Recent Projects in Pushing the Limits-70 http://scratch.mit.edu/feeds/getRecentGalleryProjects/70 Recent Projects Feed in Pushing the Limits-70 en-us Fri, 5 Sep 2008 13:08:33 GMT CakePHP Han and Andres genghisu Requiem of Thunder DEMO 2 http://scratch.mit.edu/projects/S65/121187 Here is the link to the .EXE version: WWW.REQUIEMOFTHUNDER.TK Works best when downloaded in Presentation mode. UPDATE: Boss 2 now works perfectly, and the game is fully commented. This is my latest project, Requiem of Thunder. Requiem of Thunder is a vertically scrolling space shooter which at the moment has no story, but will in the future. This demo contains the first 2 levels, with bosses, Use the arrow keys to move and press Space to shoot. You can shoot up to 10 bullets at once. I think that this is my best project yet, and is also one of my more complicated ones.<br> <a href="http://scratch.mit.edu/projects/S65/121187"> <img src="http://scratch.mit.edu/static/projects/S65/121187_sm.png" /> </a> http://scratch.mit.edu/static/projects/S65/121187_sm.png RPN_calculator http://scratch.mit.edu/projects/kevin_karplus/2164 This project is a simple reverse-Polish notation calculator. The biggest limitation is the use of scoreboards for output, as they are only capable of showing one decimal place of accuracy. Input and computation is maintained to the precision of the floating-point numbers, but there is no scientific notation (powers of ten). arctan is only computed to nearest degree (in squeak interpreter, but to full precision in Java interpreter). Now with backspace and exp(x).<br> <a href="http://scratch.mit.edu/projects/kevin_karplus/2164"> <img src="http://scratch.mit.edu/static/projects/kevin_karplus/2164_sm.png" /> </a> http://scratch.mit.edu/static/projects/kevin_karplus/2164_sm.png one-sprite composer http://scratch.mit.edu/projects/kevin_karplus/3185 This project composes music on a C-major scale using a single sprite and is intended for inclusion in other projects. Space to start. S to stop. The "synchronize to beat" message is sent once per beat to be used for controlling dancers or other scripts. External controls are instrument number (what instrument to play) sustain duration (how long to hold notes) beat duration (how long the longest note lasts)<br> <a href="http://scratch.mit.edu/projects/kevin_karplus/3185"> <img src="http://scratch.mit.edu/static/projects/kevin_karplus/3185_sm.png" /> </a> http://scratch.mit.edu/static/projects/kevin_karplus/3185_sm.png 4 Strings http://scratch.mit.edu/projects/Jens/36222 This project generates chord tabulatures for the most common 4-string instruments: - Ukulele (traditional tuning) - Mandolin - Bass - Banjo (4 string soprano). Click on the background to cycle through the instuments. Press any bass key (c d e f g a b) for the equivalent chord base. Press up / down arrow for sharps (#) / flats (b). Press right / left arrows to change the chord's form (major, minor, suspended). Press 6 or 7 for - well - 6 or 7's, space for 'clean' chords. Have fun! - Jens<br> <a href="http://scratch.mit.edu/projects/Jens/36222"> <img src="http://scratch.mit.edu/static/projects/Jens/36222_sm.png" /> </a> http://scratch.mit.edu/static/projects/Jens/36222_sm.png Scratch within scratch http://scratch.mit.edu/projects/Chimpanzee/35046 I am extremely proud of this, to use click the real green flag, then the one in the game. If you love it please!!!!! tell me...<br> <a href="http://scratch.mit.edu/projects/Chimpanzee/35046"> <img src="http://scratch.mit.edu/static/projects/Chimpanzee/35046_sm.png" /> </a> http://scratch.mit.edu/static/projects/Chimpanzee/35046_sm.png Save the beachball http://scratch.mit.edu/projects/CousinAvi/31360 My first attempt at a game. I hope you enjoy the challenge.