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    <title>SeanCanoodle's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/128458</link> 
    <description>Recent Projects Feed for SeanCanoodle</description> 
    <language>en-us</language> 
    <pubDate>Sat, 28 Nov 2009 22:22:49 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>Probability Spinner</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/742139</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/742139_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A strange artifact occurs on the shapes online, looks best downloaded. Tags are misaligned online. The wedges don't always cover the proper amount of the full circle, though that will NOT change the results.

A little spinner I made that shows how often each colour is hit. Percentages are show on the side with a small tag to show which number represents which colour. Just choose a number of wedges for the circle and it will start spinning.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/742139_sm.png</imagelink>
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    <item> 
      <title>BattleBots</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/621654</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/621654_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The two robots ram each other and try to knock each over out of the arena. No user input at the moment but it's neat to watch. Green flag resets score.

This project is my attempt at converting a simple program from the game Garry's Mod to Scratch. The original would apply force to small discs to make them ram into each other off of a platform.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/621654_sm.png</imagelink>
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    <item> 
      <title>Pin Bounce 2</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/595225</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/595225_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;More tests on bouncing off of round objects. Hold the mouse down to pull the ball towards the cursor.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/595225_sm.png</imagelink>
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    <item> 
      <title>Pin Bounce</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/594619</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/594619_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is an experiment to test bouncing off of round objects. The X and Y velocities are converted into a single value then converted back into X and Y using a different angle.

The pins shown onscreen are just stamps with just one sprite that moves to the closest pin to provide an angle for the ball to bounce from. The second sprite isn't truely needed but it makes the script much more convenient.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/594619_sm.png</imagelink>
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    <item> 
      <title>Flower Garden 2</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/594556</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/594556_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;My Flower Garden is back and much easier than last time. Click on the shape/colour button to swap modes. Click the part buttons (stem/core/petals) to edit the flower based on the mode. You will be asked to enter values.If you do not meet the value it specifies or leave it blank it will stay the same. Press Grow! to take a seed. Click the mouse to drop the seed and watch the flower grow. Ignore any comments you see in the project. This is an early release and I'll fix up any remainders of the old version.

A system to save the flowers and share them with other people is in the works now.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/594556_sm.png</imagelink>
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    <item> 
      <title>Light Test</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/592508</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/592508_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Another little test to make lights. Use WASD to move around the rectangle in the middle. The light will not move around the corners of the walls. This is a very inefficient system of making lights but it does look alright. I`m working on a new way of implementing this that is more practical.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/592508_sm.png</imagelink>
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    <item> 
      <title>Dark Tunnels</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/590482</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/590482_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Sometimes run slow online, download for best performance.

A sort of mini quest I made to try and figure out lighting techniques for colour. WASD moves the player (green dot). Collect the keys (coloured balls) to unlock the corresponding doors. Get the treasure at the end to win. You have very little light so you'll have to remember the path you took or you will get lost.

I used two methods for making the light look how it does. The walls are a seperate sprite, black like the background. The light source, a simple gradient, will appear on the floors but not the walls because the wall is a layer above it. 

For colours I have the sprite change the &quot;ghost&quot; effect depending on distance and optimize it by having the sprite disappear entirely and become static when the player is a certain distance away. The ghost effect can cause a lot of slowdown so that optimization was extremely important.

The only colour used here was the keys and doors but it can be used for moving sprites and anything that isn't too big.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/590482_sm.png</imagelink>
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    <item> 
      <title>Target Practice</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/589727</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/589727_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A target shooting game made for moocow4. You control the archer on the left. Click the mouse to fire and try to hit the balloons.

The character tells you when it is ready to shoot another arrow and also tells you how many targets hit.

Every 60 seconds your average will appear at the lower left for hits per minute and hits per second, as well as efficiency.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/589727_sm.png</imagelink>
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    <item> 
      <title>Splotcher</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/574350</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/574350_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;DOWNLOAD TO USE MICROPHONE!

A simple art project. If you have a microphone blow into it gently to make spots. If you don't have a microphone, or it isn't working just press spacebar.

Color is determined by the cursor position (X,Y), size is determined by the volume of the microphone and the random number from spacebar.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/574350_sm.png</imagelink>
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    <item> 
      <title>Tamborine</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/512696</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/512696_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;MUST DOWNLOAD TO WORK! I'll add the lock tomorrow.

My first project using the microphone. If you don't have one it will not work. Tap the microphone, talk, or blow into it to beat the drum. There are three levels: low, medium, and high. Each level makes a different sound.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/512696_sm.png</imagelink>
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    <item> 
      <title>FLOAT OS</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/426462</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/426462_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The 5th update to FLOAT. Ready to enter into Hobbs' annual Scratch Awards contest. New application (desktop drawing) and updated to work in Scratch 1.3. Slightly new graphics because the old fonts were all gone. Nice default background. More applications in development but aren't working so well right now so they're not included (but can be seen if downloaded).</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/426462_sm.png</imagelink>
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    <item> 
      <title>Elements</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/423293</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/423293_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Visual representation of the first 10 elements of the periodic table. The center shows the atomic number, name, symbol, group and mass of the element. The electrons can be seen flying around the center.

Click the arrows to change the element and click'n'drag to move the atom.

I'd like some input on what I'm missing for data. I rounded the mass to the nearest 1 to show the most common isotope. I show the electrons of a neutral atom (same number electrons as protons), but I think I will have to only show valence electrons because it takes so much power to show even 8.

Layering messes up quite a bit with so many orbitals to manage.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/423293_sm.png</imagelink>
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    <item> 
      <title>Super Orbits</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/421777</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/421777_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Watch as the planets rotate around each other. The layering system I use looks great and the planets scale according to distance. Colours are randomly selected so sometimes it looks really bad. The main planet is draggable.

Almost everything in this project is randomized to create a new image with each click of the flag.

If you'd like more planets just download it and copy the &quot;satellite&quot; sprite. They're all identical so you can make as many of them as your computer can handle.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/421777_sm.png</imagelink>
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    <item> 
      <title>Planetary Orbit</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/398242</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/398242_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;A orbiting planet I decided to make to try using the move block instead of XY coordinates for circles. I can't seem to figure out a good system to scale the moon up and down depending on the distance, but the layers works well.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/398242_sm.png</imagelink>
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    <item> 
      <title>Jula's Puffin Fling</title> 
      <link>http://scratch.mit.edu/projects/SeanCanoodle/398047</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/SeanCanoodle/398047_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Fling puffins at Sean to win! Hold down the mouse to charge the attack. The closer the gauge is to red, the faster the puffin flies. Instructions are built into the lower right hand corner question mark.This was made for my friend Julie's birthday.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/SeanCanoodle/398047_sm.png</imagelink>
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