Recent Projects in Oldschooler2's Favorites http://scratch.mit.edu/feeds/getRecentGalleryProjects/8169 Recent Projects Feed in Oldschooler2's Favorites en-us Thu, 24 Jul 2008 07:03:36 GMT CakePHP Han and Andres genghisu Scratch Rally http://scratch.mit.edu/projects/Oldschooler2/188533 This works so much better when downloaded. I apologize if it is "sub-par", but it has been a slow month for me. Vroom! Vroom! Are you ready for the awesome power of a Rally Car? You drive the French Renault Rally car, #9, aka the Scratcher. (No pun intended). Drive a full lap around the hybrid rally track, half dirt, half road. Note the various billboards around the track, added to this game to make it feel more like a racing game in the arcades or even real life. Try to beat your best time! I feel this is my best game yet. Oh yeah, sorry I haven't had a game made in quite a while...:( Oh well, enjoy. :) Controls: Up arrow: Accelerate Down Arrow: Brake Left Arrow: Turn Left Right Arrow: Turn Right Except for the title screen and logos, everything was drawn by me. Oldschooler2 Productions<br> <a href="http://scratch.mit.edu/projects/Oldschooler2/188533"> <img src="http://scratch.mit.edu/static/projects/Oldschooler2/188533_sm.png" /> </a> http://scratch.mit.edu/static/projects/Oldschooler2/188533_sm.png Click the Color...Press Green Flag to Start http://scratch.mit.edu/projects/geckofreak/147259 Geckofreak presents click the color, not the word. Instructions are in the game. I got the inspiration to make this game from a poster I saw and a game like this online. The online game also had some ridculusly anoying music, and I would like if I could put it in my game, but I do not know how to. If anyone knows how could you please do it for me and email it to me. My e-mail address is spotsslowpoke@aol.com (spots is the name of one of my geckos and slopoke is the name of one of my turtles) The site at which I found the online game is <A href="http://<a href=" index.php? clickcolour puzzlegames funnygames www.freegamesonline.dk http:>www.freegamesonline.dk/funnygames/puzzlegames/clickcolour/index.php</A>"&gt;http://<A href="http://www.freegamesonline.dk/funnygames/puzzlegames/clickcolour/index.php">www.freegamesonline.dk/funnygames/puzzlegames/clickcolour/index.php</A></A>. You also need to click the green flag for it to work. Does anyone know why you need to click the green flag online for it to work right?<br> <a href="http://scratch.mit.edu/projects/geckofreak/147259"> <img src="http://scratch.mit.edu/static/projects/geckofreak/147259_sm.png" /> </a> http://scratch.mit.edu/static/projects/geckofreak/147259_sm.png Tower of Hanoi http://scratch.mit.edu/projects/daeheryn/26800 -Click and hold the mouse when touching a disc to pick it up, then move it over to a pole and lift up on the mouse to slide it down. -Try to move the tower over to another pole in as short a time as possible and in as few moves as possible. -Most people probably know what the rules are, but if not it will soon become apparent. -I decided to make a short puzzle for now to see if it was possible/worth it before I started working on a larger version. -Thanks to toontownmiser for giving me the idea for the updated dragging version.<br> <a href="http://scratch.mit.edu/projects/daeheryn/26800"> <img src="http://scratch.mit.edu/static/projects/daeheryn/26800_sm.png" /> </a> http://scratch.mit.edu/static/projects/daeheryn/26800_sm.png UNC http://scratch.mit.edu/projects/MABC5/127836 Just play the green flag to restart<br> <a href="http://scratch.mit.edu/projects/MABC5/127836"> <img src="http://scratch.mit.edu/static/projects/MABC5/127836_sm.png" /> </a> http://scratch.mit.edu/static/projects/MABC5/127836_sm.png Code Red http://scratch.mit.edu/projects/Oldschooler2/161739 This is a air shooter dogfight game, inspired by Star Fox for the Nintendo SNES and Red Alarm for the Nintendo Virtual Boy. This game is in all red and black, yes I know. I liked the graphics used in the Virtual Boy (it looked cool on Youtube). The plane is wireframe, so you may see the enemy ships. The terrain is pseudo 3-D drawn using 4 different pens. Story: A space terrorist organization has set up base in space. Unfortunately, they have spotted you and have sent MANY planes to fight you. As Red Hawk, your mission is to destroy as many ships as you can. The explosions from the planes should destroy the base. Avoid their shots AT ALL COSTS. Good luck out there, Red Hawk. Controls: The controls are inspired by the Virtual Boy controller and Red Alarm itself. W,A,S,D: Move up, left, down, right (respectively) Left and right Arrow keys: spin sideways (comes in handy avoiding enemy shots) Space: Shoot Credits: All graphics down by me, except the explosions, those are from the spriters-resource.com Explosion sound from MyRedNeptune Shot sound from S65 Main music pieces are excerpts from Metallica songs "Fight Fire with Fire" and "Master of Puppets". Don't forget to click the loveit button if you loveit! Oldschooler2 Productions<br> <a href="http://scratch.mit.edu/projects/Oldschooler2/161739"> <img src="http://scratch.mit.edu/static/projects/Oldschooler2/161739_sm.png" /> </a> http://scratch.mit.edu/static/projects/Oldschooler2/161739_sm.png Sonic Trivia http://scratch.mit.edu/projects/Oldschooler2/151468 For Sonic Fans. Some good Sonic Trivia here! All of it is true. Enjoy! Use up Arrow Key to scroll down and Down arrow key to scroll up. All of the information collected by me from various sources. NOTE: This is my last project for a long time. I just don't feel in the mood to upload or do any projects for now.