<br> <a href="http://scratch.mit.edu/projects/CousinAvi/31360"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/31360_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/31360_sm.png Qix Tribute http://scratch.mit.edu/projects/CousinAvi/33114 8 levels of Qix madness! I hope you enjoy this game. I spent many rolls of quarters on the arcade game as a child so I wanted to try and emulate it in an attempt to better myself at scratch programming. I spent a lot of time to make it polished and smooth. VERY RARELY it will freeze up but I can't figure out why. I also spent a lot of time on the boss movement scripts. There are quite a number of variables that can make a boss easier or harder. I play tested for a long time and feel that the difficulty curve is fair. The final two bosses are HARD...but should be. Feel free to download and play with the variables to make the game more to your liking. I hope you meet the Happy Hippo! -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/33114"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/33114_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/33114_sm.png build the titanica v2.0 http://scratch.mit.edu/projects/JoelP/32422 This is the original version of 'build the titanica' I will be working on a sequel right now. In this game your job is to build the biggest and most luxurious ship in the world. You start off with 1000 bucks, but you can't build the best ship in the world with that! So you must gamble some money, YES-GAMBLE. In the sequel there will be more buidlings and when you have made the ship, judges will comment on your ship. That is in the sequel, but meanwhile, enjoy the original game while it lasts! I have fixed the restaurant glitch, now you can build a restaurant (with affect), and I have also added the judges, who comment about your ship, as you can see on the picture of my project. I have also fixed the judge glitch. Unfortunately, I had to remove the money betted, becasue it did not do anything. I have also fixed the quick money out glitch that plumberry suggested I fix. V2 is now out! enjoy it! there are two new buidlings. Neptune, I unfortunately buidling position glitch, but i will try.<br> <a href="http://scratch.mit.edu/projects/JoelP/32422"> <img src="http://scratch.mit.edu/static/projects/JoelP/32422_sm.png" /> </a> http://scratch.mit.edu/static/projects/JoelP/32422_sm.png Bona Nox http://scratch.mit.edu/projects/Jens/32331 This project animates the lyrics of Mozart's 4 voice round canon 'Bona Nox' (KV 561, 1788). In this song Mozart wishes 'good night' in Latin, Italian, French, English and German with rhyming fill-ins in nonsensical Austrian. My children giggle their heads off each time I sing this song to them. Note: this is the 'defused' harmless lyrics version, not the original, infamous (drastically vulgar) version of 1788. It starts with one voice, gradually builds up to all four, cycles from piano though string quartett, harpsichord and wood winds, and then stops after switching back to piano and a ritardando. Have fun! - Jens<br> <a href="http://scratch.mit.edu/projects/Jens/32331"> <img src="http://scratch.mit.edu/static/projects/Jens/32331_sm.png" /> </a> http://scratch.mit.edu/static/projects/Jens/32331_sm.png AI ENGINE http://scratch.mit.edu/projects/Sawman3/29725 This is a framework, intelligent A.I. engine for games. It currently works in a 3'rd person format, but it can easily be converted to platform or FPS. It contains a set of scripts for the intelligent actions of a computer controlled sprite, which can be quickly and effectively modified to fit any game. Explanations of each code sequence are within the download. YOU MUST DOWNLOAD TO VIEW ENGINE. ENJOY!! Please give credit to Sawman3, Universal Arcade Productions, and Evolution Game Engines.<br> <a href="http://scratch.mit.edu/projects/Sawman3/29725"> <img src="http://scratch.mit.edu/static/projects/Sawman3/29725_sm.png" /> </a> http://scratch.mit.edu/static/projects/Sawman3/29725_sm.png A Little Music http://scratch.mit.edu/projects/Jens/28881 - experimental - Funny & strange: works currently *only* correct online (!). This project features a customizable one-sprite composer. You can reuse it to add endless random symphonic background music to your projects. Here's how: Export the 'music' sprite, and import it into your own project. That's it! You can also adjust all settings to make it fit your own