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    <title>sniperman's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/123369</link> 
    <description>Recent Projects Feed for sniperman</description> 
    <language>en-us</language> 
    <pubDate>Fri, 27 Nov 2009 18:00:10 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>3d box beta</title> 
      <link>http://scratch.mit.edu/projects/sniperman/755418</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/755418_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;no rotation is why it's beta, but it works, just set the back/front z, right/left x, top/bottom y, and x/y tilt. press (or hold) space to draw, and x to clear.
ok that's really weird... should be red and thicker...</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/755418_sm.png</imagelink>
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    <item> 
      <title>To the power of...</title> 
      <link>http://scratch.mit.edu/projects/sniperman/752981</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/752981_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Hold space to reset...
It may take a while if y is large, but it works!
This was made for the gallery of list-using projects, and because there is no premade x^y script.
If you are puzzled in any way about this, please leave a comment. It may take a long time to get back to you, but I will. NUMBERS ONLY. if the y value is any letters, it will freeze, and if x is, it will be 0.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/752981_sm.png</imagelink>
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    <item> 
      <title>Conway's miniature game of life</title> 
      <link>http://scratch.mit.edu/projects/sniperman/691397</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/691397_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a miniature version of &quot;Conway's Game of Life&quot; (it's miniature because I think it would slow down alot if it had a lot of boxes.
credit for the idea goes to Dapontes and Armorgames for having similar themed stuff.
Dapontes has a GIF of it for his picture, and armorgames has a simulation/game made of it (the irRegular game of life)
Of course credit also goes to Conway.
Now that that's done, the explanation.
Conways Game of Life has four steps/rules
1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives on to the next generation.
4. Any dead cell with exactly three live neighbours becomes a live cell.
(more info on this from wikipedia)(I got these rules copied from wikipedia)
At the beginning click the &quot;cells&quot; to make them switch between live (red) and dead (blue) and press spacebar to see what happens.
The green bar shows how long until the next image. When it is completely green it will go to the next image.
--- These notes were copied from an unsuccessful attempt at this which was very different so anything that doesn't quite seem right is because of that

--- if you don't have any idea about this, go to wikipedia (I will try to insert the link here) and check out some of the facts and stuff.

--- many patterns are too big for this but I'll see if I can make more boxes/smaller boxes</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/691397_sm.png</imagelink>
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    <item> 
      <title>elipse2</title> 
      <link>http://scratch.mit.edu/projects/sniperman/680323</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/680323_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Click and drag to see where an elipse (oval) is going to appear when you let go.
I am aware of the messyness of moving the mouse when you're clicking, just wait a little bit and it should clear up. If you feel like you have to wait too long you can lower the slider amount.
It could glitch occasionally when you make a circle before the one you're making is gone.
Hold the mouse in place for a bit when you first click to avoid a certain glitch that might effect you if you don't.
Enjoy.
I plan to make a couple more of these...</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/680323_sm.png</imagelink>
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    <item> 
      <title>elipse maker</title> 
      <link>http://scratch.mit.edu/projects/sniperman/679040</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/679040_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Press green flag to start.
press space to clear any glitched of other unwanted lines.
click (keep the mouse there for about a second) then drag to see guidelines for where a circle will be created.
If it does not work, wait a few days or check to see if I've made a new faster version     yet.
THIS WILL PROBABLY BE SLOW ON YOUR COMPUTER. You have a pretty good computer if this is fast on it.
check out my other projects, about half (or less) are games, the other half is experiments to see if I could do  something (to be part of a game later usually)
... typical it goes faster but glitches on the internet</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/679040_sm.png</imagelink>
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    <item> 
      <title>An experimental project</title> 
      <link>http://scratch.mit.edu/projects/sniperman/646538</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/646538_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;I decided to do this and did it... after a long time of thinking and wondering and problem solving (and costume designing) its done... left and right to steer, click on &quot;unstick me&quot; if you're stuck, as on occasion happens, and are glitching out inside (or on the edge of) the center circle. THE BALL BOUNCES OFF OF THE CENTER THING. I won't bother explaining anything else just download if you're interested enough.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/646538_sm.png</imagelink>
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    <item> 
      <title>lasergame V1.5</title> 
      <link>http://scratch.mit.edu/projects/sniperman/539964</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/539964_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;sorry that I didnt make more levels, but I will soon! I just made it go much faster and be more accurate... comment on any glitches you may find please, because I like making games of mine better and I will make more levels next time. CHANGES:faster laserseasier mirrors to pick upmore efficiantslightly different scripting stylebetter instructionseven more efficiantthis one is only to make it look like there's more changesthis one tooI'm now tired of thisbut heres another anywaysLAST ONE... hereremember, love-it and report glitches for more levelsin instructions two things arent said. 1, most showings of in-game objects are drawings (not all or only 1s that say it) and 2, use logic. If you have anyunfortunately bulky scripts</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/539964_sm.png</imagelink>
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    <item> 
      <title>Laser Game</title> 
      <link>http://scratch.mit.edu/projects/sniperman/302280</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/302280_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;You don't have to click on the word part of any buttons you can click near them. Anyways, this is a logic puzzle game where you have to move mirrors/angles to get the laser from start to finish. the mirrors will lock into the nearest square until you drag them again. YAY I've been wanting to do this but not knowing quite how until I decided to now (this is unfortunetly less like what I wanted in some ways, if you want to hear some please ask in a comment), so... Yay... enjoy!

