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    <title>vgman20's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/11871</link> 
    <description>Recent Projects Feed for vgman20</description> 
    <language>en-us</language> 
    <pubDate>Fri, 27 Nov 2009 09:31:39 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>fight 2 teaser</title> 
      <link>http://scratch.mit.edu/projects/vgman20/758010</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/758010_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;As many of you know, one of my first projects was fight, a basic game where you can beat up your friends. It was not a very good game, and the outcome generally relied on luck. However, it gathered some popularity for being on for a long time. Now, people are insulting the game, and i fear people are getting the wrong idea of my scratch talent from my early games.Because of this, I am making fight 2, a fighting game where you play a ddr-type control minigame, as well as your friend, and the accuracy of your playing will affect the fight, which will occur in between the two bars on which the arrow signs scroll down.Expect for this game around winter!Special thanks to the supporters I quoted (XD)Ihope22Youno45tehquotes005rfake123once again, XD</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/758010_sm.png</imagelink>
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    <item> 
      <title>Make a card for your character!</title> 
      <link>http://scratch.mit.edu/projects/vgman20/613072</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/613072_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;I'm going to make a game where you can trade characters from scratch games (or other games) and do stuff with the cards. Download this project and put a picture of your character, its name, its power, and the game its from in the middle card, then post it and i will save it. if you have sprites for like mario or something, feel free to put those up to. Do as many as you want, the more the merrier!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/613072_sm.png</imagelink>
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    <item> 
      <title>wizard duel animation</title> 
      <link>http://scratch.mit.edu/projects/vgman20/596898</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/596898_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;an animation of two wizards fighting. inspired by the voldemort/dumbledore duel in HP5 at the ministry and the fast-paced          tempo-changing spellcasting that occurs. If you are confused, here is what happens in this duel.

1.) Wizard one summons a snake to attack wizard 2

2.) wizard 2 turns the snake into a sword, which flies at wizard 1

3.) wizard 1 turns the sword to water and forms an arrow with the water, which flies at wizard 2

4.) wizard 2 turns the water to fire, planning on throwing it at wizard 1

5.) wizard 1, seeing wizard 2's idea, turns the fire to ash, which blows away.
And it repeats

I will probably add more later. This took me an hour and a half, and i originally planned to have to pause between costumes, but you couldn't tell what was going on. there are 80 costumes for the animation, so it took a lot of painstaking work. 
Enjoy!

Updates:
Speed control: 1 for slow speed, 2 for faster speed</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/596898_sm.png</imagelink>
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    <item> 
      <title>SuperAnimation 1</title> 
      <link>http://scratch.mit.edu/projects/vgman20/518470</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/518470_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;First in a series of SuperAnimation (tm), a set of animations extremely well animated, with lots of costumes. This first one is &quot;Hello!&quot;, several stick figures all waving. yes, I actually used lots of costumes, not just have the arms be a sprite that rotates. Anyone can use these animations in a project if you want.
Note: Laggy on site, download for full effect.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/518470_sm.png</imagelink>
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    <item> 
      <title>Roman projec</title> 
      <link>http://scratch.mit.edu/projects/vgman20/515378</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/515378_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;project for scool, but you can all play it. click die to roll.
Music by newareagle
note: i got a 99 on the project! w00t</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/515378_sm.png</imagelink>
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    <item> 
      <title>ai sim</title> 
      <link>http://scratch.mit.edu/projects/vgman20/501338</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/501338_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is an AI test. The guy walks at random angles for random distances, and interacts with the soccerball. after a little while, he falls asleep. none of this is scripted straightforwardly; all the movement is randomized. I hope to add things later and maybe make it scrolling.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/501338_sm.png</imagelink>
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    <item> 
      <title>Light_A_Candle,_Pass_it_on[1][1]</title> 
      <link>http://scratch.mit.edu/projects/vgman20/318247</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/318247_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Light the candles, and add your own! Remix this and use the script in any of the candles. Started by aquastar. Also, say something here when you remix:Mazemaker: I changed the sofa and fireplace, you can now light the fireplace, and the room is dark!Leelee89:  Look at my candle for 15 seconds and see whar happens!  Then keep looking for 10!Maki: My candle pwnzfunnyman1120: look at mine it rocksvgman20: I added a thing so the room gradually gets brighter the more candles you have lit. Also, i added my own flamethrower candle with a fuse</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/318247_sm.png</imagelink>
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    <item> 
      <title>~Full Moon~ WOLFBANE demo 4</title> 
      <link>http://scratch.mit.edu/projects/vgman20/318203</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/318203_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Another new version. Added music (credit to Ryanman13) and changed enemy sprite. Also added e10 symbol and background.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/318203_sm.png</imagelink>
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    <item> 
      <title>Project- Final Frontier</title> 
      <link>http://scratch.mit.edu/projects/vgman20/316948</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/316948_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a project im working on, where you have to invent things. In the first level, you have to make a calculator. however, when you move the chip to the frame, the chip doesnt chow itself, even though i say &quot;show&quot; I don't know why, so i want someone to download this and see what my problem is. THANKS!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/316948_sm.png</imagelink>
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    <item> 
      <title>Lunge-Hit mechanic</title> 
      <link>http://scratch.mit.edu/projects/vgman20/314562</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/314562_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a mechanic for a game i will be making later. The concept is something like legend of zelda twilight princess with lunging onto monsters as a wolf and biting them until they throw you off. Game could be something like you are a werewolf maybe? hope to do more on this later. 