<br> <a href="http://scratch.mit.edu/projects/Oldschooler2/151468"> <img src="http://scratch.mit.edu/static/projects/Oldschooler2/151468_sm.png" /> </a> http://scratch.mit.edu/static/projects/Oldschooler2/151468_sm.png Lathe 3d modeler - Light Bulb http://scratch.mit.edu/projects/AddZero/152472 Remix me! Make your own lathed 3d shapes! Download to edit save and share. Just move the black dots in "edit mode" When you want to see it in 3d, change it to "View Mode" Try making Cups, Classes, Bowls, CD's, Tops, Lamp Shades, Tires... Anything symmetrical! Feel free to save and share your work! Download and edit in scratch. I'll add it to the Lathed 3d shapes gallery. HOW IT WORKS: When you enter "edit mode" every dot moves to it's x, y location and becomes visible, and it's drag-able so you can move it around. When you enter "view mode" every dot becomes invisible, and copies it's sprite location to it's x, y. Now it sets the DrawRotY to 0 and increments it based on the "DrawSteps" setting. for each of those increments, every dot's x,y location is rotated twice: First to the "DrawRotY", then to the "CamRotX", then the point is moved back from the camera "CamZ". After all the points are moved to where they go for that step, the "draw" sprite, with the pen down moves to all the points 01 through 16. Also all those points have the pen down so they draw the horizontal lines as they're rotating along the "DrawRotY". Let me know if you have more questions. UPDATED: Now with color picker. http://scratch.mit.edu/projects/AddZero/153575 Drawing now resets when sliders change. KNOWN ISSUES: It makes stray lines sometimes when changing values or switching to view mode. Please "love it" if you do!<br> <a href="http://scratch.mit.edu/projects/AddZero/152472"> <img src="http://scratch.mit.edu/static/projects/AddZero/152472_sm.png" /> </a> http://scratch.mit.edu/static/projects/AddZero/152472_sm.png Interactive Buddy http://scratch.mit.edu/projects/archmage/147654 Make from the springs experiment UPDATE: Go on a quest for the holy grail and wear it as a hat!<br> <a href="http://scratch.mit.edu/projects/archmage/147654"> <img src="http://scratch.mit.edu/static/projects/archmage/147654_sm.png" /> </a> http://scratch.mit.edu/static/projects/archmage/147654_sm.png Privateer http://scratch.mit.edu/projects/Paddle2See/145151 You are a captain of a small armed sail boat in a perilous time. You must cruise the islands keeping a watch for enemy boats while making sure your boat doesn't run short of provisions or fall into disrepair. Explore the islands by landing on the sandy beaches (yellow areas) and find information and necessary supplies and services. Use the Map to chart a course to distant destinations. Instructions, Instruments and Controls in game (buttons at top of screen) Before tackling this game, make sure you have mastered the sailiing tactics in my previous game, Sailing Course Challenge. If you're curious, the islands are based on real ones in the Deer Isle Archipelago by Stonington, Maine. We kayak there a lot. The scrolling system was mostly borrowed from the project Capital by jmgibson. Thanks! Issues: 1. Enemy vessel doesn't fight back yet (you caught them napping!) 2. Screens are not consistent (some use mouse clicks to exit, others use key presses) 3. Needs more missions and things to do<br> <a href="http://scratch.mit.edu/projects/Paddle2See/145151"> <img src="http://scratch.mit.edu/static/projects/Paddle2See/145151_sm.png" /> </a> http://scratch.mit.edu/static/projects/Paddle2See/145151_sm.png Guardian2 http://scratch.mit.edu/projects/the_guardian/135440 I decided to try and make the sequel to Guardian a 3D game. Scratch isn't really setup to do 3D graphics, but using a little trickery, you can make a game look close to 3D. This is just the first phase of the game. Just seeing if i can get the ship to rotate fast enough, and make the stars look like they have depth to them. let me know your comments, and if you like it, don't forget to click Love It! I am going to work on the enemies and the firing system. Thanks to Jens for his project "Big". I used his idea to make the stars scroll. Thanks to dingdong for the "3D Tank!!!" project which gave me the idea to go 3D with Guardian 2.