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- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
when I receive [ The entering]
set [ score] to [0]
switch costume to [ Start]
say [Pres your mouse or click space] for (2) secs
forever
if <<mouse down?> or <key [ space] pressed?>> then
switch costume to [ Question]
if authorised
switch costume to [ 3]
wait (0.5) secs
switch costume to [ 2]
wait (0.5) secs
switch costume to [ 1]
wait (0.5) secs
hide
broadcast [ start]
else
wait (7) secs
switch costume to [ You don't get to play]
stop [ all]
now the problem is this, its that it doesn't give enough time to click space or mouse down
Last edited by Cyethawne (May 6, 2024 15:26:47)
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
So why do you have the else block doing what it does? You'd be better using the timer and waiting for the start input (mouse or space) or timer > 2.
So
So
say [Press space or click mouse]
reset timer
wait until <<(timer) > [2]> or <<mouse down?> or <key [space v] pressed?>>
if <(timer) < [2]> then
start game
else
fail message
end
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
So why do you have the else block doing what it does? You'd be better using the timer and waiting for the start input (mouse or space) or timer > 2.
Sosay [Press space or click mouse]
reset timer
wait until <<(timer) > [2]> or <<mouse down?> or <key [space v] pressed?>>
if <(timer) < [2]> then
start game
else
fail message
end
Oh thanks!
Cyethawne
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
So why do you have the else block doing what it does? You'd be better using the timer and waiting for the start input (mouse or space) or timer > 2.
Sosay [Press space or click mouse]
reset timer
wait until <<(timer) > [2]> or <<mouse down?> or <key [space v] pressed?>>
if <(timer) < [2]> then
start game
else
fail message
end
I would like to bring to your attention an issue that has arisen in my project. While I was able to successfully resolve the timer issue, there is now a problem where the audio does not play upon broadcasting start. I would appreciate any guidance or support you could provide in addressing this matter.
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
Share the project please. Are you sure you're not starting the sound in a loop?
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
Nah, I ain't. Share the project please. Are you sure you're not starting the sound in a loop?
https://scratch.mit.edu/projects/961877686/editor/
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
Why do you still have the forever loop in the script I already helped with? That's broadcasting start repeatedly as long as timer is less than 2 and then stopping the project. It should only run once after the wait until so the forever loop is not wanted.
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
Oh I do? Oh man that not how its supposed to be Why do you still have the forever loop in the script I already helped with? That's broadcasting start repeatedly as long as timer is less than 2 and then stopping the project. It should only run once after the wait until so the forever loop is not wanted.
Cyethawne
- Aftons_fan913
- Scratcher
29 posts
I really dont know what to call this but i need help
lol me reading thru this be like
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
Lol lol me reading thru this be like
Cyethawne
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
I would like to bring to your attention that the ghost effect appears to be encountering some issues. The feature is not functioning as intended, and the root cause of the problem remains unclear. Why do you still have the forever loop in the script I already helped with? That's broadcasting start repeatedly as long as timer is less than 2 and then stopping the project. It should only run once after the wait until so the forever loop is not wanted.
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
So explain when it occurs and how to replicate it. Which scripts/sprites are involved?I would like to bring to your attention that the ghost effect appears to be encountering some issues. The feature is not functioning as intended, and the root cause of the problem remains unclear. Why do you still have the forever loop in the script I already helped with? That's broadcasting start repeatedly as long as timer is less than 2 and then stopping the project. It should only run once after the wait until so the forever loop is not wanted.
Generally you're better asking new questions in a new topic.
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
The following text outlines an issue related to sprites in a programming context. The sprites in question are BORDER, Sprite1, Sprite2, Sprite3, and Sprite4. When the “start” command is received, the code is programmed to execute the following function:So explain when it occurs and how to replicate it. Which scripts/sprites are involved?I would like to bring to your attention that the ghost effect appears to be encountering some issues. The feature is not functioning as intended, and the root cause of the problem remains unclear. Why do you still have the forever loop in the script I already helped with? That's broadcasting start repeatedly as long as timer is less than 2 and then stopping the project. It should only run once after the wait until so the forever loop is not wanted.
Generally you're better asking new questions in a new topic.
when I receive [ start]
set [ ghost] effect to (100)
However, it appears that the ghost effect is not being set to 100 upon receipt of the “start” command.ffect is not being set to 100 upon receipt of the “start” command.
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
Seems to work for me. What are you expecting to see? Why are you waiting 28 seconds to go from a a hidden sprite to a ghosted sprite?
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
Because there is first an audio that takes about that time but ill remove the wait and see if there's a difference. Seems to work for me. What are you expecting to see? Why are you waiting 28 seconds to go from a a hidden sprite to a ghosted sprite?
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
You also have various stop all blocks so are you sure the project isn't stopping before the 28 second is up. You still haven't said what you expect to see.Because there is first an audio that takes about that time but ill remove the wait and see if there's a difference. Seems to work for me. What are you expecting to see? Why are you waiting 28 seconds to go from a a hidden sprite to a ghosted sprite?
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
I am expecting not to see those certain sprites at all because the ghost effect is on? I was informed that's how it worked. No, I'm fairly sure it isn't stopping as other audios continue but that certain sprite may not work. That might be it. Possibly.You also have various stop all blocks so are you sure the project isn't stopping before the 28 second is up. You still haven't said what you expect to see.Because there is first an audio that takes about that time but ill remove the wait and see if there's a difference. Seems to work for me. What are you expecting to see? Why are you waiting 28 seconds to go from a a hidden sprite to a ghosted sprite?
Cyethawne
- deck26
- Scratcher
1000+ posts
I really dont know what to call this but i need help
But why show and ghost when they were previously hidden anyway? The ghost effect is cancelled when the project stops but a hidden sprite won't show just because the project has stopped.
- Cyethawne
- Scratcher
70 posts
I really dont know what to call this but i need help
they were previously hidden so that they wouldn't cover the start sprite then when the start sprite goes they will show. they need to show coz the fi touching has to work But why show and ghost when they were previously hidden anyway? The ghost effect is cancelled when the project stops but a hidden sprite won't show just because the project has stopped.
Cyethawne
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