Recent Projects in Any thing you want http://scratch.mit.edu/feeds/getRecentGalleryProjects/14555 Recent Projects Feed in Any thing you want en-us Fri, 5 Sep 2008 23:16:02 GMT CakePHP Han and Andres genghisu HamsterEngine http://scratch.mit.edu/projects/pbugni/231967 HamsterEngine is a horizontal scrolling engine made for people who are new to scrolling in Scratch. In this case, scrolling means that the ground sprites (flats) move to make it look as if the hamster sprite is walking. HamsterEngine uses flats and scenes. Flats are sprites with 1-screen-wide (480 pixels) costumes. A scene can be thought of as the whole set of flats set side-by-side, and wearing costumes that paint the ground for the scene. A scene is really just a number that lets the flats choose the right costume. This approach to scrolling is a little complicated, but is meant to be flexible. The main character sprite (Hamster) sets the scrolling variable, xscroll, and all the moving sprites base their x-position on that variable. In the HamsterEngine example, there are 3 flats, and 3 scenes. Each flat calculates its "desired" x-position, and if it is partly or entirely on-screen, it also calculates the scene number, and chooses the appropriate costume. If it is off-screen, it hides. There are also background cloud sprites that base their movement on xscroll. Having them move at a slower rate makes a nice depth effect. Scratch on!<br> <a href="http://scratch.mit.edu/projects/pbugni/231967"> <img src="http://scratch.mit.edu/static/projects/pbugni/231967_sm.png" /> </a> http://scratch.mit.edu/static/projects/pbugni/231967_sm.png Ouch. My first animation. http://scratch.mit.edu/projects/pbugni/248082 This my first animation. I hope it dosn't look pixelated. I would like a comment to tell me if I should make more! Poor fred.<br> <a href="http://scratch.mit.edu/projects/pbugni/248082"> <img src="http://scratch.mit.edu/static/projects/pbugni/248082_sm.png" /> </a> http://scratch.mit.edu/static/projects/pbugni/248082_sm.png Scratch Quirk http://scratch.mit.edu/projects/pbugni/246559 This was a problem I came to while making a game called Ask Charlie pickle. It was a good idea for a game, but the scripts stopped me. Look at this to see how. Space to go to next background, and please make sure you read all of it, Pbugni<br> <a href="http://scratch.mit.edu/projects/pbugni/246559"> <img src="http://scratch.mit.edu/static/projects/pbugni/246559_sm.png" /> </a> http://scratch.mit.edu/static/projects/pbugni/246559_sm.png dotkid_v2 http://scratch.mit.edu/projects/pbugni/178620 Dotkid was exploring one day when he didn't know where he was! He looked all around. there was no sign of his house! You have to help him find his parents. Use arrow keys to jump and move. Avoid the green. Defeat all levels to win. Please post what level you got to.<br> <a href="http://scratch.mit.edu/projects/pbugni/178620"> <img src="http://scratch.mit.edu/static/projects/pbugni/178620_sm.png" /> </a> http://scratch.mit.edu/static/projects/pbugni/178620_sm.png chaseghost http://scratch.mit.edu/projects/pbugni/143359 Use arrow keys to avoid the ghost<br> <a href="http://scratch.mit.edu/projects/pbugni/143359"> <img src="http://scratch.mit.edu/static/projects/pbugni/143359_sm.png" /> </a> http://scratch.mit.edu/static/projects/pbugni/143359_sm.png ???????????????????????????????????????????????????????????????? http://scratch.mit.edu/projects/DougV2/193872 ????????????????????????????????????the volumes don't fade away<br> <a href="http://scratch.mit.edu/projects/DougV2/193872"> <img src="http://scratch.mit.edu/static/projects/DougV2/193872_sm.png" /> </a> http://scratch.mit.edu/static/projects/DougV2/193872_sm.png car game http://scratch.mit.edu/projects/DougV2/171720 I made a scroller!! Thanks to archmage's forum. Arrow keys are move and there are jumps and ramps here and there. WARNING!!! The next part contains cheat: To get a boost, type in "cheat code for boost is im too slow" and press spacebar<br> <a href="http://scratch.mit.edu/projects/DougV2/171720"> <img src="http://scratch.mit.edu/static/projects/DougV2/171720_sm.png" /> </a> http://scratch.mit.edu/static/projects/DougV2/171720_sm.png obstacle course http://scratch.mit.edu/projects/DougV2/150671 Have fun! (Controls are in tutorial).