Give credit to me (in your notes) if you use any of the math or techniques and you didn't think of them before. 
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It might be alittle hard to get a mirror to go where you want it to (hold mouse) Also, some mirrors aren't available in some levels, others are...
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Black was added after instructions were made... Black absorbs light and so, will BLOCK ALL INCOMING LIGHT (either laser)
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COMING SOON: if I get enough Love-its I will make new blue and red walls which absorb the other color, maybe even blue and red mirrors that only affect the opposite color... hmm + a new witty name. If you find level 5(/4) please tell me how because I want to fix it if you can get there...

ANYWAYS: have fun and use logic to beat the game!

PS(whether or not I have already; WOW # of galleries its in o.o :0</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/302280_sm.png</imagelink>
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    <item> 
      <title>lightening simulator</title> 
      <link>http://scratch.mit.edu/projects/sniperman/288369</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/288369_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Press the no wait/yes wait button to change whether it waits. YEAH 1 script per sprite.
Surprisingly this took about 30 minutes to make and fix bugs. Pretty good eh? Download w/ 1.3 tho it uses 1.2.1 scripts, like many other games I make, so it might not work with 1.2.1, but there is some chance it will.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/288369_sm.png</imagelink>
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    <item> 
      <title>Angle-ball</title> 
      <link>http://scratch.mit.edu/projects/sniperman/286806</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/286806_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;wooot! found out that nastily resistant formula for finding how something will bounce off of an angle! space to change costume of the ball or hit the corrisponding number: 1:normal/plain
2:heart
3:skull
4:star
5:skull+crosss bones
6:square
7:knife 
8: triangle 
9:badly drawn muscle 
0:kiss 
When Green Flag is clicked, the ball goes in &quot;direction&quot; so set that before you move everything. You can also change the direction 15 degrees at a time with the left and right arrow keys 
P.S. if the ball hits 2 colors at once it will mess up. Also everything is unlocked (draggable)including edges and the ball. 
SOON: A new version where the ball has gravity! (will someone tell me how to do that with direction instead of velocity please! I don't want to spend another 2 days on THAT formula) YAY! 2-3 days work is finally done! (with extensive project notes.)</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/286806_sm.png</imagelink>
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    <item> 
      <title>wavemaker2</title> 
      <link>http://scratch.mit.edu/projects/sniperman/283606</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/283606_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;In this version you only control wavelength, but it's more realistic. for a faster (less jerky) wave, press &quot;s&quot; to show. for a more realistic but slightly slower wave press &quot;h&quot; to hide.HOW I DID THIS: I can't explain how they work individually but each one waits (1/wavelength) seconds after the last one went. It took less time than it seems though because the (1) in  the math thing is related to the x of each dot. this is why on 40 WL it goes 2 at a time.Idea for both wavemakers goes 1/2 to seancadoodle and 1/2 to my science teacher for doing a wave unit vv  @  \/  3  $    rock</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/283606_sm.png</imagelink>
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    <item> 
      <title>color printer</title> 
      <link>http://scratch.mit.edu/projects/sniperman/283050</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/283050_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;There arent any glithes that I know of, (unless you qualify being able to draw while it copies a glitch) so if you find one, please say it! It would also help to be braggy and tell me how you can easily fix it, though I will feel annoyed. It will automatically resemble (print) what you drew! Try stuff, draw an orange barked tree, or a purple baloon! Get creative! The lower the rez(olution) the less it rezembles your drawing and faster it goes. I give credit to kill will for making me want to make it have colors, and for reminding me of this idea. Thanks. (I improved some of his stuff too which stopped me from getting a glitch he has) P.S. this was made on 1.3 but used only 1.2.1 scripts. 
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ugh!instructions didn't work along with some other stuff that's buggy now! maybe it's cause of that weird thing that happened right while it was uploading? Hmmm</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/283050_sm.png</imagelink>
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    <item> 
      <title>wavemaker</title> 
      <link>http://scratch.mit.edu/projects/sniperman/280468</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/280468_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;make waves!!! (wl is wave length, how long it is; and amps is how tall it goes.) __________________________ NOOOOOO after I made all of the sprites i see it doesn't work like a wave!RRRRGGG!!! please remix and give credit, or my annoying time that went into making these sprites will go to almost waste. __________________________ P.S. I'll start again from scratch... hehe, pun! Because Scratch is the name of... nevermind... I've lost you huh...
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this thing works kinda weird so... try and test it out with different modes. press green flag if it starts going all weird, and try with about 50 amps</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/280468_sm.png</imagelink>
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    <item> 
      <title>lightening loader /w voltage thingy</title> 
      <link>http://scratch.mit.edu/projects/sniperman/263345</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/263345_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;I would like it if whoever made scratch would use this as the loader thing instead of the boring blue one... you don't need the colors to change by the way.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/263345_sm.png</imagelink>
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    <item> 
      <title>lightening loader</title> 
      <link>http://scratch.mit.edu/projects/sniperman/260692</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/sniperman/260692_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;it would rock SO much if scratch used this as the loading screen instead of the old one. How they could: use the old one but with a black background and the 3 lightening sprites with small script modifications. PLEASE USE IT SCRATCH/M.I.T.!! 
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huh? It dosnt work online! PLEASE download the awsomeness
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weird now it works?</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/sniperman/260692_sm.png</imagelink>
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