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- deck26
- Scratcher
1000+ posts
Coding and Decoding cloud variables
Cloud variables can only hold numbers. So this is how to convert text to numbers and back again so you can store things like usernames in cloud variables. Ummm what does this all do?
- FresthoRY
- Scratcher
12 posts
Coding and Decoding cloud variables
You can also “glitch in” cloud variables by getting a script with a cloud variable in your backpack, dragging it out onto your project, and double clicking on the script. I've heard the the cloud variables don't actually work and are just “fake”. I'm not sure if this is true though.Sorta, Scratch prevents you from making a new one at 10, but there is a bug (that should rarely be used because is going against the Scratch Team's decision) where you can create multiple cloud variables at the same time, and thus avoiding the limit. Ummm, is there a limit to how many cloud variables there can be?
It is because Scratch records if a cloud variable is created,after the OK button is clicked, but prevents you from making a new one before you tick the Cloud Variable checkbox. This inconcistency allows you to create more than 10.
On a seperate note..
Why do you need the lowercase lettered costumes, surely a lowercase letter ill stay at costume null whether the costume letter+t exists? It seems like it is taking up 2x space needed? (correct me if wrong)
What did the person say to the dog?
“”
- jokebookservice1
- Scratcher
1000+ posts
Coding and Decoding cloud variables
Yep, they are just like you creating a non cloud variable, but starting the name with the cloud emojiYou can also “glitch in” cloud variables by getting a script with a cloud variable in your backpack, dragging it out onto your project, and double clicking on the script. I've heard the the cloud variables don't actually work and are just “fake”. I'm not sure if this is true though.Sorta, Scratch prevents you from making a new one at 10, but there is a bug (that should rarely be used because is going against the Scratch Team's decision) where you can create multiple cloud variables at the same time, and thus avoiding the limit. Ummm, is there a limit to how many cloud variables there can be?
It is because Scratch records if a cloud variable is created,after the OK button is clicked, but prevents you from making a new one before you tick the Cloud Variable checkbox. This inconcistency allows you to create more than 10.
On a seperate note..
Why do you need the lowercase lettered costumes, surely a lowercase letter ill stay at costume null whether the costume letter+t exists? It seems like it is taking up 2x space needed? (correct me if wrong)
Last edited by jokebookservice1 (Oct. 23, 2016 22:48:49)
- hawken
- Scratcher
1 post
Coding and Decoding cloud variables
I made a simple chatroom, with this
https://scratch.mit.edu/projects/147197794/
no can use it right now, im still making filters
https://scratch.mit.edu/projects/147197794/
no can use it right now, im still making filters
- fathallahbob
- Scratcher
7 posts
Coding and Decoding cloud variables
I need help with recording the scores of the people who play my game. PLZ help,
- dual_creator43
- Scratcher
1000+ posts
Coding and Decoding cloud variables
My project had a limit of 8 cloud variables!Ummm, is there a limit to how many cloud variables there can be?
Yes, 10 per project.
And PLEASE check before you post, because you might just be Necro-Posting!
I'm dual_creator43, and I hope I've done well with anything. (Projects, forum replies, etc.) My Scratch habits include:
- checking my inbox
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My most famous quote: “Nothing good ever comes from posting near the end of a page.”
This is probably the best post anyone has ever made for me.
Don't you hate it when your signature isn't big enough to show everything you put in it?
But I guess it doesn't matter since you're (probably) using Shift+↓.
- fathallahbob
- Scratcher
7 posts
Coding and Decoding cloud variables
can someone help me with cloud data
- cheesyturnips
- Scratcher
1 post
Coding and Decoding cloud variables
When I coded it all and ran it in turbo mode, it didn't display a lower case ‘'a’'. Did anyone else have this issue, or did I just screw up?
Last edited by cheesyturnips (March 25, 2018 16:01:47)
- space_elephant
- Scratcher
500+ posts
Coding and Decoding cloud variables
this also works for the case sensing:
create 27 costumes, costume #1 is “null”the others are all the capital letters
create 27 costumes, costume #1 is “null”the others are all the capital letters
define Detect case of letter [character]
if <(length of (character)) > [1]> then
set [case v] to [error!] //indicates that more than one character was entered
stop [this script v]
end
switch costume to [null v] //it should be your very first costume
switch costume to (character) //if the character is lowercase, it will stay on "null"
if <(costume #)=[1]> then
set [case v] to [other] //costume did not change so is is not capital
else
set [case v] to [upper] //defines that the letter is uppercase
end
- evan11r
- Scratcher
100+ posts
Coding and Decoding cloud variables
um… i dont remember a variable saying “i”…case sensitive, if you're interested in adding that feature) If there's a more efficient method of doing it than what you said, I've never seen it.Thanks, added it This is pretty close to what I use, with a couple of minor changes. (plus mine is
- RufusTV
- Scratcher
1 post
Coding and Decoding cloud variables
Can I have help making a High Score cloud verbal for my game? Here's the link https://scratch.mit.edu/projects/383470556/ .
Thank you!
Thank you!
- deck26
- Scratcher
1000+ posts
Coding and Decoding cloud variables
https://scratch.mit.edu/projects/383470556/ .Please create your own new topic rather than necroposting. Can I have help making a High Score cloud verbal for my game? Here's the link
Thank you!
- AdwitaPrabhu
- Scratcher
41 posts
Coding and Decoding cloud variables
when green flag clicked
ask [why do you want this] and wait
- jettypumpkin07
- Scratcher
1000+ posts
Coding and Decoding cloud variables
when green flag clicked
ask [why do you want this] and wait
when asked [why do you want this] :: events hat
if <(op [year v] :: sensing) < [2020]> then
ask [Do you know what necroposting is?] and wait
if <(answer) = [yes]> then
say [You realize you just did it, right?]
else
if <(answer) = [no]> then
think [Just make a new post next time...]
end
end
end
say [Sorry for blockspamming.]
Last edited by jettypumpkin07 (June 22, 2020 07:36:06)
-jettypumpkin07 Profile ~ GitHub ~ Wiki Edits ~ Stats ~ Posts
I haven't really been active much since 2021. I now mostly look at / help with other people's projects, answer questions on the forums and work on stuff in other programming languages like JavaScript. Scratch is still awesome and I don't think I'll be leaving it any time soon. <3
Check out ocular, a Scratch forum search tool by jeffalo that helps find lost posts, or the Hidden Blocks TurboWarp extension I helped create that has a bunch of useful hacked blocks ready to add to your Scratch projects. (PR for details, see the Hidden Blocks category to the left of the editor.)
Super Mario World Maker 3.0 Update coming soon ~ Suggest what you want added!
The state of my life right now (I'm in Grade 12 next year):
Bonus image for Extension users and Inspect Element bois:
I'm the guy who made the ‘Multiple rows in backpack’ addon btw, you should try it!
- catgamer7
- Scratcher
20 posts
Coding and Decoding cloud variables
I tried it and mine puts a 34 instead of a 08 in the
(cd)variable.
Last edited by catgamer7 (Feb. 18, 2021 01:09:34)
(highlight this text and press shift + down if you can't see my signature)
define my signature
my block //it's all in how you look at it
show variable [my variable v] //this too
show variable [☁ your variable v] //now it's your turn!
when I receive [new message v]
get [exited v] :: sensing
if <[poinless messages v] contains (message :: sensing) ?> then
get [dissapointed v] :: sensing
wait (1) secs
get [triggered v] :: sensing
end
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