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    <title>DarthPickley's Recent Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentUserProjects/110783</link> 
    <description>Recent Projects Feed for DarthPickley</description> 
    <language>en-us</language> 
    <pubDate>Wed, 25 Nov 2009 18:21:55 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
	
     
    <item> 
      <title>logmap 1.0</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/775230</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/775230_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;instructions:when it starts, you can press &quot;d&quot; to delete all of the list data. then you can draw a shape. when you are done, press space, and the project draws it into a distorted, logarithmic perspective.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/775230_sm.png</imagelink>
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    <item> 
      <title>Lenses 1.3</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/772283</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/772283_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;**FIXED GLITCH W/ VARIABLES
UPDATE: draws path of light beam

PREVIOUS:
0.1: you can drag the lines and dots.
0.2: It draws the curvature of the first side.
1.0: draws the entire outline.
1.1: Get Lens function: sets the lens settings (cannot change)
1.2: displays light particle and goes to first edge.

ABOUT LONG-TERM GOAL:
 eventually I want to have it draw the lens (with -80 - 80 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.

please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/772283_sm.png</imagelink>
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    <item> 
      <title>logmap0.1</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/771460</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/771460_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;in construction</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/771460_sm.png</imagelink>
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    <item> 
      <title>Lenses 1.2</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/768390</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/768390_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;UPDATE: displays light particle and goes to first edge.PREVIOUS:0.1: you can drag the lines and dots.0.2: It draws the curvature of the first side.1.0: draws the entire outline.1.1: Get Lens function: sets the lens settings (cannot change)ABOUT LONG-TERM GOAL: eventually I want to have it draw the lens (with -80 - 80 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/768390_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Lenses 1.1</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/768021</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/768021_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;UPDATE: Get Lens function: sets the lens settings (cannot change)PREVIOUS:0.1: you can drag the lines and dots.0.2: It draws the curvature of the first side.1.0: draws the entire outline.ABOUT LONG-TERM GOAL: eventually I want to have it draw the lens (with -80 - 80 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/768021_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Lenses 1.0</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/767787</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/767787_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;UPDATE: draws the entire outlinePREVIOUS:0.1: you can drag the lines and dots.0.2: It draws the curvature of the first side.ABOUT LONG-TERM GOAL: eventually I want to have it draw the lens (with -80 - 80 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/767787_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Lenses 0.2</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/765505</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/765505_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;UPDATE: draws the curvature of 1st sidePREVIOUS:you can drag the lines and dots.ABOUT LONG-TERM GOAL: eventually I want to have it draw the lens (with 0 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/765505_sm.png</imagelink>
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    <item> 
      <title>Random Martian Soil generator test 2</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/765351</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/765351_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/765351_sm.png</imagelink>
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    <item> 
      <title>direction over x position family grapher</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/765161</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/765161_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;press the up and down arrow keys, slowly move your mouse, and press &quot;c&quot; to move the directional pointer sprite vertically, draw the graph of the function of the directional values over the x position of the item it is pointing at, and clear the screen. this visualizes the relationship between x position and direction.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/765161_sm.png</imagelink>
    </item> 
     
    <item> 
      <title>Lenses 0.1</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/765074</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/765074_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;just have some of the interface for defining the curvature of the two ends. doesn't draw the actual shape yet. eventually I want to have it draw the lens (with 0 meaning infinite and the radii values defining the curvatures), have a system for finding the direction of the normal for any point on the edge, use laws of refraction to bend any light ray inwards, and then outwards, and project it inwards to demonstrate the way that a lens works and how it curves light. maybe eventually be able to mathematically define the focal point, the kind of lens, have input protection, and other things.

please see http://en.wikipedia.org/wiki/Lens_%28optics%29</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/765074_sm.png</imagelink>
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    <item> 
      <title>Random Martian Soil generator test</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/763024</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/763024_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/763024_sm.png</imagelink>
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    <item> 
      <title>gravity field of a solid sphere 2</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/762700</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/762700_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;generates a view of the gravitational field from a uniform density, solid sphere (planet). Specially featured is the</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/762700_sm.png</imagelink>
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    <item> 
      <title>gravity field of a solid sphere 1</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/760114</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/760114_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/760114_sm.png</imagelink>
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    <item> 
      <title>TEST</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/752759</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/752759_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;this is a big test. I have worked awhile on this.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/752759_sm.png</imagelink>
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    <item> 
      <title>MusicBox 2.1</title> 
      <link>http://scratch.mit.edu/projects/DarthPickley/751812</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/DarthPickley/751812_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;DOWNLOAD for the notes to soundThis is a simulation of a music box. Click the Green Flag to reset or start. press space to &quot;rotate&quot; the &quot;central steel cylinder&quot; which has the notes as &quot;bumps on the surface&quot; (aka move the red dots down). when the &quot;steel bars&quot; (the long gray sprites) are &quot;plucked&quot; by the &quot;raised bumps&quot; and are then &quot;released&quot; (the end touches a red dot and then doesn't touch it), it &quot;vibrates&quot; to make a sound. each bar has a different frequency. different arrangements of the red dots can create nice sounds. press &quot;d&quot; to sort through different &quot;tunes&quot;. To be completed later (or sooner): ADD MORE BARS, Make a full song, make it look more like a real music box?INSPIRED by my music box, with the song &quot;somewhere over the rainbow&quot;. I have been fascinated by the mechanics of it, and really like making this realistic simulation.This is where I have fixed the glitch, and found that the notes were in the wrong order. Download to make your own tunes</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/DarthPickley/751812_sm.png</imagelink>
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