<br> <a href="http://scratch.mit.edu/projects/DougV2/150671"> <img src="http://scratch.mit.edu/static/projects/DougV2/150671_sm.png" /> </a> http://scratch.mit.edu/static/projects/DougV2/150671_sm.png Block Slider http://scratch.mit.edu/projects/the_guardian/142104 This is based on bigb's Block Buster game. I remixed it to speed up the block detection routine. I also aded some additional levels and features. Hope you enjoy it.<br> <a href="http://scratch.mit.edu/projects/the_guardian/142104"> <img src="http://scratch.mit.edu/static/projects/the_guardian/142104_sm.png" /> </a> http://scratch.mit.edu/static/projects/the_guardian/142104_sm.png Qix Tribute http://scratch.mit.edu/projects/CousinAvi/33114 8 levels of Qix madness! I hope you enjoy this game. I spent many rolls of quarters on the arcade game as a child so I wanted to try and emulate it in an attempt to better myself at scratch programming. I spent a lot of time to make it polished and smooth. VERY RARELY it will freeze up but I can't figure out why. I also spent a lot of time on the boss movement scripts. There are quite a number of variables that can make a boss easier or harder. I play tested for a long time and feel that the difficulty curve is fair. The final two bosses are HARD...but should be. Feel free to download and play with the variables to make the game more to your liking. I hope you meet the Happy Hippo! -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/33114"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/33114_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/33114_sm.png Mason Cup Racing http://scratch.mit.edu/projects/CousinAvi/121619 Ok, ok, ok. There is not much of a connection between the actual game and the name of the game (Mason is the name of my dog). Anyway. This is a simple racing game where you have to finish the race faster than a set time. I hope you enjoy it. -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/121619"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/121619_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/121619_sm.png Hurling Pulp http://scratch.mit.edu/projects/CousinAvi/125389 This is a complete rip off of 'Throw Paper'. A game available at www.widro.com/throwpaper.html. I really enjoyed playing it and wanted to try to add some fun elements to an already great game. Thanks also to Paul (my dad) for his awesome consulting work! The idea is simple. Press space when the arrow is pointing in the proper direction to couteract the fan speed. Simple...and, hopefully, addictive. Enjoy! -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/125389"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/125389_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/125389_sm.png Parachuter http://scratch.mit.edu/projects/CousinAvi/55315 Another tribue to a classic game. This is the original tower defence! Keep your cannon alive by taking out the choppers and parachuters. Don't let more than three parachuters land on either side of your cannon or it's lights out. Use A, S, and D, to fire bullets. A is a fast but weak shot. S is slower but more powerful, and D is the slowest but most powerful. Left and right keys move your cannon back and forth. The level goes up every thirty seconds and the parachuters will drop faster as levels progress. I will adjust variables and gameplay based upon feedback. Let me know if you enjoyed it. -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/55315"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/55315_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/55315_sm.png Cave Mapper http://scratch.mit.edu/projects/CousinAvi/122300 Cave Mapper is based on an old Tandy 1000 game I had as a kid. I tried my best to find an actual copy but, alas, could not. This is done to the best of my pitiful memory. Help Jim the Cave Mapper in his quest to create a database of unexplored caves! Use the up, right, and left arrows to move Jim around the cave. If he maps more than 90%, he will move on to the next cave. Watch out for the poisonous arrows! Enjoy! -Cousin Avi<br> <a href="http://scratch.mit.edu/projects/CousinAvi/122300"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/122300_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/122300_sm.png Save the beachball http://scratch.mit.edu/projects/CousinAvi/31360 My first attempt at a game. I hope you enjoy the challenge.<br> <a href="http://scratch.mit.edu/projects/CousinAvi/31360"> <img src="http://scratch.mit.edu/static/projects/CousinAvi/31360_sm.png" /> </a> http://scratch.mit.edu/static/projects/CousinAvi/31360_sm.png