preferences: - speed: beats per minute. - beats (per measure): 2 (slow march) 3 (waltz) 4 (swing). - complexity: enables / disables complex chords. - instruments: for orchestration. The music sprite is my shot at a minimal random harmonic composer. It needs no global variables and uses just one single broadcast message. Have fun! - Jens<br> <a href="http://scratch.mit.edu/projects/Jens/28881"> <img src="http://scratch.mit.edu/static/projects/Jens/28881_sm.png" /> </a> http://scratch.mit.edu/static/projects/Jens/28881_sm.png Composer http://scratch.mit.edu/projects/Jens/26212 This project lets you compose your own harmonic music in a very simple way: There's a staff of ten interlocking blocks. Click on the first one to choose a key for your song. Then click on the following blocks to set each chord in functional notation. If your sequence needs less than eight measures click on the following block to turn it into a repeat sign. That's it! Now you can transpose your whole song to another key just by clicking on the key block. Click on the reader to pause. Click on it again to resume. If paused, you drag the reader to any position desired. Click on repeat to move the reader to the beginning. Click on the colored dots on the bottom to toggle between waltz and swing measures. Use the slider on the bottom to slow down / speed up your music. Click on each instrument to turn it off/on. Click on the quill to cycle through other (random) music generation modes (your composition doesn't get lost). Click on the conductor's hand to let the project randomly cycle through all of its features... have fun! -Jens<br> <a href="http://scratch.mit.edu/projects/Jens/26212"> <img src="http://scratch.mit.edu/static/projects/Jens/26212_sm.png" /> </a> http://scratch.mit.edu/static/projects/Jens/26212_sm.png Passcode Generator http://scratch.mit.edu/projects/S65/25887 This program generates a random passcode using an algorithm (described below). You can test if a passcode is valid by using the number input. To use the number input, click on a number box, then press the up or down keys until it says the number you want. After you have the number input ready with the passcode you want, click the Test Passcode button to test if the passcode is valid. Here is the algorithm. We will refer to the third, fourth, and fifth numbers as a, b, and c, and the first two numbers as x (they are really read as one single number). x = (a*b) + c Basically, the testing algorithm finds out x, a, b, and c from the passcode, and tests if the algorithm is true. If it is, it's valid; if not, it's invalid.<br> <a href="http://scratch.mit.edu/projects/S65/25887"> <img src="http://scratch.mit.edu/static/projects/S65/25887_sm.png" /> </a> http://scratch.mit.edu/static/projects/S65/25887_sm.png The Sword of life. http://scratch.mit.edu/projects/JoelP/25701 This game is finally out! It was a peaceful day in the village of Yuu, suddenly, te dragon and his army of monsters invade the town. Fight through each level until, if you succeed, fight the last formidable final foe, this game has less of a storyline than my actual story, or else it will simply be too big. +++WARNING+++ This game was not designed for bad sports, as you progress, levels get insanely hard, and for the avoidance of damage bills, do not throw tantrums. QUICK NOTE if anyone beats the last level, tell me. If there is something wrong, just press the green flag again.<br> <a href="http://scratch.mit.edu/projects/JoelP/25701"> <img src="http://scratch.mit.edu/static/projects/JoelP/25701_sm.png" /> </a> http://scratch.mit.edu/static/projects/JoelP/25701_sm.png WinScratch Version 1.0 http://scratch.mit.edu/projects/S65/25203 If you love this, don't forget to click the LoveIt button! This is a basic clone of Windows in Scratch. I call it WinScratch. So far it features three programs; Notepad, Pong, and Media Player. It can also shut down.<br> <a href="http://scratch.mit.edu/projects/S65/25203"> <img src="http://scratch.mit.edu/static/projects/S65/25203_sm.png" /> </a> http://scratch.mit.edu/static/projects/S65/25203_sm.png