
<rss version="2.0">
  <channel> 
    <title>Recent Projects in Complex Scratch Projects</title> 
    <link>http://scratch.mit.edu/feeds/getRecentGalleryProjects/810</link> 
    <description>Recent Projects Feed in Complex Scratch Projects</description> 
    <language>en-us</language> 
    <pubDate>Fri, 27 Nov 2009 02:58:41 GMT</pubDate> 
    <docs></docs> 
    <generator>CakePHP</generator> 
    <managingEditor>Han and Andres</managingEditor> 
    <webMaster>genghisu</webMaster> 
     
    <item> 
      <title>Gods Quest</title> 
      <link>http://scratch.mit.edu/projects/demosthenes/405813</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/demosthenes/405813_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Finally, the full version is out! This game is probably the best one I've made and it is totally glitchless.
Download and play in presentation mode for best quality.
Instructions:
Arrow Keys/Move
Space/Attack
B/Magic Attack
9/Clears Memory
Q/Starts the Level Code Menu</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/demosthenes/405813_sm.png</imagelink>
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    <item> 
      <title>Blue Square I</title> 
      <link>http://scratch.mit.edu/projects/boinoinoi/176799</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/boinoinoi/176799_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The first &quot;official&quot; Blue Square game!

FAQ:

Why doesn't it load?
---Try out (link to forums) otherwise:
---WILL NOT LOAD ON INTERNET.
     ---For best effect, use turbo mode in scratch, except for the instructions.
---Also, (at least on my computer) it won't even work on the internet.

When's the next one coming out?
---work on Blue Square II has been severely suspended on account of my good computer exploding.
---As well as a lot of no motivation.

Good things to know:

---credits don't work on any computer besides mine unless your computer has the same problem.
---EDIT: they don't work at all
---EDIT: next time I'll probably put the credits here unless I make some incredibly awesome credit sequence.

---Next time I'll make it so that you can actually play it without needing to wait too much or to download it. I'll use shorter songs, and you probably won't get to change it. Sorry about that.

~Being a good person, I won't ask for loveit's to make the more, I'll just work on it from time to time.

Music:

1. -8bit clouds-
     Waterflame
2. -TT- In Your Face
     Tatsu-Takahshi
3. Get Over It
     OK Go
4. Mute music

(Sorry about this, but you can switch the music if you put your mouse somewhere in the upper-left hand corner. It's hidden, but if you press stop it shows up)






I am awesome.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/boinoinoi/176799_sm.png</imagelink>
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    <item> 
      <title>Marble Racer V.1</title> 
      <link>http://scratch.mit.edu/projects/Bobby500/249474</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Bobby500/249474_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;The new version is out! Please go Take a look! 

Welcome to the most anticipated racing event of the century! Steer you marble around the highly dangerous course, navigateing the gaps and obsticals. Be Careful! Falls don't kill you, thanks to our teleportaion deviceinator 3000 but they slow you down. 

Special Tile Guide: 
Blue-Double speed 
Orange-Jump 
Green-Mystery 
Red-Finish 
Brown/Grey-Regular 

Arrow keys to move. 

THERE AREN&quot;T ANY BRAKES!!!! 

Please post any suggestions, as this isn't the final version!</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Bobby500/249474_sm.png</imagelink>
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    <item> 
      <title>Iron Man's Revenge - Chapter 1</title> 
      <link>http://scratch.mit.edu/projects/Iron_Man/216323</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Iron_Man/216323_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;CHAPTER 2 IS COMPLETE!!! Go to my profile (or click below) for the continuation of this story.

This is the first part a longer game. The plot and game design for the other levels are already done, and Chapter 2 is also online.

Click Love it! if you Love it!


CREDITS-
All game design, programming, story work and art work were done by Iron_Man. All of the visuals in this project were made from scratch for this specific game. 

Everyone is welcome to use parts of this game in their own programs, however, if you use parts, please give credit.

Music is by Free Radical, from their game Timesplitters 2.