Controls: X to lunge 

Space to attack when attatched to the stick figure.

Note: sometimes messes up on site.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/314562_sm.png</imagelink>
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    <item> 
      <title>Dot world demo 1</title> 
      <link>http://scratch.mit.edu/projects/vgman20/231215</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/231215_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;move your dot with the arrow keys. When you see a &quot;save point&quot; that says a code, memorize or write down the code. If you lose or stop playing, you can come back to that level! if there is an enemy or an obstacle, wait for it to be targeted, then press space to do a homing attack. PLans for the future: be able to lose when you touch enemies, make more levels, add save point to level 4</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/231215_sm.png</imagelink>
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    <item> 
      <title>load test</title> 
      <link>http://scratch.mit.edu/projects/vgman20/230443</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/230443_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;IT WORKS!!! HAHAHAHAHAAA! Yes! It works!! i made a working save/load online script! yeah! okay, heres what you do: move your dot with the arrow keys. you get to lvl 2 a code will appear. press the green flag, click the load button, and type in the code! It works!! Note: When I make an actual game out of this, please do not say the codes in the comments</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/230443_sm.png</imagelink>
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    <item> 
      <title>Scratch lesson 1</title> 
      <link>http://scratch.mit.edu/projects/vgman20/230431</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/230431_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/230431_sm.png</imagelink>
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    <item> 
      <title>AI shooting</title> 
      <link>http://scratch.mit.edu/projects/vgman20/230412</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/230412_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a simple AI game I created. move your dot up and down with the arrow keys. the script is simple: I have a square with Ghost effect 100. It is scripted: forever:go to playerDot, brodcast shoot, wait 1.5 secs. there is a bullet that says: When I recieve: shoot, point towards ghostsquare, &quot;repeat until touching edge: move 10 steps&quot;go to enemyDot.Have fun!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/230412_sm.png</imagelink>
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    <item> 
      <title>Space view</title> 
      <link>http://scratch.mit.edu/projects/vgman20/229968</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/vgman20/229968_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This is a small thing I created in about 10 minutes, but still is pretty cool. Click the telescope to get a view of space. Then if you want to see the names of the constellations and other space objects, click on the &quot;show names&quot; button. I hope you like it!Note: This was created by using &quot;shadows&quot; for the constellations, since the constellations are part of the background. I made the shadows have ghost effect 100 and then used &quot;Forever if: Touching mouse pointer and shownames=1: Say ___&quot;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/vgman20/229968_sm.png</imagelink>
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