<br> <a href="http://scratch.mit.edu/projects/the_guardian/135440"> <img src="http://scratch.mit.edu/static/projects/the_guardian/135440_sm.png" /> </a> http://scratch.mit.edu/static/projects/the_guardian/135440_sm.png Slider-Collision Simulation http://scratch.mit.edu/projects/BATzerk/42245 Similar to one of the minigames in Super Mario 64 DS. I'd like to make a game out of this sometime soon. It's a lot of fun to play around with. (Also, the physics aren't PERFECT They're about the closest I could get in about an hour of working on it.)<br> <a href="http://scratch.mit.edu/projects/BATzerk/42245"> <img src="http://scratch.mit.edu/static/projects/BATzerk/42245_sm.png" /> </a> http://scratch.mit.edu/static/projects/BATzerk/42245_sm.png gui- combo box calculator http://scratch.mit.edu/projects/AddZero/134975 This project does math based on selections in the combo boxes. Just click them to change the values. Combo boxes are selectors you often see in website forms and applications. They make it easy to select information. I made this combo box for a tutorial system and other projects I'm working on. I wanted it to be all-in-one so it's easy to drop into projects. It's pretty easy to modify, just change the costumes. If you change the number of choices or location, change the values above the script then double-click to run it. -----Feel free to use this in your projects. Please let me know if you improve it HOW IT WORKS: Everything is in one sprite. There are costumes for each of the options, There's also a check-mark and a blue selection highlight costume. When clicked, it stamps so that the current option stays at the bottom, then it moves up, changes costumes and stamps for each of the options. So that it draws all of the options. then moves to and stamps a check mark at the current selection. The sprite then changes to the blue highlight, and turns on the ghost effect so it's partially transparent. While the cursor is still over the menu, it moves at 16px increments up and down. so that it highlights an option. If the blue selection costume is clicked, it changes the "value" variable of the combo box to the current selection and broadcasts "changed" When the combo box is done, it clears the screen. For the calculator: There's a script waiting for the "changed" broadcast. When it receives that, it does the math based on the values in the combo boxes. KNOWN ISSUES: If you move your mouse far after clicking, it can break or select the wrong thing. It's hard coded to 16 pixels tall. Because it stamps the menu, it will be behind objects in the way. Some of the code is hackish, I don't know the cleanest/best way to do it. I've never done this before! I'm open to suggestions!<br> <a href="http://scratch.mit.edu/projects/AddZero/134975"> <img src="http://scratch.mit.edu/static/projects/AddZero/134975_sm.png" /> </a> http://scratch.mit.edu/static/projects/AddZero/134975_sm.png Sonic pose http://scratch.mit.edu/projects/Kalininrussia1/82413 OK, this was really hard to do with a dislocated wrist I got playing hockey. But anyway, this is a rather "dynamic" sonic image I drew in my spare time. ^^ I think I did pretty good for an injury with my hand. Sorry there is a black background but I just want you to see it better. :^) PS Sonic Rocks! I still play Sonic CD! (look it up on google if you don't know that game) Honestly I don't care how you think it looks but credit me for the effort.<br> <a href="http://scratch.mit.edu/projects/Kalininrussia1/82413"> <img src="http://scratch.mit.edu/static/projects/Kalininrussia1/82413_sm.png" /> </a> http://scratch.mit.edu/static/projects/Kalininrussia1/82413_sm.png your weight on other planets http://scratch.mit.edu/projects/tycoon32/98703 Enter your weight and then click next and it will tell you your weight on other planets, the moon and sun. THE DIFFRENCE BETWEEN WEIGHT AND MASS- Weight and mass are two very differsnt things. But, before we can get to that, I need to explain what gravity is. Gravity is the pulling force between objects. If an object is bigger is has a stronger gravotational pull. If it is lighter, it has a weaker pull. So, knowing that, since some planets are bigger than others, they have a stronger pull. So if you went to Jupiter for example, (even though you really couldn't)you wouldn't be fatter because your mass wouldn't get bigger, you would just be heavier, because Jupiter has a stronger gravotational pull on you than Earth dose.<br> <a href="http://scratch.mit.edu/projects/tycoon32/98703"> <img src="http://scratch.mit.edu/static/projects/tycoon32/98703_sm.png" /> </a> http://scratch.mit.edu/static/projects/tycoon32/98703_sm.png Evolution Explained - M http://scratch.mit.edu/projects/Mayhem/136351 Unfinished project needing artwork and/or animation - now with typos corrected.<br> <a href="http://scratch.mit.edu/projects/Mayhem/136351"> <img src="http://scratch.mit.edu/static/projects/Mayhem/136351_sm.png" /> </a> http://scratch.mit.edu/static/projects/Mayhem/136351_sm.png