Special thanks to Archmage for his excellent work on side-scrolling in Scratch. Without being able to study his earlier projects, I may have never figured out side-scrolling.

Special thanks to Dan for all of his help in testing and trouble-shooting the game.

Special thanks to Wodunne for his support and advice.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Iron_Man/216323_sm.png</imagelink>
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    <item> 
      <title>MSA split-screen mode</title> 
      <link>http://scratch.mit.edu/projects/glough_guy/169448</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/glough_guy/169448_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;another videogame. i made this today (may 21, 2008) and it is complex</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/glough_guy/169448_sm.png</imagelink>
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    <item> 
      <title>Bubble attack</title> 
      <link>http://scratch.mit.edu/projects/the_guardian/130518</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/the_guardian/130518_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Help the spider avoid the bubbles, or shoot them. If he gets caught with no webs, the game is over. Use the arrow keys to move and space bar to shoot. M - turns off the music. P - pauses the game.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/the_guardian/130518_sm.png</imagelink>
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    <item> 
      <title>your weight on other planets</title> 
      <link>http://scratch.mit.edu/projects/tycoon32/98703</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/tycoon32/98703_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Enter your weight and then click next and it will tell you your weight on other planets, the moon and sun.

THE DIFFRENCE BETWEEN WEIGHT AND MASS-

Weight and mass are two very differsnt things. But, before we can get to that, I need to explain what gravity is. Gravity is the pulling force between objects. If an object is bigger is has a stronger gravotational pull. If it is lighter, it has a weaker pull. So, knowing that, since some planets are bigger than others, they have a stronger pull. So if you went to Jupiter for example, (even though you really couldn't)you wouldn't be fatter because your mass wouldn't get bigger, you would just be heavier, because Jupiter has a stronger gravotational pull on you than Earth dose.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/tycoon32/98703_sm.png</imagelink>
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    <item> 
      <title>tudly rpg</title> 
      <link>http://scratch.mit.edu/projects/stevii/135152</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/stevii/135152_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/stevii/135152_sm.png</imagelink>
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    <item> 
      <title>Mario Scroller Adventure</title> 
      <link>http://scratch.mit.edu/projects/Zelda123/129066</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Zelda123/129066_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Mario Scroller Adventure 

Version 1.5

Two levels. 

Tell me how many coins you get in the end and if you won. 


After a long time of creating the perfect sensoring system, I found a suitable solution. Download it to see how little sensors were used. 

Arrow keys to move. Up arrow to jump. Mario also has the ability to wall-jump. 

Feel free to post any suggestions or glitches you find. 

-Made by Zelda123</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Zelda123/129066_sm.png</imagelink>
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    <item> 
      <title>minesweeper</title> 
      <link>http://scratch.mit.edu/projects/bigB/56015</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/bigB/56015_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;My attempt at making minesweeper with scratch.  Select the number of mines you want to have on the slider and then click the green flag.  Click on squares to reveal how many mines are next to that sqaure.Try to flag the mines by holding space and clicking.You have limited flags.Only click on a square when it tells you it is 'ready'.Goodluck and Have Fun</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/bigB/56015_sm.png</imagelink>
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    <item> 
      <title>Block Buster</title> 
      <link>http://scratch.mit.edu/projects/bigB/23423</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/bigB/23423_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;This was made just to see if I could manage it but it turned out to be one of the hardest projects I have done.Click on one of the coloured blocks at the side for it to slide along. (it will only slide if there is one in its row)Try to get groups of 3 or more of a colour next to each other.  If you are stuck use space to shuffle (it will cost 10 points)It can take some time to see if any need removing so please wait until it says ready.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/bigB/23423_sm.png</imagelink>
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    <item> 
      <title>2 Player Quidditch</title> 
      <link>http://scratch.mit.edu/projects/bigB/105703</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/bigB/105703_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Player 1 uses the WASD keys and Q to throw the ball. Player 2 uses the arrow keys and down to throw. Try to score through the opposite goal for 10 points. You can tackle your opponent by flying through them.
Everynow and again you may see the snitch. Catch it for 100points, (it doesnt end game.) Watch out for the bludgers which will go for you if you go too close.
If you enjoy it dont forget to click 'i love it'</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/bigB/105703_sm.png</imagelink>
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    <item> 
      <title>Requiem of Thunder DEMO 2</title> 
      <link>http://scratch.mit.edu/projects/S65/121187</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/S65/121187_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Here is the link to the .EXE version:
WWW.REQUIEMOFTHUNDER.TK

Works best when downloaded in Presentation mode.

