Jedbone's Recent Projects http://scratch.mit.edu/feeds/getRecentUserProjects/16111 Recent Projects Feed for Jedbone en-us Fri, 10 Oct 2008 18:01:11 GMT CakePHP Han and Andres genghisu Starfish Hunt http://scratch.mit.edu/projects/Jedbone/270196 Only works when downloaded. Use the up and down arrows to move. Press space bar to fire. List of power-ups Coffee: Makes you go faster for a bit. Gives 5 points Health up: Restores 1 health. Gives 5 points. Shoop: Smart bomb. 50 points for green aliens, 100 for yellow aliens and 150 points for red ones. If you hit the purple alien you get 500 points! To beat the boss keep grabbing the smart bomb until it runs out of health. http://scratch.mit.edu/static/projects/Jedbone/270196_sm.png My sprite pack http://scratch.mit.edu/projects/Jedbone/257514 I drew and animated ALL of these sprites. Feel free to use, credits appreciated. I'd love to see what you do with them! http://scratch.mit.edu/static/projects/Jedbone/257514_sm.png fibbonacci calculation http://scratch.mit.edu/projects/Jedbone/256280 This project creates fibbonacci numbers. It first sets a variable called Current Fibbonacci Number to 1 (if it starts at 0 it'll go nowhere.) Afterwards setting variables Recent Fibbonacci Number and Fibbonacci Number Number (i mean as in Fibbonacci number no. 1, fibbonacci no. 2) to 0 and 1, afterwards repeating: -wait a second (to make sure you can see the time) -set a special variable that saves the real recent value because it is changed to what it will not work properly in other strings. -set the real old number to the current number - finally, set the current number to itself plus the saving node. The saving node is used for this purpose. Without the saving node the system would add what is now the same value as the current number in to just double it. The old node drags along the current numeral in the right order. The program will stop working properly if you change the order of the code strings. This took some thinking. http://scratch.mit.edu/static/projects/Jedbone/256280_sm.png Barcode Code Piece http://scratch.mit.edu/projects/Jedbone/200741 Come see Barcodes for the Scratch world! Press the Green Flag and click on a color barcode! -Make your barcodes longer (remember that each barcode line must be 3px long; and you must go to the Scanner sprite and look at the code peice "When i receive "SCAN".". Then change the repeat amount to the amount of strips in your barcode. -Make more colors (go to the Scanner sprite after changing the colors of the barcodes. Then add a new sequence in the Repeat 10 inside the "else" cubbyhole with nothing in it. Put in the code "if red is over <new color>, change ScanSequence by <new number>, else <nothing>". -Change the code in the Scanner sprite "change ScanSequence by <specific number>. Simply change the number, and there you go! Don't forget to change the required number to the new number. http://scratch.mit.edu/static/projects/Jedbone/200741_sm.png TractionExample http://scratch.mit.edu/projects/Jedbone/192802 Use right and left arrows to play avoid the red stuff and get to the purple stuff. Try to clear all 10 levels. Notes: Press the green flag twice for more accurate results. For more accurate results in the following games i'm going to make, download this game. Press Space. See the other cars? Try them all out. Which one works the most accurately? After car #5 things just get to become jokes but they can still make it to the end. Which do you think is the best? Rate each of them 1-12, then comment.You can even make some cars of your own. At first, i thought that car #3 and car #1 work the best. Once i got to car #5 things didn't work too well ut when i got to #10 i was suprised that it worked even better than #3. #11 was the worst of them all. http://scratch.mit.edu/static/projects/Jedbone/192802_sm.png 3 Bounce Example http://scratch.mit.edu/projects/Jedbone/173728 my first bounce test in Scratch 1.1. I will be making new physics examples in Scratch later http://scratch.mit.edu/static/projects/Jedbone/173728_sm.png Rocket Launcher http://scratch.mit.edu/projects/Jedbone/172271 Shoot dah rocket in to dah sky! Press the Up Arrow as many times as the can after you press the Green Flag to send it flying. You cannot cheat by holding the up arrow. Be sure to hit the stop sign before you hit the stop sign. Please tell me if this is too hard or too easy. http://scratch.mit.edu/static/projects/Jedbone/172271_sm.png awwman http://scratch.mit.edu/projects/Jedbone/169906 Thrust with W Turn Left with <--, Right with --> Fire with space ( Tip, keep moving between spawns ) http://scratch.mit.edu/static/projects/Jedbone/169906_sm.png timer http://scratch.mit.edu/projects/Jedbone/161190 Zero personality, but several scripts of code This is a prototype for a timer quest for a game we are making on XNA; Winterblue. http://scratch.mit.edu/static/projects/Jedbone/161190_sm.png MusicBall http://scratch.mit.edu/projects/Jedbone/160368 A music ball that bounces along notes activating them. Copy and click and drag to create sounds you want. http://scratch.mit.edu/static/projects/Jedbone/160368_sm.png Lesser Calculator http://scratch.mit.edu/projects/Jedbone/154899 Lesser Calculator. Can handle up to 8 digits. It's backwards have to type backwards. I could not get the zeroes in either. You'll have to do it by creating a number involving zero (e.g 10). Pretty off, but it still works. http://scratch.mit.edu/static/projects/Jedbone/154899_sm.png HowToVideo http://scratch.mit.edu/projects/Jedbone/153903 A couple bugs fix when downloaded. The cat is trying to tell you ways to edit sprites, but the starfish keeps annoying him. http://scratch.mit.edu/static/projects/Jedbone/153903_sm.png RPG Template http://scratch.mit.edu/projects/Jedbone/147033 This is an RPG Battle Template. It is not neccesarily a creative project but is something to edit off of. NOTE: Damage Over Time Attacks penetrate defends. Here's a bit how i made this: *The Damage Over Time and HP Over Time heals and attacks were the toughest to make. I had to add a string of code for every other turn* *My brain was nearly frying when i made the Basic Attack fully formed but it cooled down later because the attack scripts are similar* http://scratch.mit.edu/static/projects/Jedbone/147033_sm.png Emmotes http://scratch.mit.edu/projects/Jedbone/145295 Smooth, rounded objects, ready for use! http://scratch.mit.edu/static/projects/Jedbone/145295_sm.png Cat band http://scratch.mit.edu/projects/Jedbone/145069 Press The Keys M S A B And The Space Bar. http://scratch.mit.edu/static/projects/Jedbone/145069_sm.png