoLeft and right arrow keys control the angle.Up and down arrow keys control the power.Space to shoot.Gravity and wind are randomly chosen when a new terrain is drawn. The value of a hit drops after every miss. You can hit your own fort, so be careful.The terrain is drawn using several quadratic bezier curves. The sine and cosine are calculated using a quadratic approximation.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/8547_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Moon Lander</title> 
      <link>http://scratch.mit.edu/projects/slobasso/6756</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/slobasso/6756_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Created by: Steve LoBassoNavigate the lander safely to one of the landing pads. Be sure to land softly.Limit fuel use or you may run out and crash.Use arrow keys to control thrusters.Difficult to access landing pads are worth more points. Conserve fuel to increase score.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/slobasso/6756_sm.png</imagelink>
    </item> 
     
  </channel> 
</rss>
 