UPDATE: Boss 2 now works perfectly, and the game is fully commented.

This is my latest project, Requiem of Thunder. Requiem of Thunder is a vertically scrolling space shooter which at the moment has no story, but will in the future. This demo contains the first 2 levels, with bosses,

Use the arrow keys to move and press Space to shoot. You can shoot up to 10 bullets at once.

I think that this is my best project yet, and is also one of my more complicated ones.</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/S65/121187_sm.png</imagelink>
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    <item> 
      <title>Cosmonaut</title> 
      <link>http://scratch.mit.edu/projects/Oldschooler2/120143</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Oldschooler2/120143_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;If you love it do not forget to click the loveit button!

Download for way better quality and speed.

Ah...a space style shooting scroller game. Odd yes, but original (I guess)? The music is Chemical Plant from Sonic 2 (I thought it would sound well with the game).

You are on an expedition to Mars from Earth in taking a little trip through Mars. Move with the left and right arrow keys, click to shoot (not really used in this game but it still looks cool IMO) and hover with your jet-pack with the up arrow key. Be forewarned: do not sqaunder you fuel; if it hits zero and you fall to far down, game over! And no, those fuel boxes are not real. They are decoys; fakes, if you will. That just makes the game more challenging.

All sprites (except the front screen) were made by Oldschooler2, all programming done by Oldschooler2 (influenced by archmage's perfect sidescrolling engine v 2.0). 

Oh yeah, a cosmonaut is an astronaut, usually referring to Russians who travel into space.

Update: fixed fuel and jumping.

Oldschooler2 Productions</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Oldschooler2/120143_sm.png</imagelink>
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    <item> 
      <title>Sonic CD Advanced</title> 
      <link>http://scratch.mit.edu/projects/Oldschooler2/115227</link> 
      <description>&lt;img src=&quot;http://scratch.mit.edu/static/projects/Oldschooler2/115227_sm.png&quot; width=&quot;148&quot; height=&quot;111&quot; border=&quot;1&quot; alt=&quot;&quot; /&gt;Controls:

Left and right arrow keys: move
space bar: jump
down arrow key, then space bar: dash

If you love it don't forget to click the loveit button!

This took about 15 hours of work. Somewhat glitchy, but otherwise fully playable.

Honestly, this really IS NOT A TRUE REMAKE OF SONIC CD, it would take too much time to add the time zones and levels. 

In my opionion, an adequate simulation of a Sonic the hedgehog game, play as Sonic as you run through Robotnik's Run, a crazy air base set up in the clouds. This does not have crazy loop-D-loops or lots of rings or even a score and time. Frankly, I wanted this to be less fast paced and more thinking ahead about your moves. :) Slope detection works pretty good, as with gravity and velocity scrolling. 

The boss is a surprise... he's a robot Robotnik built. To beat him: just press space and make sure you are ABOVE HIM or he won't get hurt.
Like almost all Sonic games, you gotta hit him 8 times before he is annihilated.
You have 3 lives. You get more lives if you get the rings at the beginning.

I left some of the sprite sheets inside if you download, use them if you want. Please say you got them from &lt;a href=&quot;http://www.spriters-resource.com&quot;&gt;www.spriters-resource.com&lt;/a&gt;; that's where I got all the sprites for this game.

Good Luck.

Oldschooler2 Productions</description> 
	  <imagelink>http://scratch.mit.edu/static/projects/Oldschooler2/115227_sm.png</imagelink>
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